Search the Community
Showing results for tags '#renderartist'.
Found 1 result
LIGHTING TD 3DE in Warsaw is looking for a person for a position of Lighting TD to work on upcoming productions. The main task will be creating high quality imagery in Vray for Maya. 3DE pipeline is mainly structured on following programs: Maya, Vray, Houdini, Mantra, Zbrush, Mari, Mudbox, 3d Coat, Nuke. Right person must have very good knowledge of Vray for Maya as a main tool. responsibilities: Creating complex shading networks based off custom texture maps, pbr based and non pbr. Creating light rigs to be used across other scenes by multiple of artists. Ability to work closely with all departments within the studio to make sure that the work coming from different departments will be assembled correctly and in an organised manner. Assembling all caches into one scene which is compatible with the outlines established by the 3DE pipeline. Comunicate and work with fellow artists and TDs to create the best work possible within the time given. Provide CG Supervisors with progress reports. Sharing techniques and look over less experienced Lighting TDs requirements: 3+ years of proven experience in a Lighting TD role. Impeccable knowledge of Vray for Maya. Ability to work in other programs like Adobe Photoshop, Arnold for Maya, Clarrise, Katana, Adobe After Effects, Adobe Premiere, Substance, Mari. Artistic mind with a knowlege of correct composition and outstanding mind for a colours and what it takes to do a good lighting setup. Outstanding organisation and communication. Ability to work within a team and in a dynamically changing environment full of ideas. Multitasking, problem solving, self-ogarnisation and priorotising your day to day work. Basic knowledge of Linux Centos and Windows 7 operating systems. Fluent English language skills. more information at https://www.3de.com.pl/jobs