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Fire GL


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cze, problem mam ze zmuszeniem mojego fire gl2 do dzialania z directx. 3dsmax rusza mi tylko w open GL, wersja 5.0 dzialale jeszcze na sterowniku ati do 3dmax4 ale teraz mam max6 i tego stera mimo ze wykrywa to juz nie dopuszcza do dzialania (a szkoda bo byl w nim aa w okienkach).

 

stery mam ze strony ati (co prawda ten moj fire gl to jest diamond ale nawet na stronie producenta komputwera stery sa od ati - sprzet to compaq x4000). stery mają directx enable.

 

czy karty fire gl mają jakies braki w obsludze direct x?? max sie co prawda da wlaczyc ale po drodze jest error a potem wievporty sa czarne.

 

benchmarki directixowe tez nie chodza. 3dmark2001 wali errorem D3DERR_OUTOFVIDEOMEMORY. probowalem na dx8.1 i na 9 tez

podobnie jest przy odpalaniu gier :) call of duty ma te swoje okienko na starcie gdzie wypisuje info o ladowaniu graphic mode.... i jak juz walnie errorem ze cos tam jest nie tak z obsluga DX to w liscie gdzie niby wszystko jest _ok, jest linijka wideo memory 0.... i kupa :(

 

co jest ze dx ramu na karcie nie widzi?? mam w niej 64 ddr, w systemie 2 GB RDRAMU i nawet wulfenjsztajna nie pogram ;) nie mowiac joz o maxie... na gl chodzi calkiem przyzwoicie ale czasem by sie w cos starego zagralo... eh...

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przy starcie karta zglasza sie jako diamond firre gl 2 ale takie softy jak AIDA 32 wykrywają :

Opis urządzenia ATI Fire GL2 Video Accelerator

Napis z karty Fire GL2

Napis z BIOS'u 1.26

Typ mikroukładu IBM RC1000 256-bit / IBM GT1000

Typ konwertera DAC Integrated RAMDAC

Zainstalowane sterowniki fgl23 (6.12.10.2089 )

Rozmiar pamięci 64 MB

 

Producent karty wideo

Nazwa firmy ATI Technologies Inc.

Informacje o produkcie http://www.ati.com/products/home-office.html

Uaktualnienie sterowników http://www.ati.com/support/driver.html

 

 

no niby jest wsparcie DIRECTX (na zakladce info dla karty), jest tam wersja sterownika i w nawiasie directX enable) stery mam nowe ze strony ati.

 

ale wsio wywala problem z barkiem pamieci na karcie (w attachu error z 3dmarka 2001 i call of duty) a tu listing COD gdzie jest wideo memory (slownie: zero, NULL)

 

COD 1.0 build win-x86 Oct 5 2003

----- FS_Startup -----

Current language: english

Current search path:

D:\CALLOF~1\main\pak6.pk3 (3 files)

D:\CALLOF~1\main\pak5.pk3 (4858 files)

D:\CALLOF~1\main\pak4.pk3 (1668 files)

D:\CALLOF~1\main\pak3.pk3 (1992 files)

D:\CALLOF~1\main\pak2.pk3 (694 files)

D:\CALLOF~1\main\pak1.pk3 (2642 files)

D:\CALLOF~1\main\pak0.pk3 (12828 files)

D:\CALLOF~1/main

D:\CALLOF~1\main\localized_english_pak1.pk3 (3736 files)

localized assets pak file for english

D:\CALLOF~1\main\localized_english_pak0.pk3 (1204 files)

localized assets pak file for english

 

File Handles:

----------------------

29625 files in pk3 files

execing default.cfg

couldn't exec language.cfg

couldn't exec config.cfg

couldn't exec autoexec.cfg

========= autoconfigure

configure.csv: using configuration 2000 cpu MHz 512 sys MB 32 vid MB

execing configure.cfg

fs_basepath is write protected.

fs_homepath is write protected.

Hunk_Clear: reset the hunk ok

...detecting CPU, found Intel Pentium III ni wim czmeu ni p3 znalazlo, mam xeona

Measured CPU speed is 2.19 GHz

System memory is 1024 MB (capped at 1 GB) tu tez dziwnie... mam 2 gb

Video card memory is 0 MB a to mnie dobilo :)

Streaming SIMD Extensions (SSE) supported

 

----- Client Initialization -----

----- Initializing Renderer ----

-------------------------------

----- Client Initialization Complete -----

----- R_Init -----

Initializing OpenGL subsystem

...initializing QGL

...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded

...setting mode 3: 640 480 FS

...using colorbits of 32

...calling CDS: ok

...registered window class

...created [email protected],0 (640x480)

Initializing OpenGL driver

...getting DC: succeeded

...GLW_ChoosePFD( 32, 24, 8 )

...71 PFDs found

...hardware acceleration found

...PIXELFORMAT 5 selected

...creating GL context: succeeded

...making context current: succeeded

Initializing OpenGL extensions

 

GL_VENDOR: ATI

GL_RENDERER: Fire GL2 Pentium 4 (SSE2)

GL_VERSION: 1.2.88

GL_EXTENSIONS: GL_ARB_multitexture GL_ARB_transpose_matrix GL_EXT_422_pixels GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_logic_op GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_color_subtable GL_EXT_compiled_vertex_array GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_polygon_offset GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texture3D GL_EXT_texture_color_table GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_lod GL_EXT_texture_object GL_EXT_vertex_array GL_FGL_lock_texture GL_HP_occlusion_test GL_IBM_clip_check GL_IBM_cull_vertex GL_IBM_load_named_matrix GL_IBM_multi_draw_arrays GL_IBM_multimode_draw_arrays GL_IBM_pixel_filter_hint GL_IBM_occlusion_cull GL_IBM_rasterpos_clip GL_IBM_rescale_normal GL_IBM_texture_clamp_nodraw GL_IBM_texture_mirrored_repeat GL_IBM_vertex_array_lists GL_IBM_YCbCr GL_SGI_texture_color_table GL_SUN_vertex GL_Autodesk_valid_back_buffer_hint GL_WIN_swap_hint GL_KTX_buffer_region GL_DIMD_YUV GL_SGI_color_matrix

----- CL_Shutdown -----

RE_Shutdown( 1 )

Shutting down OpenGL subsystem

...wglMakeCurrent( NULL, NULL ): success

...deleting GL context: success

...releasing DC: success

...destroying window

...resetting display

...shutting down QGL

...unloading OpenGL DLL

-----------------------

Hunk_Clear: reset the hunk ok

Your video card appears to be missing one or more features required to run Call of Duty.

 

You should install the latest drivers for your video card, being sure to uninstall the old drivers first. If you already have the latest drivers, you should completely uninstall the drivers and then reinstall them. This fixes most problems. If the game still doesn't work, it may be that your video card does not have the minimum features required. Please check the readme for more information, including a list of supported video cards.

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FireGL nie ma braków w DX3d- tylko wogóle go nie wspiera :)...

ta karta chodzi jedynie w OpenGL (jest kompatybilna z 1.2)...:)

 

max powinien chodzic... a jak nie...to? hmmm to jest bardzo stara karta....

GeForce2 ma OpenGL 1.3 ? przestaw się na coś innego...

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co to znaczy bardzo stara? tak stara ze nie ma wsparcia directX? to co oznacza ten sterownik z enable DX?? ja biedny myslalem ze stare to jest s3trio pci 2mb albo jakas riva 128 bo i takie cuda miałem a to moje firegl nawet ma ramy ddr ;)

 

ciezko mi bedzie sie przrestawic bo mam na plycie agpx4, w sklepie nic niekupie... a dostac dobrego ti nie tak latwo...

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