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FumeFX 4 Wydany!


MaxymilianMax

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2 godz temu Sitni Sati na swoim Facebooku poinformowało z dumą o wypuszczeniu dziś FumeFX 4.0.

 

 

Info ze strony:

 

 

On October 26th 2015, Sitni Sati has released the FumeFX 4.0 for Autodesk's 3ds max platform.

FumeFX 4.0 offers many new features that help simulations to run faster and with more detail.

The new FumeFX 4.0 QCG solver is up to twice as fast than the CG solver found in FumeFX 3.0. Along with other simulation optimizations, FumeFX 4.0 can complete simulation faster than any previous versions of FumeFX.

New vorticity type has additional control over vortices which helps user to fine tune the final result. The highly optimized Spline Follow force field allows various special effects that were impossible before.

Built-in Black-body radiation shader is a new powerful tool for achieving realistic fire and explosion animations.

Features such as faster solver, advanced vorticity, smoke and fire sharpening and improved caches handling will allow users to create more detailed simulations in less time.

 

 

Effectors are the most valuable and the most powerful feature. With just a few mouse clicks, artists can tweak the laws of physics or alter any simulated field based on built-in rules. For example, Effectors can drive setups where vorticity is controlled by velocity, gravity is controlled by smoke color and fire is created in voxels where velocity is above a user-defined threshold. All of this can be further refined by powerful test conditions or even confined to the Effector's gizmo.

 

 

RenderWarps are another great tool that will find application on many VFX shots. This feature allows users to apply space warps such as FFD, Bend, Taper and Noise to precomputed FumeFX caches. As RenderWarps are a post-process, re-simulation is not needed.

 

 

N-Sim enables artists to connect many grids together and execute their simulations simultaneously as one big simulation. This approach can be invaluable for increasing the level of detail in scene setups such as a rocket launch.

 

 

The GPU accelerated Preview Window is another time-saver, providing instant feedback for adjusting rendering parameters. Self-shadows are computed extremely fast and the user can orbit the camera around FumeFX with self-shadows in real-time(1). FumeFX also supports preview with geometry included in simulation.

 

 

New in FumeFX 4.0

 

 

- New, faster solver.

- New vorticity type.

- Sharpening of various channels during the simulation.

- New burning model with oxygen.

- Wavelet or Post simulation to be able to wait for caches (DC-deferred caches option).

- Infinite nesting of N-Sim grids.

- Email notifications.

- Spline Follow force.

- Faster application of objects and sources.

- Defector objects voxelization resolution and minimal voxelization.

- OpenVDB support.

- Effector has an option to use a 3D Texmap for input.

- Field3D and OpenVDB importer allows for channels assignment.

- PRT|PDC particle system.

- Direct picking of ParticleFlow events.

- ParticleFlow float and vector channel access.

- Motion blur rendering support.

- Black-body shader.

- Support for VRay’s deep data.

- Sharpening of fire and smoke at render time.

- Recently used caches list.

- Caches drag and drop.

- Quick path/filename versioning.

- Cache files delete.

- FumeFX.ini location can be defined with the environment variable FUMEFX_INI.

- Read-only mode so that user can’t overwrite caches by an accident.

- CPU Preview Window can have shadows as well.

- Shadows inside the 3ds max viewport.

- Preview Window exact window size.

- MXS: CancelSimulation(), StopSimulation(),DeleteCaches(),ResizePreview(width, height).

- Support for 64-bit Windows only.

 

 

Więcej info:

 

http://www.afterworks.com/FumeFX/Overview.asp?ID=1

Edytowane przez MaxymilianMax
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