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blachu_jga

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  1. Mid-Level Unreal Engine Artist Advance your Unreal Engine career to the next level! Join Arterra Interactive Team to visualise our Cities of the Past, Present and Future using Unreal Engine! Operating since 1999, Arterra Interactive is an Australian-based Animation and Visualisation studio located in Surry Hills, Sydney, with satellite studios in Melbourne and Brisbane. Arterra Interactive collaborates with Australia’s leading property developers and Government agencies to deliver state-of-the-art visualisations and future city films. The team firmly believes in opportunities and developing visualisations through experimentation and innovation. For Arterra Interactive, pushing beyond our boundaries and limitations brings value and excitement to every project. With the growing demands of the clients, Arterra Interactive is rapidly expanding and offering career opportunities for artists envisioning taking their careers to the next level. Be part of a growing team! Work and create with us, from simple conceptualised visualisations to high-end marketing CGIs, to Narrative driven films, Future City Animations, and Interactive experiences. Our team is made up of a diverse culture consisting of 3D artists, Animators, Architects, Architectural BIM modelers, Project Managers, Photographers, Compositors, Motion Graphic Designers, Sound Designers, Unreal Engine, and Creative leaders. Our core values are part of our cultural diversity, in working together to create a culture based on open communication, trust, unity, and sharing of knowledge. This is what inspires and drives our creativity. We support flexible working and have incorporated this into our culture at Arterra Interactive. This hybrid approach allows you to perform your task while working at home, as we maintain the support for a lifestyle balance of our team and their family. What will you be doing….. Arterra Interactive is a leader in Architectural 3D visualisation. We have worked on landmark projects such as Barangaroo, The Ribbon, Central Station, Parramatta CBD, Western Sydney Airport, and many more. As our business expands we seek a Mid-Level Unreal Engine Artist with excellent knowledge to drive experimental projects forward. The successful candidate will create interactive experiences as part of a research and development role. Having the ability to work with Managing Directors and 3D artists to develop creative concepts is a requirement to fulfill this role. You will ensure that our production and creative standards are maintained and work within our production pipeline. You will look for opportunities to upskill and mentor junior team members. Role & Responsibilities: ● Using acquired software such as Unreal Engine, 3DsMax, Photoshop, Substance, etc to perform; Scripting, animation, integrating textures, meshes, lighting, setting camera angles, GUIs, optimisation & audio integration. ● Liaison and communicate effectively with the Creative Director and 3D Artists. ● Research innovative ideas to improve efficiency and satisfy technical requirements. ● Contribute advice and support to the implementation of large technical projects with innovative solutions. ● Focus on lighting quality. ● Quality control and focus on the overall rendering quality. ● Write and develop robust code and Blueprint scripts to extend Unreal engines functionalities, in order to create custom real-time experiences and interfaces. ● Research innovative ideas to improve efficiency and satisfy technical requirements. ● Optimise assets and scenes for efficient real-time usage. ● Responsible for building and releasing unreal products ● Create and document workflows within the Arterra Interactive pipeline. ● Contribute, advise, and support the implementation of large technical projects with innovative solutions. ● Research innovative ideas to improve efficiency and satisfy technical requirements. ● Work closely with 3D artists and Managing Director to implement assets in-engine. ● Providing mentorship, technical guidance, and support for 3D artists using real-time. ● Clean up working files after project completion. ● Work on other Interactive technologies as required by the company. ● Work on other internal projects to assist with automating processes. What can you bring to the Team? First, you will share our passion for creating real-time experiences and environments and be someone that actually pursues continuous learning and development. ● Minimum 2+ year’s Unreal Engine experience in a production environment. ● Excellent knowledge of Unreal Engine or Unity will be considered. ● Excellent understanding of 3D applications such as 3dsMAX. ● Experience optimizing 3D models. ● Self-motivated with a strong desire to learn and stay abreast of developments/standards. ● Highly committed and able to work independently and as part of a team. ● Solves problems with tech: capable of self-direction. ● Positive attitude towards learning and sharing, team-oriented. ● Can-do, positive and solution-driven mindset. ● Follow creative direction. ● Self-motivated and upskill beyond the current skill as needed. ● Providing mentorship, guidance, and support to junior artists. ● Manage quality control to ensure we achieve the highest quality results. ● Responsible, reliable, accountable, and good attendance history. ● You have a strong work ethic, team player, and are an active communicator. ● Experience in Unity will be considered. Skills that are advantageous but not a requirement:- ● Programming experience. ● Preferred Languages: C++and C# ● Experience with Oculus Rift or similar VR tech is a plus. ● Knowledge in Unity: Scripting, animation, integrating textures, meshes, adjusting lighting, setting camera angles, GUI styles, optimisation & audio integration. Finally, we value that each of our team members brings something different to Arterra Interactive. We look for people who have had a broad range of experiences throughout their careers and can demonstrate how they have worked as part of a team to make ideas a reality. About us Arterra Interactive is a world-class leader in Architectural 3D visualisation studio with over twenty years of experience; with offices in Sydney (HO), Melbourne, Brisbane, Adelaide, and Auckland. We work alongside Government agencies and commercial organisations to create 3D visualisations that support community consultation, stakeholder engagement, development approvals, media releases, sales, and marketing. We are constantly investing in technology; including our in-house rendering farm, software, plugins, and hardware such as RTX GPUs to ensure the team can deliver their projects. Our culturally diverse team represents over ten different countries with a vast array of knowledge and experience. We share an amazing culture with a relaxed and professional working environment offering onsite gym facilities and Table tennis competitions. Staff incentives include health and well-being initiatives, online/offline fun team events, and monthly creative meet-ups to provide an opportunity for the employee to share an area of their interest. Are you prepared to take the next step in your career? You can learn more about Arterra Interactive by visiting our website. If you are interested, and this position resonates with you, then we want to hear from you. Please submit your resume and portfolio to [email protected] We are looking to hire promptly….!
  2. Witam, Mam pytanie czy istnieje na forum ktoś kto zajmuje się tworzeniem max skryptów? Potrzebuję skrypt który z danego folderu podepnie mi randomowo xrefy do sceny (bądź może on importować do sceny randomowe pliki max z danego folderu).
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