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Jeżeli w złym temacie to prosze o przeniesienie

 

Zainstalowałem sobie na windowsie xp 3ds max'a. Podczas uruchamiania pojawia się 4x razy komunikat "Loading of d3d driver (d3dgfx.drv) failed. Forcing null driver mode" po czym włącza się i zazwyczaj jest białe albo prześwitujące (pulpit widać) "okienko rysowania". Po włączeniu pokazuje się kolejny komunikat " DLL is not made for this version of the program - not loading" i pojawia mi się mental ray Messages w którym pisze to:

 

 

 

 

LINK 0.0 error 191007: cannot load .\shaders_standard\shaders/adskshaders.dll, unknown error code -1073741795, check Win32 manual

API 0.0 warn 302004: .\shaders_standard\include/AdskShaders.mi, line 8: while defining declaration "adsk_uvsetid_translator": declaring nonexisting function adsk_uvsetid_translator

API 0.0 warn 302004: .\shaders_standard\include/AdskShaders.mi, line 21: while defining declaration "adsk_environment": declaring nonexisting function adsk_environment

API 0.0 warn 302004: .\shaders_standard\include/AdskShaders.mi, line 46: while defining declaration "adsk_texture_placer": declaring nonexisting function adsk_texture_placer

API 0.0 warn 302004: .\shaders_standard\include/AdskShaders.mi, line 58: while defining declaration "adsk_texture_lookup": declaring nonexisting function adsk_texture_lookup

API 0.0 warn 302004: .\shaders_standard\include/AdskShaders.mi, line 71: while defining declaration "to_bw": declaring nonexisting function to_bw

API 0.0 warn 302004: .\shaders_standard\include/AdskShaders.mi, line 83: while defining declaration "adsk_scale_meters_to_internal_inverse": declaring nonexisting function adsk_scale_meters_to_internal_inverse

API 0.0 warn 302004: .\shaders_standard\include/AdskShaders.mi, line 94: while defining declaration "adsk_scale_meters_to_internal": declaring nonexisting function adsk_scale_meters_to_internal

API 0.0 warn 302004: .\shaders_standard\include/AdskShaders.mi, line 105: while defining declaration "adsk_scale_internal_to_meters": declaring nonexisting function adsk_scale_internal_to_meters

API 0.0 warn 302004: .\shaders_standard\include/AdskShaders.mi, line 121: while defining declaration "adsk_decal": declaring nonexisting function adsk_decal

API 0.0 warn 302004: .\shaders_standard\include/AdskShaders.mi, line 132: while defining declaration "adsk_blurred_reflection_multiplier": declaring nonexisting function adsk_blurred_reflection_multiplier

API 0.0 warn 302004: .\shaders_standard\include/AdskShaders.mi, line 143: while defining declaration "adsk_blurred_refraction_multiplier": declaring nonexisting function adsk_blurred_refraction_multiplier

API 0.0 warn 302004: .\shaders_standard\include/AdskShaders.mi, line 155: while defining declaration "adsk_aspect_ratio_height_per_width": declaring nonexisting function adsk_aspect_ratio_height_per_width

API 0.0 warn 302004: .\shaders_standard\include/AdskShaders.mi, line 167: while defining declaration "adsk_aspect_ratio_width_per_height": declaring nonexisting function adsk_aspect_ratio_width_per_height

API 0.0 warn 302004: .\shaders_standard\include/AdskShaders.mi, line 177: while defining declaration "adsk_area_shadow_samples": declaring nonexisting function adsk_area_shadow_samples

API 0.0 warn 302004: .\shaders_standard\include/adsk_Utility_Shaders.mi, line 76: while defining declaration "adsk_Utility_MultiMixer": declaring nonexisting function adsk_Utility_MultiMixer

API 0.0 warn 302004: .\shaders_standard\include/adsk_Utility_Shaders.mi, line 860: while defining declaration "adsk_Utility_TexLookup": declaring nonexisting function adsk_Utility_TexLookup

API 0.0 warn 302004: .\shaders_standard\include/adsk_Utility_Shaders.mi, line 931: while defining declaration "adsk_Utility_BumpLookup": declaring nonexisting function adsk_Utility_BumpLookup

API 0.0 warn 302004: .\shaders_standard\include/adsk_Utility_Shaders.mi, line 2273: while defining declaration "adsk_Utility_LightmapSwitcher": declaring nonexisting function adsk_Utility_LightmapSwitcher

API 0.0 warn 302004: .\shaders_standard\include/adsk_Utility_Shaders.mi, line 2311: while defining declaration "adsk_Utility_ColorCorrection": declaring nonexisting function adsk_Utility_ColorCorrection

API 0.0 warn 302004: .\shaders_standard\include/adsk_Utility_Shaders.mi, line 2451: while defining declaration "adsk_Utility_color_to_bool": declaring nonexisting function adsk_Utility_color_to_bool

API 0.0 warn 302004: .\shaders_standard\include/adsk_Utility_Shaders.mi, line 2478: while defining declaration "adsk_Utility_bool_to_int": declaring nonexisting function adsk_Utility_bool_to_int

API 0.0 warn 302004: .\shaders_standard\include/adsk_Mtl_Spiders.mi, line 114: while defining declaration "adsk_Shd_WallPaint_spider": declaring nonexisting function adsk_Shd_WallPaint_spider

API 0.0 warn 302004: .\shaders_standard\include/adsk_Mtl_Spiders.mi, line 147: while defining declaration "adsk_Shd_Mirror_spider": declaring nonexisting function adsk_Shd_Mirror_spider

API 0.0 warn 302004: .\shaders_standard\include/adsk_Mtl_Spiders.mi, line 240: while defining declaration "adsk_Shd_Concrete_spider": declaring nonexisting function adsk_Shd_Concrete_spider

API 0.0 warn 302004: .\shaders_standard\include/adsk_Mtl_Spiders.mi, line 311: while defining declaration "adsk_Shd_Hardwood_spider": declaring nonexisting function adsk_Shd_Hardwood_spider

API 0.0 warn 302004: .\shaders_standard\include/adsk_Mtl_Spiders.mi, line 374: while defining declaration "adsk_Shd_Water_spider": declaring nonexisting function adsk_Shd_Water_spider

API 0.0 warn 302004: .\shaders_standard\include/adsk_Mtl_Spiders.mi, line 491: while defining declaration "adsk_Shd_Metal_spider": declaring nonexisting function adsk_Shd_Metal_spider

API 0.0 warn 302004: .\shaders_standard\include/adsk_Mtl_Spiders.mi, line 559: while defining declaration "adsk_Shd_SolidGlass_spider": declaring nonexisting function adsk_Shd_SolidGlass_spider

API 0.0 warn 302004: .\shaders_standard\include/adsk_Mtl_Spiders.mi, line 631: while defining declaration "adsk_Shd_Ceramic_spider": declaring nonexisting function adsk_Shd_Ceramic_spider

API 0.0 warn 302004: .\shaders_standard\include/adsk_Mtl_Spiders.mi, line 676: while defining declaration "adsk_Shd_Glazing_spider": declaring nonexisting function adsk_Shd_Glazing_spider

API 0.0 warn 302004: .\shaders_standard\include/adsk_Mtl_Spiders.mi, line 729: while defining declaration "adsk_Shd_MetallicPaint_spider": declaring nonexisting function adsk_Shd_MetallicPaint_spider

API 0.0 warn 302004: .\shaders_standard\include/adsk_Mtl_Spiders.mi, line 794: while defining declaration "adsk_Shd_Stone_spider": declaring nonexisting function adsk_Shd_Stone_spider

API 0.0 warn 302004: .\shaders_standard\include/adsk_Mtl_Spiders.mi, line 854: while defining declaration "adsk_Shd_MasonryCMU_spider": declaring nonexisting function adsk_Shd_MasonryCMU_spider

API 0.0 warn 302004: .\shaders_standard\include/adsk_Mtl_Spiders.mi, line 911: while defining declaration "adsk_Shd_Fabric_spider": declaring nonexisting function adsk_Shd_Fabric_spider

API 0.0 warn 302004: .\shaders_standard\include/adsk_Mtl_Spiders.mi, line 971: while defining declaration "adsk_Shd_PlasticVinyl_spider": declaring nonexisting function adsk_Shd_PlasticVinyl_spider

 

 

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tak ostatnio instalowałem i sterowniki do karty graficznej też najnowsze mam. Aha i moja karta graficzna nie obsługuje pixel shader 3.0 a dokładniej Geforce FX5200

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Hmm... na stronie autodesku jest

ome features of 3ds Max 2010 are only enabled when used with graphics hardware that supports Shader Model 3.0 (Pixel Shader and Vertex Shader 3.0). Check with your manufacturer to determine if your hardware supports Shader Model 3.0.

 

Pewnie do 2009 odnosi sie to samo. Troche stara ta karta trzeba przyznac, ale w trybie DX 9 powinna teoretycznie dzialac.

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moze sie myle ale toeretycznie to i bez pixel shaderow powinno chodzic a przynajmnien na 1.0 to napewno

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