Drapichrust Posted December 15, 2011 Share Posted December 15, 2011 (edited) Witam, mam gotowa animacje (cykl biegu postaci) ktora chcialbym weksportowac do formatu .md5 ale podczas tego procesu wyskakuje mi error z którym nie bardzo wiem co zrobić: "--Runtime error: array index must be positive number, got 0:" i podświetla mi linijke kodu (offset=...) w pliku mesha -- Write weights. format "\n\tnumweights %\n" weights.count to:fp for i = 1 to weights.count do ( w = weights[i] [b]offset = roundNearZero ( vertices[ w.coordIndex ].coord * joints[ w.jointIndex ].invBindMat )[/b] format "\tweight % % % ( % % % )\n" ( i - 1 ) ( w.jointIndex - 1 ) ( roundNearZero w.weight ) offset.x offset.y offset.z to:fp ) format "}\n\n" to:fp dla testu zamiast mesha postaci wstawilem pare boxow i udalo sie bezproblemow wyeksportowac, wydaje sie ze bardziej skomplikowany model stwarza wiecej problemow Czy jest na sali ktos to ogarnia ten temat? btw. uzywam skryptu eksportera ETQW MD5 Exporter v1.0 by Jonathan 'Berserker' Garcia Edited December 15, 2011 by Drapichrust Link to comment Share on other sites More sharing options...
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