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Witam,

Czy można jakos zaimportowac scene z maxową animacja do blendera? Bardzo prosta animacja. Niby próbuje jakimis skryptami ale z roznym skutkiem to wychodzi... Moze ktos zna dobry sposob.

 

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modyfikator mesh cashe? albo przez FBX'a próbowałeś?

 

http://blenderartists.org/forum/showthread.php?133100-3dsMax-gt-Blender-with-Bones-Animation

At Studio 125 we use Point Oven to transfer character animations from Maya to Blender, we also move animations from Maya to Lightwave with Point Oven. In Blender you import the obj and then import the .mdd file to animate the mesh. This does not transfer a rigged character - No Bones. I know of nothing that will do that reliably. Point oven is available for 3D Studio Max but I have not used the Max version.

 

http://www.ef9.com/ef9/PO1.5/PointOven_Downloads.html

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