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new

===

 

vehicle animation system

It consists of 2 parts:

- vehicle control rig with built-in wheels-ground detection mechanism, chassi auto-orientation based

on the wheels elevation and "steering wheel";

- automatic calculation of wheels rotation as a post-animation step;

 

There are 8 prebuilt vehicle types available in the GUI and API, but any kind of vehicles can be built using the API classes.

 

Simple GUI is located under the "wrench" shelf button menu. Look for the "vehicle" item.

 

updates

======

 

morph

- per-target weight maps

- upgraded GUI

-- new look

-- new streamlined workflow that removes the necessity to work with the channelBox when managing the targets

-- support for inbetween targets

- help tab in the GUI updated accordingly

 

fixes

====

 

pointsOnMeshInfo - small UV data related bug fixed

copier - small bug fixed that prevented UVs to get propagated to the output geometry

 

updates:

======

 

morph - The targets list is represented with custom channel box that allows for direct manipulation of target weights in the GUI while preserving all other already established workflows. Added options for keyframing and breaking of connections. Redesigned "add targets" section for more clarity.

 

scatter - support for color sets. Redesigned AE template for more clarity.

 

http://www.soup-dev.com/files/SOuP_2014_01_28.tar.gz

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