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merge gamma1->gamma 2.2


airmoss

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mozna jakos szybko i bezbolesnie mergowac obiekty z shaderami tworzonymi pod gamma 1.0 do maxa ustawionego pod gamme 2.2 (z teksturami nei ma problemow z ustawionym w lucie input 2.2, ale czyste kolory to juz problem. kolory jasniejsze, odbicia wieksze)?

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