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szmula

HDRI, Dome light, przepalone pixele, Vray, 3dmax

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Witam,

mam problem z jasnymi pixelami typu ziarno. Render Vray, dome light +hdri.

 

Próbowałam: HSph, subdivs (50-80), interp. samples, brute force, retrace treshold, vray lught> sub 2000 + samples size 0,002 oraz vray>environment > color mapping > sub-pixel mapping.

 

Przyznam, że brakuje mi pomysłów na dalsze próby pozbycia się przejaśnień takich jak tu:

 

https://ibb.co/k5Zm7k

 

https://ibb.co/diNpSk

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