velopl Napisano 21 Wrzesień 2011 Napisano 21 Wrzesień 2011 Wlasnie pojawila sie nowa wersja renderera Thea oznaczona numerkiem 1.1 Z najciekawszych rzeczy mamy przyspieszenie samego silnika prawiw 2krotnie oraz integracje z Colimo. W chwili obecnej najnowsza wersja dostepna jest wylacznie dla licencjonowanych userow lecz dla wszystkich powinna byc dostepna w ciagu paru najblizszych dni. http://www.youtube.com/user/TheaRender?feature=mhee#p/u/5/s0XQBYHLiE4 http://www.youtube.com/user/TheaRender?feature=mhee#p/u/4/sJS0d0oWWLE http://www.thearender.com/forum/viewtopic.php?f=61&t=6252&sid=9bc193da4d133578b064c60fbc2812d2 Changes Log Thea Render v1.1.01 Revision 568 (21 September 11) Colimo integration with unbiased TR1 and TR2 engines. (Unbiased/Colimo) Optimized environment resulting in a speed up factor close to x2 and better memory footprint. (All Engines) Parallel building environment is now implemented. (All Engines) Addition of Render History functionality. (UI) Updagred UI API version, solving problems on some linux distributions. (UI) Implementation of selecting models by material. (UI) Implementation of sorting of all scene entities. (UI) Faster display of scattering panel in material editor. (UI) Corrected applying smoothing and welding for scene view groups. (UI) Minor fix for scene view icons removing transparency dots. (UI) Generating now model previews with standard OpenGL solid output in a new model preview list. (UI) Corrected bounds calculation for models in Viewport. (UI) Added cleaning up for empty models. (UI) Re-written list and browser controls to avoid flickering (faster painting but tooltips are lost now). (UI) All notebook tabs can not be moved and split allowing for further UI customization. (UI) Support for auto saving and restoring interface layout. (UI) Support for saving and loading layout presets. (UI) Selection-only render mode for faster Viewport drawing of heavy scenes (key ']'). (UI) Faster selection updates in both Scene View and OpenGL scene. (UI) Improved scroll bar control supporting click anywhere in the empty space and up/down step movement. (UI) Fixed showing accidentally the generic icon along with mix/scatter/struct icons in material editor. (UI) Bug fix in basic material when sampling with both diffuse and specular components are present. (All Engines) Small bug fix in basic material where drawing diffuse samples in the presence of specular component. (All Engines) Fast clicking on the spin control has much better response now. (UI) Merging of Scene and Content windows. (UI) Layout and Interactive Render settings are now both saved/restored as xml files in Config directory (inside data folder). (UI) Material files are now saved getting less disk space. (I/O) Faster selection of objects from the scene view. (UI) Faster scene operations (delete, duplication, grouping, etc.). (UI) Limiting now available layers to 32 (minor limitation since Viewport uses only 10). (I/O) Making sure now that duplicated and newly added objects in the scene have unique names. (I/O) Various corrections in grouping, ungrouping and selection making. (UI) Added automatic cleanup for files written in Temp directory. (I/O) Optimized renaming and name updating for Scene View panel. (UI) Fixed network bucket rendering when region render is enabled. (Network) Addition of Viewport objects takes place now at given position in tree view. Undoing is also possible. (UI) Addition of edit menus for models, lights and cameras and implementation of cut-copy-paste functionality. (UI) Material editor parameter panels can now be disabled completely by control+clicking on the active panel icon. (UI) Integrated support for large previews (256x256) for material and texture editors (high resolution). (UI) Recursive rebuilding of all previews in browsers. (UI) Pivot centering can now take place for the selections. (UI) Added render information in image files (viewable through History panel). (UI) Resuming a render now, correctly resumes render region. (All Engines) Fixed progress bar never getting hidden again after opening files. (UI) Inventory and list control icon names appear now with normal font when preview size is big. (UI) Small improvement for picking scene objects (mainly during interactive rendering). (UI/Viewport) A little more frequent updates for interactive render. (IR) Small optimization (during initialization and shutdown) when model packages are present in the scene. (All Engines) More conservative approach for activating instancing mode in environment (with a hard limit also set at 4 Gb). (All Engines) Hemisphere gizmo is displayed now only for sun light. (UI/Viewport) Right clicking on scene tree does not update now property sheet and material editor (for faster context menu). (UI) Different context menus for models, lights, cameras and materials of scene tree. More operations implemented (like "Make Material Unique"). (UI) Small fix to display correctly (huge) numbers of nodes/leaves/triangles in the log after building environment. (Log) Materials can now be edited for proxies as well. (UI) Fixed a problem with translating the parent folders in browsers. (UI/Internationalization) Added toolbar in scene tree view. (UI) Fixed blurring rendered objects in BSD when deformations were being applied on mesh. (BSD) Added editing of render resolutions and saving them in configuration. (UI) Added shadow catcher and repaintable icons for materials in scene tree view. (UI) Scaling fix for marble procedural. Discontinuity fix for checker and gradient procedurals. Bump computation fix for wireframe procedural. (Textures) Texture brightness control behaves the same now for positive and negative range. (Textures) Scroll bar fix for scene tree list when resizing window. (UI) Changes in position coordinates in transform tool (Viewport) can now be undone. (UI) Added basic toolbar operations (building previews, sorting, clean up) for Models and Materials list panels. (UI) Basic parameterization for OpenGL viewport. Surface instances are now drawn by default instead of bounding boxes. Texture max size is also configurable. (UI) Added more material rooms and SSS advanced simulation ball (rooms created by Sandro Sorce). (I/O) Materials are now overriden in material rooms using the "@Material@" name (and not changing the name in the assigned Models). (Data) Added tracing depth per material for adaptive BSD engine. (BSD) Merging options include now whether render options will be kept or replaced. (I/O) Animation options and layer mask are now preserved when merging scene (as part of render options). (I/O) Added a few basic primitives shipped with the package. (Data) Corrected drag & drop for scenes between browsers. Corrected previews in folders with mixed scenes and models. (UI-I/O) Added "New Scene" functionality. (UI) Setting up now min/max blurred subdivs, tracing depth and min/max emitter rays from material automation menu. (UI) Solved the problem of lights and cameras inside medium by introducing "Interface" for these entities as well. (All Engines) Corrected applying scene transformation for grouped packages. (UI) Saving or packing scene is now handled without freezing user interface. (UI-I/O) Name shown, big icons and a few other options from lists/browsers are now saved and restored from registry. (UI) Fixed projector light saving now power, efficacy and unit. (I/O) Depth and alpha channels need now 1/3 memory than before. (All Engines) Corrected all proxy conflicts when merging scenes, keeping names always unique. (UI-I/O) Previews, as well as load/save processes, are now taking place with the frame disabled (behind progress dialog) to disallow events that may lead to crashes. (UI) Small improvement in handling binary raw meshes with incorrect data (written by the plugins). (I/O) Fixed crash case of perceptual direct light estimation in the presence of multiple refracting objects. (BSD) Improved consistency of network bucket rendering. (Network/BSD) Fixed saving/loading pack.thea files with international filenames. (I/O) Fixed packing of IES filenames when having grouped IES lights in the scene. (I/O) Various sync improvements between server and clients. Network rendering should be very robust now. (Network) When opening a filename parameter, the file dialog goes to the directory the file exists. (UI-I/O) Added missing terms for translation. (UI/Internationalization) Changed splash screen and splash paint mechanism. (UI) Added exporting of activation key for manual (on-site) activation. (UI/Licensing) 1
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