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LeatherneckSimulations

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    Swinoujscie

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  1. Senior 3D / Vehicle Artist Job Description We are looking for experienced vehicle/aircraft/asset artists to join the team at Heatblur Simulations! Our team's focus and passion is on creating the most immersive, cutting edge and realistic simulation and gaming experiences possible. Do you want to be on the cutting edge of real time graphics creation of some of the most exciting vehicles or aircraft out there? Then join us on our journey! We're looking for people in the Kraków, Warsaw and Szczecin areas, but also work remotely and accept remote applications. Responsibilities Working from scanned models and/or images to create fully functional, extremely realistic vehicles, aircraft, buildings and more. Creating exceptionally detailed and accurate textures for all types of vehicles and aircraft. As part of a team, maintain a high standard of modelling, texturing, PBR material creation to provide consistent and high quality assets Collaborate with designers and technical artists to achieve design goals. Work with technical artists to deliver new and cutting edge realtime asset graphics. Skills & Requirements Exceptional texturing skills with high-resolution PBR textures. Exceptional hard surface modeling experience and skills. Passion for pushing the state of the art in asset fidelity and production techniques Strong working knowledge of 3DS Max, Maya, Modo, Blender or other modeling packages. Creating efficient, LP models Working knowledge of rigging and animating hard surface models. A high sense of self-motivation and initiative Be proactive and work without direct supervision Pluses Experience with UE4, CryEngine or Unity. Experience texturing/creating organic shapes Experience using Zbrush or Mudbox for HP models. Avid & passionate gamer. A love for military themed games. Our Offer Exceptional salary and benefits package Flexible working hours outside of core hours Work with an award winning and experienced team in a relaxed and positive atmosphere. Opportunity to work on the cutting edge of game and aerospace simulation development. Stable and long term work environment How to Apply Please send applications to [email protected] About the Company We are a passionate group of flight simulation developers, with a core development team consisting of Game, Visual FX, Film and Engineering industry veterans. Our goal is to mix our passion and technical expertise into a perfect blend of simulation, gaming and Visual FX. After developing and publishing DCS: MiG-21bis in 2014, we've continued with our goals of building cutting edge flight simulation games, following up with DCS: AJS37 Viggen in 2016. This year, we launched our new flagship product: the DCS: F-14 Tomcat to great critical acclaim. We’re now gearing up to take on new challenges in the fields of large scale military simulation in the consumer and professional space together with our new aerospace partners, Meta Simulations. http://www.metasimulations.aero
  2. www.leatherneck-sim.com Leatherneck Simulations to firma produkująca gry i symulacje komputerowe z siedzibą we Swinoujsciu. W chwili obecnej firma poszukuje osoby na stanowisko Grafik Komputerowy 3D (Hardsurface) przy produkcji nowych tytułów. Poszukujemy osoby z wykształceniem kierunkowym jak i pasjonatów. U kandydata pożądana jest sumienność, pomysłowość oraz dobry warsztat graficzny. Forma zatrudnienia: pełny etat w siedzibie w Swinoujsciu. Obowiązki: Tworzenie realistycznych i wiarygodnych modeli 3D wraz z mapowaniem UV i bakowaniem normali. Prosimy o wyslanie CV i portfolio na adres [email protected] Pozdrawiam, Nicholas Dackard Leatherneck Simulations www.leatherneck-sim.com
  3. Leatherneck Simulations to firma produkująca gry i symulacje komputerowe z siedzibą we Swinoujsciu. W chwili obecnej firma poszukuje osoby na stanowisko Grafik Komputerowy przy produkcji nowych tytułów w etacie pelnym. Poszukujemy osoby z wykształceniem kierunkowym jak i pasjonatów. U kandydata pożądana jest sumienność, pomysłowość oraz dobry warsztat graficzny. Wymagania: Umiejętność tworzenia modeli hard surface w programach 3d jak, lub porownywalne do: Autodesk 3ds Max Autodesk Maya Blender Lightwave Rhino Umiejętność tworzenia tekstur do samodzielnie przygotowanych modeli oraz obsługi programu Photoshop Umiejętność tworzenia tekstur do samodzielnie przygotowanych modeli typu Normal i Specular maps. Prosimy o kontakt na adres mailowy [email protected] z CV i Portfoliem, lub kontakt pod telefon +43 664 4740 520 Dziekuje, Nicholas Dackard Leatherneck Simulations www.leatherneck-sim.com
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