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Nowy updejt tego wspanialego softu do modelingu :)

 

Release Name: 0.98.26

 

Notes:

- The pre-built Mac OS X release now only works on Panther (Mac OS 10.3

or higher), not on Jaguar. It should still be possible to build

everything from source on Jaguar (including Erlang/OTP) and get it work,

but if you do you are on your own; I no longer have access to a Jaguar

system so I can't help you if you get any problems.

 

- Wings now uses the latest Erlang OTP release (R10B-1a) and the

latest ESDL (esdl-0.94.0615).

 

- The edge and vertex Intersect plug-in by elrond79 is

now included in Wings.

 

- Paul M (elrond79) improved the 3DS importer so that all triangles are converted

to polygons (unless doing so would create holes or create isolated vertices).

 

Work flow:

 

- The commands in the end of the Body menu are now more context-sensitive

to more clearly show the commands that can be used at any given moment.

(Thanks to wasamonkey.)

 

- Lights can now only be deleted or duplicated in Body mode.

Also, the if there are objects selected as well as lights, the

Duplicate command will now duplicate them as well.

 

- Pop-up menus in advanced menu mode only: Commands that have an option box

icon to the right (such as Cylinder) can now be invoked with RMB to open

the open dialog. (The old way, clicking on the small icon, will still

work.) (Suggested by wasamonkey.)

 

Language support:

 

- New Italian and Swedish language support. Use the new "Language"

preference in the "User Interface" section of Edit|Preferences.

So far, only the core Wings user interface has been translated;

all plug-ins are still in English only.

 

- Riccardo Venier and Dan G implemented the mechanism for having

different languages.

 

- Italian translation by Riccardo Venier. Many thanks.

 

- Swedish translation by Dan and me.

 

 

Bug fixes:

 

- When importing 3DS or OBJ files, textures will be read from the

same directory as the file itself. (Problem reported by Mark Whittemore,

and probably by many others.)

 

- Fixed material to vertex conversion if some uv-coords where missing.

(By Dan.)

 

- AutoUV: Workaround for broken OpenGL implementations that don't tell

their maximum texture sizes. (By Dan.)

 

- AutoUV: Correction of vertex unfold. (By Dan; thanks to Wasamonkey,

pauljs75, and endseason).

 

- AutoUV: Flatten command corrected. (By Dan.)

 

 

For developers:

 

- NSIS 2.0 or higher (not the 2.0 beta) must now be used to build an

installer on Windows.

 

- New function wings_materials:add_materials/3. It also

takes a base directory to use when loading any textures.

 

- Added the 'dir' field in the #e3d_file{} record.

(Import/export plug-ins will have to be re-compiled.)

 

- The BUILD.unix and BUILD.win32 text files in the source release

have been updated with the new requirements for needed software.

(Thanks to elrond79 for reporting an error in

"How to do a minimal build" BUILD.win32.)

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heh, primo - czemu nie ma newsa na głównej :>

secundo - właśnie sobie kompiluję tą wersję :) zobaczymy co w niej siedzi. z opisu mogę skomentowac kilka rzeczy:

Pop-up menus in advanced menu mode only: Commands that have an option box

icon to the right (such as Cylinder) can now be invoked with RMB to open

the open dialog. (The old way, clicking on the small icon, will still

work.) (Suggested by wasamonkey.) - ciekawe :) ciekawe czy interfejs może być jeszcze idealniejszy ;]

Wings now uses the latest Erlang OTP release (R10B-1a) and the

latest ESDL (esdl-0.94.0615). no na to czekałem ;]

no ale bez przesady z tym tłumaczeniem, z angielskiego to nie trzeba być mistrzem, żeby to zrozumieć ;] liceum teoretycznie kończy na FCE a niektórzy kończą na Advance :) taa tylko, że to teoria jak widać ;]

ps. chciałbym się porwać na tłumaczenie maunala, jakby ktoś mnie wspomógł to nie byłoby źle ;]

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