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Napisano

I have never payed atention to this.I am sure it is simple but...

 

I wanna know why is important the direction of a surface normals when it comes to lighting.Don't get me wrong.I know why is important for modeling but for lighting???

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Napisano

I'm not a Maya user, but I guess normals are important part of lighting calculation...

 

I think light ray emitted from light source hits objects surface, and is reflected in direction calculated by surface normal.

 

But I may be wrong.

Napisano

why is it important for modeling ??

it is important for light calculation, as empeck said. Calculating angles between light rays and normals helps alot and simplyfy the process of rendering

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In maya you can not combine objects with diferent normals direction...

 

surface normals always have to point out...but there are cases when they have to point in - when making skydome....

 

There were few more things that i just can't remember right now...

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Did not read the whole thing.Just what i needed.Now i get it...

 

Thanks man

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