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Raiders Terran Kirusin Project Assembly


Crash

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hi, so my school test are closeing in but I would like to organize things to my come back......... so If any of you are still out there then please report as fast as you can to our forum

 

http://learncg.f2o.org/forum/viewforum.php?f=16

 

.... we\'re starting to gather up a team for the grand reopening..... I\'ll try to reanimate the project..... so for now I\'m avalible only for support matters... let\'s get this rusty motor running.... Waiting for your replay

 

Also we\'re looking for new potential participants..... If your interested with the project and would like to know more about it just send me a Private Message......

 

Raiders Scrap Tank prototype[plate]: by Crash

http://www.pbase.com/image/12785428

 

Raiders Scrap Tank prototype[whole]: by Crash

http://www.pbase.com/image/12785377

 

Raiders Scrap Tank prototype [innerview]: by Crash

http://www.pbase.com/image/12785626

 

Raiders Scrap Tank prototype [downside]: by Crash

http://www.pbase.com/image/12785619

 

Raiders Scrap Tank prototype [attempt on texturing]: by Crash

http://www.pbase.com/image/12785596

 

Nebula: by Crash

http://www.pbase.com/image/8821614

 

Raiders Fighter: by Thelios

http://www.pbase.com/image/7891305

 

Kirusin Text: by Amalinde:

http://www.pbase.com/image/8273245

 

Kirusin Fighter prototype:by Harrad

http://www.pbase.com/image/8051602

 

Kirusin Bomber prototype: by ThetaDot

http://www.pbase.com/image/8018575

 

Page Layout prototype: by Amalinde

http://www.pbase.com/image/8308416

 

 

 

So here are the images, enjoy people and tell us if any of are interested, we need: 2dArtists [textures and concept art] 3dArtists [organic and non organic modeling and texturing] storyboard writers [to help me out with the whole story which is mostlly finished]. Also seeking comments on our work so far......

 

GReetz

 

[piwo]

 

PS Sorry za angielski ale przy projekcie i tak jest potrzebna jego znajomosc.... :D

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the%20monorail%20.jpg

 

This picture is a concept art for the first scene of an animation. Concept only that is coz the whole scene will be created from the begining to match all the visual and technical needs...

 

OK so the whole point of the animation will be to show the destruction of the old world.... to show what was the effect of the strugle for survival. [for insights read the Terran: Rebirth story ] I would like to show the fast life in the human world, the way that certine everyday activities easilly fall into oblivion and some don\'t. Then suddenlly everything slows down, yet happens very rapidlly... the slow seconds tick away bringing the moral and ethical destruction of the soul of the human race. It would go like this.....

 

THE OBLIVION

 

First Scene

Static camera centered on the city from away... you can see the ant like movement of the antigraviti cars. There\'s a crew of people reparing some mulfunctioning mechanical parts of the railway [on the first set].

Second Scene

The camera wanders between the buildings and in a period of few seconds everything happens faster [we\'ll deal with that in the post production] the cars motion become blurry...

Third Scene

In this shot the camera will be static again, centering on a complex highway knot. The camera angle will catch the sunset and with the 3-5x speed mode the sun will hide behind the horizont in a matter of second. The cars motion becomes even more blurry and that\'s becouse the lights are on. It\'s night now.

Fourth Scene

A monorail station. In the 3x speed mode, 3 trains, one at a time, arrive at the station... people are getting off and in... their movement is very blurry [we won\'t need superb human models for that... just a few variable dummies. When doors of the third train open the speed goes normal and a woman get\'s of the train... there\'s a man waiting for her. She starts to run in his direction and the camera goes on 2x slowmotionrate. She falls into his arms... their very happy... The camera goes into defocus.

Fifth Scene

Camera refocuses again on a bussines building complex of some sort. The speed is 3x on fast mode rate again and you can see the sunrise. The camera along with the target point goes straight down. and you can see a park. The day is cloudless, the sun is shinning. The camera goes into normal mode and we can see children chassing eachother, hidding behind trees. You can hear the joyful laughs for a few moments...

Sixth scene

You can see the city from a distance, the camera is high above the buildings. And again you see the ant like movement on the streets below [3x fast mode]. Still you can hear the laughs of the children. Then suddenly, they become strangelly deformed.We return to normal speed mode. After a few second you become aware of the danger as a missile appers from behind the camera and as it disappers in the city below the vision goes into a white fade.

Senventh Scene

We see the whole city again at the same angle as in the first scene. The speed goes normal. A train traveling along the same monorail track that was repaired in the first scene, is closeing in on the cameras position. From the background comes a nuclear shockwave [the camera starts a shake-like micro movement, but only for normal mode, in slow mode it won\'t be included] and as the camera fades into slowmode 3x again the building are rapidly torn apart. The Shockwave reaches the train and lifts it the air, a few meters above the railway and tosses it in front of the camera. When the train is half way to hit the camera, it all goes into normal speed mode again and with the trains impact the camera goes black.

Eight scene

A static view of the annihilation. Dust is everywhere, but still you can see the ruined city quite clearlly. The camera skips to another ruined city region near some old town buildings. Slowlly the camera is nearing to an object on the street and after a moment you relize it\'s a teddy bear, some childs toy. His cotton body is ripped into two pieces, seperating the legs from the upper body. After focusing on the toy for a few seconds the camera gets clouded by dust...

 

THE END

 

 

Anybody interested in joining the project? We need modelers, texturers, postFX guys, lightFX guys, enviromentalFX guys and animators..... Greetz

 

PS Sorry za angielski ale tlumaczenie troche by zajelo a nie mam niestety na takie rzeczy czasu

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