Albums
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Scorplis
Latest baby,
Retopo and Uv was done in maya, textures in adobe substance, High poly in zbrush. Render was done in Maya with Arnold and displacement map. Texture was 16 UDIMS in 4k. Concept was done by me.
- Album created by Dominik Balcerzak
- Updated
- 33 images
- 33 images
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Solejuk
Test druku i nowego systemu włosów w blenderze. Więcej na artstation: ArtStation - Solejuk
- Album created by In_vert_ex
- Updated
- 3 images
- 1 image comment
- 3 images
- 1 image comment
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Kobold - coś sypnęło Koboldami ostatnio ;)
- Album created by Mejo
- Updated
- 4 images
- 3 album comments
- 4 images
- 3 album comments
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Anya Desdein - Wybrane prace
Różne prace, które wykonałam od czerwca do października 2022.
- Album created by anya_desdein
- Updated
- 8 images
- 4 image comments
- 8 images
- 4 image comments
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Lake House
Dawno nic nie wrzucałem na forum, a ponieważ ostatnio w tak zwanym międzyczasie popełniłem taki oto landszafcik to postanowiłem się podzielić. Soft: 3ds max, vray, photoshop.
- Album created by reminoir
- Updated
- 2 images
- 2 images
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Vaerilian, Vampiric Paladin
Cześć wszystkim,
chciałbym wam zaprezentować swój najnowszy projekt.
Więcej ujęć można znaleźć tutaj:
https://www.artstation.com/artwork/LR4DZK
https://www.instagram.com/the.bukowski/
- Album created by Quel
- Updated
- 10 images
- 10 images
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Painted picture
A painted picture with a carved frame
- 3ds max - base mesh
- Zbrush - frame + UV
- Substance Painter - textures
- Marmoset Toolbag - render
- Album created by yod
- Updated
- 7 images
- 7 images
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Red Guard
Some old stuff
Trying to create a simple character something like a Pyramid Head from Silent Hill 😊 or some metaphysical world.
- Album created by Dominik Balcerzak
- Updated
- 4 images
- 4 images
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Cyclops the deer hunter
Cyclops The deer hunter
Project im working on last time. My goal was to go through the process of creating a game ready model sculpting, retopo, low poly, Uv unwraping, baking and texturing. Whole character with this level of detail has 200 k tris and for video game could be reduced. Textured was done in substance painter and pieces of leather material in marvelous. Hair-Cards made with zbrush and substance painter. Render in marmoset toolbag. Uv and retopo in Maya. Concept and design was mine. More here---> https://www.artstation.com/balcerzakdominik
- Album created by Dominik Balcerzak
- Updated
- 10 images
- 10 images
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The Visitor
Pierwszy duży projekt w tym roku. Postać game-ready. Retopo i Uv w mayi, textury w adobe substance, baking w marmosetcie. Włosy -haircards. Concept i design własny. Postać złożona z 8 texture setów w 4k +haircardsy i ekwipunek. Celem było stworzenie typowej postaci z uniwersum zombie post-apo, coś jak The Last of Us, Left for Dead, Dead Island. Więcej shotów here ---> https://www.artstation.com/artwork/VJJ1eb
- Album created by Dominik Balcerzak
- Updated
- 7 images
- 7 images
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Sig Sauer M18
Model low-poly, kilka małych błędów.
- Album created by jakubziom
- Updated
- 9 images
- 2 image comments
- 9 images
- 2 image comments