Napisano 30 Lipiec 201113 l Hej Mam pytanie. Posiada ktos linka/info jak zrobic stretchy arm system w 3ds? Wiem jak zrobic ik/fk blending system, tylko chcialbym do tego doddac stretchy arm z kontrola lokcia (ktory tez moze byc rozciagany) z gory dzieki:)
Napisano 1 Sierpień 201113 l Autor ok, jakby kogos interesowalo to znalazlem cos takiego:) http://forums.cgsociety.org/showthread.php?t=590979 ............. Create 3 bones (b01,b02,b03) with an ik limb, and one point. Unfreeze length of the bones. Use the point as swivel angle. Add float list controller on the x position of the 2 last bones, with : - a float script calculating distance from point to b01 for b02 - a float script calculating distance from b02 to point for b03 - a float bezier as second slot for b02 and b03 Add float script to the float list weight controller (to avoid animation). Now we need some change handlers : ----------------------------------------- clearlistener() gc() deleteAllChangeHandlers id:#ElbowIk_Sel when select #($'Point01',$'IK Chain01') changes id:#ElbowIk_Sel handleAt:#redrawViews obj do ( if selection[1] == $'Point01' then ( Farm = $'Bone02'.controller.FK_Sub_Control.position.contr oller.x_position.controller Wrist = $'Bone03'.controller.FK_Sub_Control.position.contr oller.x_position.controller Farm[2].value = Farm[1].value Wrist[2].value = Wrist[1].value Farm.weight[1].controller.script = "1.0" Farm.weight[2].controller.script = "0.0" Wrist.weight[1].controller.script = "1.0" Wrist.weight[2].controller.script = "0.0" print "Point Select" ) if selection[1] == $'IK Chain04' then ( Farm = $'Bone02'.controller.FK_Sub_Control.position.contr oller.x_position.controller Wrist = $'Bone03'.controller.FK_Sub_Control.position.contr oller.x_position.controller Farm[2].value = Farm[1].value Wrist[2].value = Wrist[1].value Farm.weight[1].controller.script = "0.0" Farm.weight[2].controller.script = "1.0" Wrist.weight[1].controller.script = "0.0" Wrist.weight[2].controller.script = "1.0" print "ik Chain Select" ) ) deleteAllChangeHandlers id:#Ik01 when transform $'IK Chain01' changes id:#Ik01 handleAt:#redrawViews do ( $'Point01'.pos = $'Bone02'.pos ) deleteAllChangeHandlers id:#Elbow01 when transform $'Point01' changes id:#Elbow01 handleAt:#redrawViews do ( Farm = $'Bone02'.controller.FK_Sub_Control.position.contr oller.x_position.controller Wrist = $'Bone03'.controller.FK_Sub_Control.position.contr oller.x_position.controller Farm[2].value = Farm[1].value Wrist[2].value = Wrist[1].value ) Feel free to try and comment. If needed i can post an example file. ............... tylko mam problem robie 3 kosci, ustawiam IK, nie freezuje kosci, dodaje w float list controller w 2 ostatnich kosciach (b02,b03) pod x position float script i bezier float, tylko co pozniej? jak dodac ten scrypt ktory napisal?? moze ma ktos jakies rozwiazanie?
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