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xeav

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Zawartość dodana przez xeav

  1. xeav

    Problem z VRLServer

    max bez vraya to nie max :| confused :[ SansSerif, próbowałem z nazwą, ip, wyłączałem antywirus, firewall i dalej to samo
  2. xeav

    Problem z VRLServer

    zmiana na 127.0.0.1 nie pomaga :|
  3. xeav

    Problem z max 3d 7.0 ?!?!

    masz odpowiedź :] plik z licencją został prawdopodobnie uszkodzony/skasowany
  4. xeav

    Problem z VRLServer

    wcześniej też miałem sp2 i było ok :|
  5. http://imageshack.us/ co do obrazka, nieźle ]
  6. xeav

    Problem z VRLServer

    Przed reinstalką działało na tej licencji :] ten ip to wpisywałem z głowy :] może właśnie dlatego. Mintrill, o co chodzi z tym : 'masz to na cały LAN puszczone'?
  7. xeav

    Problem z VRLServer

    wyłączenie nie pomaga :|
  8. xeav

    Problem z VRLServer

    nie, niemam go, mam tylko antywirusa NOD32, może ktoś ma? takie procesy mam :]
  9. xeav

    Problem z VRLServer

    już przeinstalowywałem, wyłączyłem firewalla i dalej to samo gdy próbóję rendernąć, pokazuje się to open connection i odrazu zamyka
  10. xeav

    Problem z VRLServer

    używam windowsowego firewalla i wszystkie porty dla vrlserver są odblokowane :[ ale dla 3dsmax... hmm niewiem. spróbóję
  11. xeav

    Problem z VRLServer

    Po ponownym zainstalowaniu systemu pojawił się problem z vrlserver (could not obtain license) Po próbie renderingu vrlserver pokazuje taki komunikat
  12. xeav

    MEL: Skrypty

    Postanowiłem założyć wątek, w którym można dzielić się przydatnymi skryptrami dla mayi. 1st [link] Stairs Creator Świetny skrypt dzięki któremu można w łatwy sposób tworzyć schody spiralne i proste.
  13. Kolekcja 104 darmowych modeli... [link]
  14. xeav

    Beginner

    na samym początku to najlepsze są tutoriuale dołączone do maxa, imho
  15. xeav

    Maxwell 1.X

    nie wiesz czy będzie plugin dla mayi?
  16. xeav

    Beginner

    w katalogu z plikami instalacyjnymi maxa jest dx9 zainstaluj go- czymś się różni od zwykłego dx9. musi pomóc :]
  17. xeav

    cofniecie modyfikatora

    po co to będziesz usuwał, to i tak jest obiekt poly tylko bez możliwości edycji. Według mnie to powinny być wszystkie obiekty zkonwertowane do poly na początku :]
  18. ładnie, szczególnie podoba mi się ostatni render
  19. Alias wydał darmową poprawkę dla maya 7 [link] Upgrade zawiera Maya 7.0.1 The DwgTranslator plug-in is no longer distributed with this release. This plug-in provided import and export of DXF and DWG files.[238832] DXF files have been associated with the FBX plug-in by default. The FBX plug-in can import AutoCAD Drawing Exchange Format Version 13 (.DXF). Please visit our Conductor partners for other options for importing and exporting DXF and DWG: www.alias.com/io_conductors Maya 7.0P08 Fixed a problem with MFnMesh::getTriangles crashing.[240120] Fixed a problem with creating a clip on a reference file.[240521] Fixed a problem with the CgFx plug-in preventing batch renders from working properly.[238397] Fixed a problem with display of non-square textures.[239399] Maya 7.0P07 Fixed a problem with window resizing in a dual screen setup.[239828] Fixed a problem with being unable to render to any format other than iff.[239396] Cgfxshader doesn't release texture memory.[240054] Fixed a problem with duplicate namespaces being lost in referenced files.[240032] export selection will export everything in a parent scene with references.[231531] The loss of locked/hidden state when child is reference twice.[240063] Surface sampler creates some non-smooth uv boundaries.[240462] large increase in file load/save times when using referencing.[232357] Playblast off screen doesn't work{linux only}.[237580] transparent lines overlap non-transparent lines.[234731] Surface sampler does not correctly sample bump maps.[240571] deformer sets corrupted after delete non-skin deformer.[240067] Toon effect (paint fx) causes intersections through surfaces.[239650] In order to support this functionality some new attributes were added to the pfxToon node: Long name (short name) Type Default localOcclusion (lcl) enum 0 If Line Surface is used then lines will be clipped where they are hidden by the surface they are created from. If All Toon Surfaces is used then lines will be clipped where they are hidden by any of the surfaces that are currently assigned these toon lines. This occlusion is generally meant to augment the line occlusion by the normal paint effect render, or orther renders if convert toon to poly is used. With paint effects renders, the depthBias attribute may be useful when combined with local occlusion. occlusionTolerance (otl) double 0.01 This is an amount in worldspace that lines are moved towards the camera when testing depth for local occlusion. A small value is required to avoid artifacts where the surface self occludes lines. depthBias (dbs) double 0.0 This is an amount in worldspace that lines are moved towards the camera when rendering. This is useful in avoiding artifacts with depth occlusion by the surface the lines are on. backfacingCreases (bfc) bool true If on, then creases are generated on surfaces that face away from the view. Maya 7.0P06 Fixed a problem with "Delete Unused Nodes" removing shaders still being used.[239222] Fixed a problem with being unable to export multiple characters to fbx.[238074] Fixed a problem with being unable to read back color set data.[235080] Fixed a problem with Render -vr -im not working.[239306] Maya 7.0P05 Fixed a problem with RMB menu over joints locking the joints.[236028] Fixed a problem on file open where CV tweaks were not applied to NURBS curves in files referenced multiple times until references were reloaded.[238112] Maya 7.0P04 Fixed a problem with the "Match Render Tessellation" option in NURBS to Polygons not producing the same results as those shown when using "Display Render Tessellation" on the NURBS surface. The problem occurred in two circumstances:[237946] when the Edge Swap option was disabled when the transform node for the NURBS surface had non-unit scaling [*]Fixed a problem with rendering fur with a non-unit aspect ratio not rendering properly.[238204] [*]Fixed a problem with Reverse Fur Normals not behaving properly.[238119] [*]Exporting objects (either all objects, or Selected ones) with the Preserve References option enabled would produce a corrupt file, and make Maya unstable.[237452] Maya 7.0P03 Fixed a problem with mental ray framebuffers not being obeyed.[237129] Fixed a problem with render -preRender not handling "'s properly.[237125] Fixed a problem with mrBatchExport not setting -xp.[228959] Fixed a problem with painting attributes leading to a crash.[237476] It is sometimes possible for Maya's vector renderer to generage SVG files that do not render properly in certain SVG readers, e.g. Adobe Illustrator. These files exhibit color bleeding in areas of the vector output. The bleeding is a result of the winding direction of certain vector polygons with holes.[233348] Maya 7.0P02 Fixed a problem where API MEL commands which called MGlobal::executeCommand could crash Maya. Commands which did not provide a newSyntax callback when registering the command could crash when multiple calls to the command were executed from within the same block of MEL code. eg. if two calls to the command were executed from within the script editor at the same time.[236674] Maya 7.0P01 Fixed a problem with render -r mr ignoring -rd.[235788] Fixed a problem with the Surface Sampler generating empty pixels in the output image when the image height was set greater than the image width.[236835] When painting skin weights, where the weight of a vertex has been held by a joint, if another joint was added as an influence to that vertex, the vertex would go to the origin if the weight is over 1.[229941]{linux only} Crash or corruption when opening a scene with references. The corruption noticed was causing extra namespaces to appear: if a scene contained a single reference “ref.ma” in the namespace “ref”, opening the scene and executing ‘namespaceInfo –lon’ might show two namespaces “ref” and “ref1”. There is no well defined workflow to cause this crash, however it has only been known to occur in a scene with references where one or more of the referenced files contain softMods.[235202] Fixed a problem with Remove Selected not working properly.[234472] Crash when using Isolate Select in a scene containing references. The workflow for hitting this bug is fairly involved, so typically customers who encountered it were not able to pinpoint Isolate Select as the cause. The most common reported symptom was “occasional crashing when working with a scene containing references”.[233849] Example: New file. Create a cube. Save as cube.ma. New file. Create a sphere. Save as sphere.ma. New file. Reference cube.ma. Reference sphere.ma. Unload sphere.ma. Isolate Select the cube. Load and unload sphere.ma. Save as top.ma. Toggle Isolate Select off. Load the sphere. Save... crash Please note Please install this patch release Update only if you believe that it may fix an identified problem with your software. THIS UPDATE IS PROVIDED "AS IS". NO WARRANTIES, EXPRESS, IMPLIED OR ARISING BY CUSTOM OR TRADE USAGE ARE MADE, AND ANY IMPLIED WARRANTIES OF TITLE, NONINFRINGEMENT, MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE ARE SPECIFICALLY DISCLAIMED. By downloading the Update you acknowledge your understanding that the Update is provided subject to the terms of your currently existing Membership Services Agreement.
  20. przeciągnij (z exploalatora) plik z teksturą na wybrany obiekt
  21. xeav

    Tekstury do 3dsmax

    US-$641(normally $855) EUR-€473 (normally €630) UK-£326 (normally £435) za wszystkie :]
  22. xeav

    [RenderMan] Kilka Pytań

    ostre krawędzie w odbiciach, jak je wyeliminować?
  23. xeav

    [RenderMan] Kilka Pytań

    dzięki, teraz wszystko jest ok
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