Witam
Ustawiam następująco:
Render Usign: Maya Software
file name prefix: filmik
I teraz, jak wybiore image format: avi, to nie moge wybrać frame animation/ext name.#, mam do wyboru tylko:
name
name.ext (single frame)
name
name.ext (multi frame)
ustawiam na multiframe (name.ext), następnie:
start frame: 1.000
end frame: 200.000
By frame: 1.000
Camera: mojakamera1
zaznaczone: Kolor oraz mask, deptch channel (Z)
Image size: presets: 640x480
Maintain Width/height ratio
Maintain Ratio: pixel aspect
astepnie klikam Batch render z podmenu "render", czekam i...
oto log:
Image name is now alkazz
// Result: saving temporary file E:/MODELE MAYA/alkazz/alkazz__2900.mb //
// Result: Rendering with Maya Software... //
// Result: Percentage of rendering done: 0 (doing frame 1) //
// Result: Percentage of rendering done: 0 (E:/MODELE MAYA/alkazz/alkazz) //
// Result: Percentage of rendering done: 1 (E:/MODELE MAYA/alkazz/alkazz) //
itp itd, i na końcu:
// Result: Rendering PostProcessing. //
// Result: Rendering Completed. See mayaRenderLog.txt for information. //
teraz wklejam render log:
1/21/2006
File read in 1 seconds.
Warning: particleShape1: No cache file found for this object, runup may be needed. Check your workspace particles directory.
Warning: You will need to rewind and play to see your particles. We recommend you then save the file with a startup cache.
Warning: Can't perform polyCut18 on disabled selection
Warning: Can't perform polyCut21 on disabled selection
Warning: Can't perform polyCut25 on disabled selection
Warning: Can't perform polyCut29 on disabled selection
Warning: Can't perform polyCut33 on disabled selection
Warning: Can't perform polyCut37 on disabled selection
Warning: Can't perform polyCut9 on disabled selection
Warning: Can't perform polyCut13 on disabled selection
Warning: Can't perform polyCut17 on disabled selection
Warning: Can't perform polyCut20 on disabled selection
Warning: Can't perform polyCut24 on disabled selection
Warning: Can't perform polyCut28 on disabled selection
Warning: Can't perform polyCut32 on disabled selection
Warning: Can't perform polyCut36 on disabled selection
Warning: Can't perform polyCut5 on disabled selection
Warning: Can't perform polyCut8 on disabled selection
Warning: Can't perform polyCut12 on disabled selection
Warning: Can't perform polyCut16 on disabled selection
Warning: Can't perform polyCut19 on disabled selection
Warning: Can't perform polyCut23 on disabled selection
Warning: Can't perform polyCut27 on disabled selection
Warning: Can't perform polyCut31 on disabled selection
Warning: Can't perform polyCut35 on disabled selection
Warning: Can't perform polyCut22 on disabled selection
Warning: Can't perform polyCut30 on disabled selection
Warning: Can't perform polyCut34 on disabled selection
Warning: Can't perform polyCut38 on disabled selection
Warning: Can't perform polyCut40 on disabled selection
Warning: Can't perform polyCut42 on disabled selection
Warning: Can't perform polyCut45 on disabled selection
Warning: Can't perform polyCut50 on disabled selection
Warning: Can't perform polyCut51 on disabled selection
Warning: Can't perform polyCut59 on disabled selection
Warning: Can't perform polyCut60 on disabled selection
Warning: Can't perform polySplit4 on disabled selection
Warning: Can't perform polySplit17 on disabled selection
Warning: Can't perform polySplit19 on disabled selection
Result: E:/MODELE MAYA/alkazz/alkazz__2900.mb
Total Elapsed Time Since Start Of Maya (hh:mm:ss): 00:00:18
====================================
Resource Usage At Start Of Rendering
====================================
43270 Page faults
134.277 Mb Max resident size
127.465 Mb Peak total size(Estimated)
11.182 Mb Peak arena size
====================================
134.277 Mb Current
8.125 Mb MEL
2.182 Mb Arrays
0.625 Mb Data Blocks
0.125 Mb Keys
0.125 Mb Transforms
====================================
Automatic near/far clipping values: 49.9172, 82.7575.
Rendering frame 1.
Starting Rendering E:/MODELE MAYA/alkazz/alkazz.
Constructing shading groups.
Generating shadow map for pointLightShape4, with clipping values: 0.01 0.630116
Generating shadow map for pointLightShape4, with clipping values: 0.01 20.5726
Generating shadow map for pointLightShape4, with clipping values: 0.01 21.6774
Generating shadow map for pointLightShape4, with clipping values: 0.01 25.7112
Generating shadow map for pointLightShape4, with clipping values: 0.01 7.10995
Generating shadow map for pointLightShape4, with clipping values: 0.01 1.2549
Rendering current frame.
Frame triangle count: 637814
====================================
Resource Usage At End Of Frame
====================================
114800 Page faults
292.230 Mb Max resident size
310.613 Mb Peak total size(Estimated)
158.983 Mb Peak arena size
====================================
310.520 Mb Current
147.732 Mb Render Cache
8.125 Mb MEL
2.251 Mb Arrays
0.026 Mb Render Geometry Arena
0.625 Mb Data Blocks
0.125 Mb Keys
0.125 Mb Transforms
====================================
Postprocessing rendering result.
Frame triangle count: 637814
====================================
Resource Usage At End Of Frame
====================================
3235 Page faults
310.613 Mb Peak total size(Estimated)
158.983 Mb Peak arena size
====================================
1721.578 Mb Current
101.821 Mb Render Cache
8.125 Mb MEL
2.251 Mb Arrays
0.026 Mb Render Geometry Arena
0.625 Mb Data Blocks
0.125 Mb Keys
0.125 Mb Transforms
====================================
Error: An error has occurred. Rendering aborted.
PS. Jest w Mayi możliwość renderowania wszystkich klatek osobno w formacje bmp/jpg? Chodzi mi o automatyczne ustawienie renderingu.. nie uśmiecha mi się renderowanie 200 klatek ręcznie..
pozdrawiam i dziękuję z góry za pomoc..