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Found 17 results

  1. Ostatnimi czasy bardzo ograniczylem swoj wklad i udzial zarowno na forum, jak i w ogole w internetach. Pochlonela mnie praca i zycie codzienne. Mam nadzieje to zmienic w nastepnych miesiacach :) I na dobry poczatek uznalem, ze najwyzsza pora stworzyc reela z wybranych scen i projektow, nad ktorymi mialem przyjemnosc pracowac. Wszystkie obrazki wykonane w Platige Image. Jesli beda jakies pytania, to chetnie odpowiem. W Platige Image glownie zajmuje sie obecnie Look Developmentem, a jeszcze wczesniej Lightingiem i wlosami do postaci.
  2. Platige Image is an award winning animation studio for creative endeavors specializing in designing CG imagery, 3D animacion, and digital special effects. At Platige, we combine film and advertising work with a strong passion for art, education, and entertainment. Lighting Artist Role: Platige Image Cinematics Team is seeking Lighting Artists who are experienced working with Arnold and talented with shot lighting, look development and rendering. Successful applicants will have a well developed artistic eye, a good working knowledge of color, design and film lighting as well as a solid technical knowledge. Some experience in hair grooming and shader setup would be an advantage. You will be involved in creation of AAA game cinematics and other hi-end 3D projects at our Warsaw, Poland studio. Responsibilities: - guided by color script, light and render shots for AAA pre-rendered game cinematics using Maya and Arnold - execute the corrections requested by the Supervisor and Art Director by showing artistic eye - pre-compose shots using Nuke Required: - A minimum of 3 years’ production proven experience focused on lighting, shading or compositing - Working knowledge the following software: Maya, Arnold, Nuke - Must be well-rounded at the whole 3D pipeline from animation to compositing - Ability to adapt to a high pressure, fast-paced, dynamic environment - Self-motivation and a great team-player Plus: - Training in traditional arts (painting, drawing, photography, etc.) - Some working experience and knowledge of shader writing - Production knowledge of other render engines including one of: Vray, Mantra and/or PRMan - Experience in Houdini Please include CV and reel in your application at: http://platige.com/en/careers/
  3. Platige Image is an award winning animation studio for creative endeavors specializing in designing CG imagery, 3D animacion, and digital special effects. At Platige, we combine film and advertising work with a strong passion for art, education, and entertainment. Render Wrangler Role: Platige Image Cinematics Team is seeking Render Wranglers who are experienced in they role. Render wranglers work closely with system engineers, artist, supervisors and production staff in order to effectively support our rendering infrastructure. You will be involved in creation of AAA game cinematics, VFX features and other hi-end CGI projects at our Warsaw, Poland studio. Position is available immediately. Responsibilities: - monitor, troubleshoot and optimize render queue and network rendering resources - work closely with pipeline developers and IT to effectively support our rendering infrastructure - identify and diagnose failing renders and malfunctioning render nodes - support artists in every-day rendering related problems in Lighting, General, FX and other departments. Required: - A minimum of 1 years’ production proven experience working in similar role - Must be well-rounded at the whole 3D pipeline from animation to compositing - Linux power user - enthusiasm to learn and develop professionally - Self-motivation and a great team-player Plus: - Experience troubleshooting in a Linux environment - Strong programming and workflow architecture skills - Experience with C++ and/or Python in tools and plug-in development - Strong knowledge of render engines including one of: Arnold, Vray, Mantra and/or PRMan - Previous experience as Maya, Houdini and/or Nuke technical director - Technical Degree Please include CV and reel in your application at: http://platige.com/en/careers/
  4. Platige Image is an award winning animation studio for creative endeavors specializing in designing CG imagery, 3D animacion, and digital special effects. At Platige, we combine film and advertising work with a strong passion for art, education, and entertainment. General Maya TD Role: Platige Image Cinematics Team is seeking technical directors who are skilled in improving the overall efficiency of 3d animation process. General TD’s work with general 3D and layout teams in coordination with Pipeline and Rigging departments to create tools, techniques and procedures to optimize process of environment creation. We are currently seeking technical directors for upcoming game cinematics projects at our Warsaw, Poland studio. Responsibilities: - Responsible for improving the efficiency of whole process in Maya/Houdini environment - Design and manage tools that assist artist to work efficiently with Maya and/or Houdini and in-house software - Support artist in finding and solve technical problems - Collaborate with TD’s from other departments to improve quality and workflow for layout and 3d general work Required: - A minimum of 2 years’ experience as a technical director in any 3d related environment - Strong knowledge of Maya and Python - Production proven ability to write and support tools in Maya - A thorough understanding of all aspects of 3D animation pipeline including layout, environment creation, look-dev and lighting - Strong understanding of technical problems during modeling, texturing and look development of 3d complex scenes, including natural landscapes, buildings, large sized architectural structures and any multi-asset scene management - Good problem-solving abilities - Good oral and written English language communication skills - Self-motivation and a great team-player Plus: - Previous experience working in game cinematics pipeline, VFX or CG feature environment - Strong knowledge of Houdini - A general technical/math background including programming, scripting and software development - Technical Degree Please include CV and reel in your application at: http://platige.com/en/careers/
  5. Platige Image is an award winning animation studio for creative endeavors specializing in designing CG imagery, 3D animacion, and digital special effects. At Platige, we combine film and advertising work with a strong passion for art, education, and entertainment. Animation TD Role: Platige Image Cinematics Team is seeking technical directors who are skilled in improving the overall efficiency of the Animation pipeline. Animation TD’s work with the Animation team in coordination with Pipeline and Rigging departments to create tools, techniques, and procedures to optimise character animation process. We are currently seeking technical directors for upcoming game cinematics projects at our Warsaw, Poland studio. Responsibilities: - Responsible for improving the efficiency of the Animation pipeline - Design and manage tools that assist the Animators to work efficiently with Maya and in-house software - Support the Animators in finding technical problems with models, rigs, tools and data flow - Collaborate with TD’s from other departments to improve quality and workflow for character animation in AAA productions. Required: - A minimum of 2 years’ experience as a technical director with a focus on Animation, Pre-viz, Motion Capture, Character FX and/or Rigging - Strong knowledge of Maya and Python - Production proven ability to write and support animation or rigging tools - Deep understanding of character design and animation pipeline, as it relates to data flow between animation and other departments work - Good problem-solving abilities - Self-motivation and a great team-player Plus: - Previous experience working in game cinematics pipeline or CG feature environment - Strong knowledge of Motion Builder - Experience with Faceware Software - Experience with any of crowd simulation tool, preferable Golaem - A general technical/math background including programming, scripting and software development - Technical Degree Please include CV and reel in your application at: http://platige.com/en/careers/
  6. Platige Image is an award winning animation studio for creative endeavors specializing in designing CG imagery, 3D animacion, and digital special effects. At Platige, we combine film and advertising work with a strong passion for art, education, and entertainment. Senior Character TD Role: Platige Image Cinematics Team is seeking senior technical directors who are experienced with creating character rigs and animation tools for high-end rendered shots. Candidates need varied skill level across the areas of rigging, scripting and software development. We are currently seeking senior technical artist for upcoming game cinematics projects at our Warsaw, Poland studio. Required: - A minimum of 5 years’ experience in rigging in game development environment, commercials, VFX or equal - Extensive, long term experience in Maya - Production proven experience in design and create of face animation rigs, auto rigging systems and hi-end data flow tools in Python and/or C++ - Experience in mentoring and support other TD’s and Character Animators - Good problem-solving abilities - Self-motivation and a great team-player Plus: - Previous experience working in game cinematics pipeline or CG feature environment - A general technical/math background including programming, scripting and software development - Knowledge of Motion Builder - Experience with Faceware and/or Vicon software - Experience in cloth simulation in Maya (nCloth, Syflex, Qualoth) or other Character FX tasks - Technical Degree Please include CV and reel in your application at: http://platige.com/en/careers/
  7. Platige Image is an award winning animation studio for creative endeavors specializing in designing CG imagery, 3D animacion, and digital special effects. At Platige, we combine film and advertising work with a strong passion for art, education, and entertainment. ClothSimulation Artist Role: Platige Image Cinematics Team is seeking cloth simulation artists who are talented with cloth simulation setups creation for hi-end 3d assets. Candidates need a varied skill level and understanding across the areas of cloth simulation, character rigging and animation using Maya and internal software. Experience in 3D hair creation, grooming and simulation as secondary role is also welcome. We are currently seeking simulation artist for upcoming game cinematics projects at our Warsaw, Poland studio. Required: - Knowledge of Maya nCloth - Experience working with some type of dynamic simulations (cloth, hairs, fur) - Good problem-solving abilities both visual and technical - Proven production experience in similar role - Able to collaborate professionally with colleagues - Good oral and written Polish, English or French language communication skills Plus: - Ideal candidate has experience in a feature film or game cinematics production environment as Character FX Artist working in Maya - Basic knowledge of Marvelous Designer - Experience in hair tools (Yeti, Maya Hair, Shave and Haircut) - Experience in other cloth simulation software (Syflex, Qualoth, Houdini) and ability to learn fast is also welcome - Experience as FX TD and ability to learn fast is also welcome - Previous working experience in character rigging or animation department - Basic proficiency in scripting, preferably Python in Maya Please include CV and reel in your application at: http://platige.com/en/careers/
  8. Platige Image is an award winning animation studio for creative endeavors specializing in designing CG imagery, 3D animacion, and digital special effects. At Platige, we combine film and advertising work with a strong passion for art, education, and entertainment. Cloth Simulation Artist Role: Platige Image Cinematics Team is seeking cloth simulation artists who are talented with cloth simulation setups creation for hi-end 3d assets. Candidates need a varied skill level and understanding across the areas of cloth simulation, character rigging and animation using Maya and internal software. Experience in 3D hair creation, grooming and simulation as secondary role is also welcome. We are currently seeking simulation artist for upcoming game cinematics projects at our Warsaw, Poland studio. Required: - Knowledge of Maya nCloth - Experience working with some type of dynamic simulations (cloth, hairs, fur) - Good problem-solving abilities both visual and technical - Proven production experience in similar role - Able to collaborate professionally with colleagues - Good oral and written Polish, English or French language communication skills Plus: - Ideal candidate has experience in a feature film or game cinematics production environment as Character FX Artist working in Maya - Basic knowledge of Marvelous Designer - Experience in hair tools (Yeti, Maya Hair, Shave and Haircut) - Experience in other cloth simulation software (Syflex, Qualoth, Houdini) and ability to learn fast is also welcome - Experience as FX TD and ability to learn fast is also welcome - Previous working experience in character rigging or animation department - Basic proficiency in scripting, preferably Python in Maya Please include CV and reel in your application at: http://platige.com/en/careers/
  9. Platige Image is an award winning animation studio for creative endeavors specializing in designing CG imagery, 3D animacion, and digital special effects. At Platige, we combine film and advertising work with a strong passion for art, education, and entertainment. Junior Pipeline TD Role: Platige Image Cinematics Team is seeking Junior Pipeline TD’s who are talented with Python scripted tool development, customization and support for 3d artists. You will be involved in creation and integration of tools with existing in-house software, Shotgun and code base. We are currently seeking pipeline technical directors for support upcoming game cinematics projects at our Warsaw, Poland studio. Required: - A minimum of 1 years’ experience in software development - Experienced in Python preferred, those with C++ or java experience may have relevant skills - Must be well-rounded at the whole 3D pipeline from animation to compositing (game development experience will be also considered) - Linux power user - Strong programming and workflow architecture skills - Good oral and written English language communication skills - Self-motivation and a great team-player Plus: - Previous experience as TD in any 3D environment - Scripting knowledge in Maya - Experience in working with databases (MySQL, PostreSQL, Sqlite) - Experience in the use of version control systems (Git) - Experience in standard web interfaces (REST) - Experience in building Qt interfaces - Previous experience as Maya/Nuke/Motion Builder/Houdini technical director in any role - Experience with C++ and/or Python in plug-in development Please include CV and reel in your application at: http://platige.com/en/careers/
  10. Platige Image is an award winning animation studio for creative endeavors specializing in designing CG imagery, 3D animacion, and digital special effects. At Platige, we combine film and advertising work with a strong passion for art, education, and entertainment. Pipeline TD Role: Platige Image Cinematics Team is seeking Pipeline TD’s who are talented with Maya and/or Nuke scripted tool development, customization and support for 3d artists. You will be involved in creation and integration of tools with existing in-house software, Shotgun and code base. Customization of existing software to suit the needs of the studio in Maya/Nuke/Houdini environment. Collaborate with Supervisors, Leads, Pipeline Developers and other TD’s to map out and optimize workflows. We are currently seeking pipeline technical directors for support upcoming game cinematics projects at our Warsaw, Poland studio. Required: - A minimum of 3 years’ experience in software development, 3d pipeline support, rigging, RnD or any other 3D technical role in game development, commercials, VFX or equal - Experienced in PyMel, Python - Extended scripting knowledge in Maya - Must be well-rounded at the whole 3D pipeline from animation to compositing (game development experience will be also considered) - Linux power user - Experience in working with databases (MySQL, PostreSQL, Sqlite) - Strong programming and workflow architecture skills - Good oral and written English language communication skills - Self-motivation and a great team-player Plus: - Previous experience as Pipeline TD in any hi-end 3D environment - Previous experience as Maya/Nuke/Motion Builder/Houdini technical director in any role - Experience with C++ and/or Python in plug-in development - Experience in the use of version control systems (Git) - Experience in standard web interfaces (REST) - Experience in building Qt interfaces - Proven production experience working with Shotgun API or similar software Please include CV and reel in your application at: http://platige.com/en/careers/
  11. Zainspirowany trailerem 2,5D do Hearthstona postanowiłem stworzyć swój własny cinematic. Nie mam większego doświadczenia w tej technice ale sami oceńcie czy to było warte zachodu :D https://www.youtube.com/watch?v=kAcO0pjUj9E&feature=youtu.be
  12. Witam, chciałam się z wami podzielić zajawką do cinematiku gry Memory of Soul grupy Shadow Cube http://memoryofsoul.com/ Całość ukaże się światu na przełomie września/października. Wykorzystane: Zbrush, 3ds Max, Vray, PS [ATTACH=CONFIG]95736[/ATTACH] [ATTACH=CONFIG]95735[/ATTACH]
  13. Karol Zakrzewski (Project Supervisor przy Deadfall Adventures w Studio Televisor i ColorTV) opowiada o tworzeniu cinematiku do gry Deadfall Adventures. Przeczytaj artykuł making of
  14. Jak w tytule,tym razem w wersji "live action"... http://www.youtube.com/watch?v=EUksUq1EzMM ...a tutaj CG wykonana przez AxisAnimation dla tych co nie w temacie.(ile dobrze kojarzę to ten cinematic w 2011 dostał nagrodę Złotego Lwa w Cannes,jeśli coś pokręciłem proszę o korektę)
  15. Kolejna świetna robota... http://www.youtube.com/watch?v=8sT2BM1iSuE
  16. Kolejny cinematic prosto z Gamescomu... Doprawdy zacna produkcja. PS:nie mogłem się doszukać czy już było wcześniej,jeśli tak,wybaczenie... serdeczności
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