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HDRI, Dome light, przepalone pixele, Vray, 3dmax

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mam problem z jasnymi pixelami typu ziarno. Render Vray, dome light +hdri.


Próbowałam: HSph, subdivs (50-80), interp. samples, brute force, retrace treshold, vray lught> sub 2000 + samples size 0,002 oraz vray>environment > color mapping > sub-pixel mapping.


Przyznam, że brakuje mi pomysłów na dalsze próby pozbycia się przejaśnień takich jak tu:





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