Napisano 27 Sierpień 20159 l People Can Fly is looking for a Level Designer. This person will be responsible for blocking out and building levels, and be ready to heavily iterate on them (playtest and provide/implement feedback). You will cooperate with the visual/meshing department to make sure the levels are up to the highest visual quality while retaining the gameplay and fun as well as with the design and code teams on making maps as fun as they can be, and integrating any and all new features into the levels built. You will have a full level ownership – from the paper design, through the whitebox phase, scripting, iteration, debugging, optimization – until it ships. Qualifications Experience in level design – both practice and theory (chokepoints, routes, lines of sight, engagement distances) 3+ Years of professional level design experience At least one successful shipped game on PC or console Ability to work well within a team, good communication skills Self-motivation and ability to prioritize and deliver best quality work on deadlines Ability to process, understand and implement feedback High work ethic and self motivated Passion for Games Preference to applicants with UE4 knowledge Passion for first person/third person shooters Language English and/or Polish language skills (everyone in our studio speaks English, but Polish language skills are a plus) The offer shall be sent to [email protected]. We will contact only some of candidates Please provide a signed clause: "I hereby consent to the processing of my vital and personal data in so far as this is required under the ongoing and future recruiting processes, in accordance with the Act of August 29, 1997, on the Protection of Personal Information (JoL no. 133, item 883).”