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3ds max skrypt

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Witam, mam takie pytanie do osob, ktore znaja sie na skryptach 3ds max. W maxie dodaje sobie target camera. W MaxScript Listener sprawdzam sobie pozycje kamery:

$Camera01

i zwraca mi pozycje kamerki

$Camera01.target

zwraca mi target kamerki

$Camera01.transform

Zwraca mi macierz transformacji kamery

 

Teraz mam swoja macierz transformacji i chcialbym ja przypisac do kamery

[-0.00787758403400 -0.99987368071328 -0.01380457484584] [-0.05022239161841 -0.01339197533679  0.99864826960082][-0.99870699158958  0.00856023442823 -0.05011055115063] [-666.49300000000005 -28.12390000000000 11.28040000000000]

Czy wie ktos jak wygladaloby takie przypisanie ?

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