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  1. BoomBit Games is a world-renowned mobile games pubisher and developer. Our games, spanning multiple different genres, all share high quality, inventiveness and innovativity. Titles like Dancing Line, Tiny Gladiators or Build a Bridge! are enjoyed by millions of fans each day, which makes us one of the best known publishers on App Store and Google Play. Our multi national team consists of over 150 experienced developers, whose creativity helps us keep pushing the boundaries of what is possible in mobile gaming.We would like you to join us as a:Senior 3D ArtistWe invite you to work in Gdansk, we want to offer you: A stable employment in a company with over 20 years of experience in the market. A satisfactory compensation. Nice, familiar and laid-back atmosphere. Environment where everyone can have their opinion and freely voice it. Fifa, Tekken, Hearthstone tournaments, RPG sessions, board games, card games Access to a recording studio, ping-pong table and… We expect from you: 2 years of experience as 3D artist Expert knowledge of 3D software - 3DS Max or Maya, Substance package and Zbrush Skills to create high-quality models optimized for mobile devices Knowledge of Unity 3D, or other gaming engine (eg UE4) Experience at least three games (mobile games released at least two) The ability to create sketches will be an advantage Ability to create hand-painted textures desirable Knowledge of the mobile games industry Good English in speech and writing Your duties: Modeling and texturing of 3D objects based on concepts and specifications Optimization of already made models Implementation of models in the Unity 3D engine Creating hand-painted, attractive and eye-catching textures Cooperation with programmers and other artists to achieve high visual quality Substantive help to less experienced colleagues If you think you're good with us apply here: http://boombit.com/jobs/#Senior+3D+ArtistPlease include the following statement:"Wyrażam zgodę na przetwarzanie moich danych osobowych zawartych w mojej ofercie pracy dla potrzeb niezbędnych do realizacji procesu rekrutacji (zgodnie z Ustawą z dnia 29.08.1997 roku o Ochronie Danych Osobowych; tekst jednolity: Dz. U. z 2002r. Nr 101, poz. 926 ze zm.)"Please be advised that we will contact only selected candidates.
  2. Boombit Games to doceniany na całym świecie wydawca i producent gier mobilnych. W tytuły takie jak Dancing Line, Tiny Gladiators czy Build a Bridge!grają codziennie miliony fanów. Na nasz międzynarodowy zespół składa się ponad 140 doświadczonych developerów. Każdy z nich ma okazję nie tylko rozwijać się i wpływać na losy firmy, ale też kształtować swój własny sukces - na własnych warunkach. Chcemy, abyś dołączył do nas jako: 3D Artist Regular Zapraszamy do pracy w Gdańsku, chcemy zaoferować Ci: Możliwość pracy nad wieloma różnymi grami na platformy mobilne - iOS oraz Android. Stabilną pracę w firmie z ponad 20-letnim stażem na rynku, gdzie panuje rodzinna atmosfera, a biuro znajduje się w dogodnej lokaliozacji. Satysfakcjonujące wynagrodzenie, pozwalające skupić się na życiu. Typ umowy dostosowany do Twoich potrzeb - umowa o pracę, umowa o dzieło lub kontrakt B2B Program wydawniczy dla Twoich prywatnych projektów. Turnieje w Fife, Tekkena, Hearthstone, sesje rpg, bitewniaki, karcianki… Dostęp do studia nagraniowego, stołu ping pongowego i… masz jakiś pomysł? W zamian oczekujemy od Ciebie: Biegłej znajomości oprogramowania 3D – 3DS Max lub Maya, pakietu Substance Umiejętności tworzenia wysokiej jakości modeli zoptymalizowanych pod urządzenia mobilne Znajomość Unity 3D, lub innego silnika do gier (np UE4) Minimum rok doświadczenia jako grafik Doświadczenie przy co najmniej dwóch grach (wydane gdy mobilne mile widziane) Umiejętność tworzenia szkiców będzie dodatkowym atutem Umiejętność tworzenia ręcznie malowanych tekstur pożądana Komunikatywna znajomość języka angielskiego Do Twoich obowiązków będzie należeć: Modelowanie oraz teksturowanie obiektów 3D w oparciu o koncepty i specyfikacje Optymalizacja już wykonanych modeli Implementacja modeli w silniku Unity 3D Tworzenie ręcznie malowanych, przyciągających wzrok tekstur Współpraca z programistami i innymi artystami w celu osiągnięcia wysokiej jakości wizualnej Jeżeli uważasz, że do nas pasujesz, wyślij cv i portfolio na: [email protected] Postaramy się jak najszybciej odpowiedzieć na Twoją aplikację! Prosimy o załączenie klauzuli: "Wyrażam zgodę na przetwarzanie moich danych osobowych zawartych w mojej ofercie pracy dla potrzeb niezbędnych do realizacji procesu rekrutacji (zgodnie z Ustawą z dnia 29.08.1997 roku o Ochronie Danych Osobowych; tekst jednolity: Dz. U. z 2002r. Nr 101, poz. 926 ze zm.)" Informujemy, że skontaktujemy się jedynie z wybranymi kandydatami.
  3. Platige Image is an award winning animation studio for creative endeavors specializing in designing CG imagery, 3D animacion, and digital special effects. At Platige, we combine film and advertising work with a strong passion for art, education, and entertainment. Lighting Artist Role: Platige Image Cinematics Team is seeking Lighting Artists who are experienced working with Arnold and talented with shot lighting, look development and rendering. Successful applicants will have a well developed artistic eye, a good working knowledge of color, design and film lighting as well as a solid technical knowledge. Some experience in hair grooming and shader setup would be an advantage. You will be involved in creation of AAA game cinematics and other hi-end 3D projects at our Warsaw, Poland studio. Responsibilities: - guided by color script, light and render shots for AAA pre-rendered game cinematics using Maya and Arnold - execute the corrections requested by the Supervisor and Art Director by showing artistic eye - pre-compose shots using Nuke Required: - A minimum of 3 years’ production proven experience focused on lighting, shading or compositing - Working knowledge the following software: Maya, Arnold, Nuke - Must be well-rounded at the whole 3D pipeline from animation to compositing - Ability to adapt to a high pressure, fast-paced, dynamic environment - Self-motivation and a great team-player Plus: - Training in traditional arts (painting, drawing, photography, etc.) - Some working experience and knowledge of shader writing - Production knowledge of other render engines including one of: Vray, Mantra and/or PRMan - Experience in Houdini Please include CV and reel in your application at: http://platige.com/en/careers/
  4. Platige Image is an award winning animation studio for creative endeavors specializing in designing CG imagery, 3D animacion, and digital special effects. At Platige, we combine film and advertising work with a strong passion for art, education, and entertainment. Render Wrangler Role: Platige Image Cinematics Team is seeking Render Wranglers who are experienced in they role. Render wranglers work closely with system engineers, artist, supervisors and production staff in order to effectively support our rendering infrastructure. You will be involved in creation of AAA game cinematics, VFX features and other hi-end CGI projects at our Warsaw, Poland studio. Position is available immediately. Responsibilities: - monitor, troubleshoot and optimize render queue and network rendering resources - work closely with pipeline developers and IT to effectively support our rendering infrastructure - identify and diagnose failing renders and malfunctioning render nodes - support artists in every-day rendering related problems in Lighting, General, FX and other departments. Required: - A minimum of 1 years’ production proven experience working in similar role - Must be well-rounded at the whole 3D pipeline from animation to compositing - Linux power user - enthusiasm to learn and develop professionally - Self-motivation and a great team-player Plus: - Experience troubleshooting in a Linux environment - Strong programming and workflow architecture skills - Experience with C++ and/or Python in tools and plug-in development - Strong knowledge of render engines including one of: Arnold, Vray, Mantra and/or PRMan - Previous experience as Maya, Houdini and/or Nuke technical director - Technical Degree Please include CV and reel in your application at: http://platige.com/en/careers/
  5. Platige Image is an award winning animation studio for creative endeavors specializing in designing CG imagery, 3D animacion, and digital special effects. At Platige, we combine film and advertising work with a strong passion for art, education, and entertainment. General Maya TD Role: Platige Image Cinematics Team is seeking technical directors who are skilled in improving the overall efficiency of 3d animation process. General TD’s work with general 3D and layout teams in coordination with Pipeline and Rigging departments to create tools, techniques and procedures to optimize process of environment creation. We are currently seeking technical directors for upcoming game cinematics projects at our Warsaw, Poland studio. Responsibilities: - Responsible for improving the efficiency of whole process in Maya/Houdini environment - Design and manage tools that assist artist to work efficiently with Maya and/or Houdini and in-house software - Support artist in finding and solve technical problems - Collaborate with TD’s from other departments to improve quality and workflow for layout and 3d general work Required: - A minimum of 2 years’ experience as a technical director in any 3d related environment - Strong knowledge of Maya and Python - Production proven ability to write and support tools in Maya - A thorough understanding of all aspects of 3D animation pipeline including layout, environment creation, look-dev and lighting - Strong understanding of technical problems during modeling, texturing and look development of 3d complex scenes, including natural landscapes, buildings, large sized architectural structures and any multi-asset scene management - Good problem-solving abilities - Good oral and written English language communication skills - Self-motivation and a great team-player Plus: - Previous experience working in game cinematics pipeline, VFX or CG feature environment - Strong knowledge of Houdini - A general technical/math background including programming, scripting and software development - Technical Degree Please include CV and reel in your application at: http://platige.com/en/careers/
  6. Platige Image is an award winning animation studio for creative endeavors specializing in designing CG imagery, 3D animacion, and digital special effects. At Platige, we combine film and advertising work with a strong passion for art, education, and entertainment. Animation TD Role: Platige Image Cinematics Team is seeking technical directors who are skilled in improving the overall efficiency of the Animation pipeline. Animation TD’s work with the Animation team in coordination with Pipeline and Rigging departments to create tools, techniques, and procedures to optimise character animation process. We are currently seeking technical directors for upcoming game cinematics projects at our Warsaw, Poland studio. Responsibilities: - Responsible for improving the efficiency of the Animation pipeline - Design and manage tools that assist the Animators to work efficiently with Maya and in-house software - Support the Animators in finding technical problems with models, rigs, tools and data flow - Collaborate with TD’s from other departments to improve quality and workflow for character animation in AAA productions. Required: - A minimum of 2 years’ experience as a technical director with a focus on Animation, Pre-viz, Motion Capture, Character FX and/or Rigging - Strong knowledge of Maya and Python - Production proven ability to write and support animation or rigging tools - Deep understanding of character design and animation pipeline, as it relates to data flow between animation and other departments work - Good problem-solving abilities - Self-motivation and a great team-player Plus: - Previous experience working in game cinematics pipeline or CG feature environment - Strong knowledge of Motion Builder - Experience with Faceware Software - Experience with any of crowd simulation tool, preferable Golaem - A general technical/math background including programming, scripting and software development - Technical Degree Please include CV and reel in your application at: http://platige.com/en/careers/
  7. Platige Image is an award winning animation studio for creative endeavors specializing in designing CG imagery, 3D animacion, and digital special effects. At Platige, we combine film and advertising work with a strong passion for art, education, and entertainment. Senior Character TD Role: Platige Image Cinematics Team is seeking senior technical directors who are experienced with creating character rigs and animation tools for high-end rendered shots. Candidates need varied skill level across the areas of rigging, scripting and software development. We are currently seeking senior technical artist for upcoming game cinematics projects at our Warsaw, Poland studio. Required: - A minimum of 5 years’ experience in rigging in game development environment, commercials, VFX or equal - Extensive, long term experience in Maya - Production proven experience in design and create of face animation rigs, auto rigging systems and hi-end data flow tools in Python and/or C++ - Experience in mentoring and support other TD’s and Character Animators - Good problem-solving abilities - Self-motivation and a great team-player Plus: - Previous experience working in game cinematics pipeline or CG feature environment - A general technical/math background including programming, scripting and software development - Knowledge of Motion Builder - Experience with Faceware and/or Vicon software - Experience in cloth simulation in Maya (nCloth, Syflex, Qualoth) or other Character FX tasks - Technical Degree Please include CV and reel in your application at: http://platige.com/en/careers/
  8. Platige Image is an award winning animation studio for creative endeavors specializing in designing CG imagery, 3D animacion, and digital special effects. At Platige, we combine film and advertising work with a strong passion for art, education, and entertainment. ClothSimulation Artist Role: Platige Image Cinematics Team is seeking cloth simulation artists who are talented with cloth simulation setups creation for hi-end 3d assets. Candidates need a varied skill level and understanding across the areas of cloth simulation, character rigging and animation using Maya and internal software. Experience in 3D hair creation, grooming and simulation as secondary role is also welcome. We are currently seeking simulation artist for upcoming game cinematics projects at our Warsaw, Poland studio. Required: - Knowledge of Maya nCloth - Experience working with some type of dynamic simulations (cloth, hairs, fur) - Good problem-solving abilities both visual and technical - Proven production experience in similar role - Able to collaborate professionally with colleagues - Good oral and written Polish, English or French language communication skills Plus: - Ideal candidate has experience in a feature film or game cinematics production environment as Character FX Artist working in Maya - Basic knowledge of Marvelous Designer - Experience in hair tools (Yeti, Maya Hair, Shave and Haircut) - Experience in other cloth simulation software (Syflex, Qualoth, Houdini) and ability to learn fast is also welcome - Experience as FX TD and ability to learn fast is also welcome - Previous working experience in character rigging or animation department - Basic proficiency in scripting, preferably Python in Maya Please include CV and reel in your application at: http://platige.com/en/careers/
  9. Platige Image is an award winning animation studio for creative endeavors specializing in designing CG imagery, 3D animacion, and digital special effects. At Platige, we combine film and advertising work with a strong passion for art, education, and entertainment. Cloth Simulation Artist Role: Platige Image Cinematics Team is seeking cloth simulation artists who are talented with cloth simulation setups creation for hi-end 3d assets. Candidates need a varied skill level and understanding across the areas of cloth simulation, character rigging and animation using Maya and internal software. Experience in 3D hair creation, grooming and simulation as secondary role is also welcome. We are currently seeking simulation artist for upcoming game cinematics projects at our Warsaw, Poland studio. Required: - Knowledge of Maya nCloth - Experience working with some type of dynamic simulations (cloth, hairs, fur) - Good problem-solving abilities both visual and technical - Proven production experience in similar role - Able to collaborate professionally with colleagues - Good oral and written Polish, English or French language communication skills Plus: - Ideal candidate has experience in a feature film or game cinematics production environment as Character FX Artist working in Maya - Basic knowledge of Marvelous Designer - Experience in hair tools (Yeti, Maya Hair, Shave and Haircut) - Experience in other cloth simulation software (Syflex, Qualoth, Houdini) and ability to learn fast is also welcome - Experience as FX TD and ability to learn fast is also welcome - Previous working experience in character rigging or animation department - Basic proficiency in scripting, preferably Python in Maya Please include CV and reel in your application at: http://platige.com/en/careers/
  10. Platige Image is an award winning animation studio for creative endeavors specializing in designing CG imagery, 3D animacion, and digital special effects. At Platige, we combine film and advertising work with a strong passion for art, education, and entertainment. Junior Pipeline TD Role: Platige Image Cinematics Team is seeking Junior Pipeline TD’s who are talented with Python scripted tool development, customization and support for 3d artists. You will be involved in creation and integration of tools with existing in-house software, Shotgun and code base. We are currently seeking pipeline technical directors for support upcoming game cinematics projects at our Warsaw, Poland studio. Required: - A minimum of 1 years’ experience in software development - Experienced in Python preferred, those with C++ or java experience may have relevant skills - Must be well-rounded at the whole 3D pipeline from animation to compositing (game development experience will be also considered) - Linux power user - Strong programming and workflow architecture skills - Good oral and written English language communication skills - Self-motivation and a great team-player Plus: - Previous experience as TD in any 3D environment - Scripting knowledge in Maya - Experience in working with databases (MySQL, PostreSQL, Sqlite) - Experience in the use of version control systems (Git) - Experience in standard web interfaces (REST) - Experience in building Qt interfaces - Previous experience as Maya/Nuke/Motion Builder/Houdini technical director in any role - Experience with C++ and/or Python in plug-in development Please include CV and reel in your application at: http://platige.com/en/careers/
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