Napisano 15 Listopad 200717 l Nie wiem czy to już było ale daje, może się komuś przydać, jak się powtórzyłem to sorka, wywalcie... Wrzuciłem to, bo jest b. dobrej jakości... ;) MAX - Organic Modeling Series AnotherDay_OMS.jpg This series of tutorials goes over the process of organic modeling in Max in great detail. The user is taken through the entire modeling/texturing process of creating a realistic head. If you have questions/comments about this tutorial, feel free to post in the Q&A section. Part 00 - Introduction Part 01 - Preparing Images for Reference Plates Part 02 - Defining Topology Lines on Reference Images Part 03 - Building 3D Reference Plates Part 04 - Using Splines to Model a Head Part 05 - Mirroring and Subdividing Organic Models Part 06 - Refining Organic Models with EditPoly Part 07 - Extending an Organic Model with Primitives Part 08 - Modeling Complex Organic Forms (an Ear) Part 09 - Unwrapping UVs for Organic Models Part 10 - Creating a Face Texture From Reference Photos Part 11 - Creating a Bump Map from an Exisiting Color Map Part 12 - Creating a Specular Map from an Exisiting Bump Map
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