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Grupa Plastic, autorzy świetnego demka "Linger In Shadows" udostępnili swój silnik Pico, będący pluginem do Maya'i. Ze stron: " Pico is a graphics engine completely integrated with Maya. It means that whatever you change in Maya you’ll receive the exact result in the pico’s preview window. And this preview is 100% of what you’ll receive when playing the scene outside of Maya. Because pico is small in its architecture it is sometimes fast. That’s why we have decided to use it also as an interactive frame rate renderer in Maya. It’s in most cases about 10 times faster than built in hardware renderer in Maya. It’s of course not perfect and does not render photorealistic images, but you can achieve almost everything you see in modern game engines this includes: - soft shadows - translucency - depth of field - screen space ambient occlusion (SSAO) - HDR imaging - OpenEXR rendering - lots of post processing effects "img src="http://feeds.feedburner.com/~r/Max3d-TwojeWiadomosci/~4/489807127" height="1" width="1"/

 

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