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Found 5 results

  1. Platige Image S. A. Our website: http://www.platige.com/en/ Layout / Previz Artist WHERE: We offer permanent work on-site in our office (Warsaw, Poland) ROLE: The person will be responsible for creation of proxy 3d assets, staging, blocking and camera work. The assignments of the candidate will be to create the previsualization sequences and shots for the movie according to the director's guidelines, whilst reporting to the lead layout artist. REQUIREMENTS: - At least 2 years’ experience desired in a relevant field or 1 year experience as in-game cinematic artist. - In-depth knowledge of Maya or/and Motion Builder. - Strong knowledge of cinematic language, staging, blocking, composition and camera work. - Good understanding of the editing process. - Good command of English. - Knowledge of animation process including mocap based character animation. APPLY: Directly on my mailbox: [email protected]
  2. Platige Image is an award winning animation studio for creative endeavors specializing in designing CG imagery, 3D animation, and digital special effects. At Platige, we combine film and advertising work with a strong passion for art, education and entertainment. We are currently seeking Junior Layout/Previs Artist Role: The person will be responsible for supporting team in terms of creating simple proxy 3d assets, staging, blocking and work on camera refine under lead supervision. Work place: Warsaw/Poland We offer: Fascinating place to work (old fortress, Warsaw, Poland). Flexible and long-term cooperation opportunity. Working with team of CG artists with passion to create. Unique, challenging projects for the world class clients. To become a part of a story. Benefits. Freak acceptation. Required skills: Proven experience as a Layout/Previs Artist, 3D Generalist or in-game cinematic artist. Working knowledge of Maya or/and Motion Builder. Good knowledge of cinematic language, staging, blocking, composition and camera work. Basic knowledge of animation process. Ability to work under tight deadlines and having a director looking over your shoulder. Ability to work within an established pipeline and learn to use custom tools. Attention to detail. Good command of English. Being a passionate about filmmaking. Artistic soul. PLUS: Mocap based character animation experience. Basic knowledge of editing process. Adobe Premiere Pro software experience. Shotgun working knowledge. Experience in storyboarding, design, 2D animation. Experience in non-commercial animation, short, indie game art. Film/Art School degree in a relevant field experience is desired but not a must. Take a look on our latest projects... If you are interested in joining our team, send us your portfolio or showreel via email address [email protected] Put the following title in the subject of email: „JLP_ANI_ENG_03_2017”. Please include the following statement with your application: „I hereby consent to the processing of my vital and personal data in so far as this is required under the ongoing and future recruiting processes, in accordance with the Act of August 29, 1997, on the Protection of Personal Information (JoL no. 133, item 883).
  3. Juice. Animation, postproduction, sound & design. http://juice.pl Dział postprodukcji studia Juice poszukuje osób na stanowisko Layout Artist. Praca w siedzibie firmy we Wrocławiu. Jeżeli: - Wiesz jak przygotować poszczególne ujęcia oraz całe sekwencje animacyjne (kamera, animacja, enviro, światło, montaż) na zasadach previs’u. - Posiadasz umiejętność kadrowania i znasz się na pracy kamer. - Masz bardzo dobre wyczucie dynamiki. - Posiadasz podstawowe umiejętności animacji postaci. - Masz podstawową wiedzę na temat pracy z mockupami. - Wiesz jak zbudować całe sceny z prostych elementów (placeholders). - Wiesz jak wyreżyserować światło (potrafisz zbudować klimat oświetlenia na etapie previs’u). Dodatkowo: - Potrafisz stworzyć proste storyboardy. Wyślij swoje portfolio wraz z krótką informacją dlaczego chciałbyś dołączyć do naszego teamu na adres [email protected] Oferujemy atrakcyjne wynagrodzenie zależne od umiejętności i doświadczenia, elastyczne godziny, przyjazną atmosferę pracy nad inspirującymi projektami.
  4. Platige is a vehicle for creative endeavors specializing in designing CG imagery, 3D animation, and digital special effects. At Platige, we combine film and advertising work with a strong passion for art, education, and entertainment. We are currently looking for Artist to join our film and game cinematic team at our studio in Warsaw, Poland. Platige Image is seeking an experienced layout artists who are talented with cameras and who have experience with Maya Previs work. We are currently seeking an Artist for upcoming full feature project and game cinematics. You will be responsible for executing the staging, blocking, and camera work that makes up the foundation of a successful shot and sequence of shots throughout a film. REQUIRED SKILLS - a working knowledge of Maya basic is essential, - basic knowledge of the character animation, although we will also take talented applicants who don't match this criteria, - comfortable creating basic assets, - must be able to work iteratively in a fluid and fast-paced environment, take direction easily, and be willing to parti****te as a member of a highly collaborative team. PLUS - no experience in a relevant field is required, but any production experience on CG animation field is a plus, - experience in non-commercial animation, short, indie game art, - film/art school degree in a relevant field experience is desired but not a must. Please include CV and reel in your application: [email protected]
  5. Platige is a vehicle for creative endeavors specializing in designing CG imagery, 3D animation, and digital special effects. At Platige, we combine film and advertising work with a strong passion for art, education, and entertainment. We are currently looking for Artist to join our film and game cinematic team at our studio in Warsaw, Poland. Platige Image is seeking an experienced layout artists who are talented with cameras and who have experience with Maya Previs work. You will be responsible for the staging, blocking, and camera work that makes up the foundation of a successful shot and sequence of shots throughout a film; creating the previzualization sequences and shots for the movie according to the director's guidelines, whilst reporting to the lead layout artist. Creating a rough layout, including character animation blocking and camera movement, as well as creating or editing existing storyboard. REQUIRED SKILLS - minimum 3 years experience desired in a relevant field or 3 years experience as in-game cinematic artist, - working knowledge of Maya and Motion Builder is a must, - other software knowledge is not nessesery, - a working knowledge of the principles of staging, blocking and camera work, - basic working knowledge of the character animation, - must be comfortable working under tight deadlines and having a director looking over your shoulder. PLUS - mocap based character animation experience, - artistic skills including a strong sense of composition and perspective, the ability to create atmosphere and good understanding of editing, - experience in storyboarding, design, 2D animation, - experience in non-commercial animation, short, indie game art, - film/art school degree in a relevant field experience is desired but not a must. Please include CV and reel in your application : [email protected]
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