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  1. Overview Would you like to work at a game company where tools are a primary focus, the tools team is world class, and is always looking to improve the engine? Work with a team that consistently ships multi-million unit selling games? And be a part of creating something Epic? If you answered yes to any of those questions we would like to talk to you about joining our team, where everything we do is Epic. Epic Games Poland is searching for an experienced Technical Artist to work on multiple new and existing IP's across multiple platforms. You should have a combination of strong creative/visual aesthetics and technical knowledge (the job is roughly a 50/50 split in these areas). You should also be experienced in every aspect of the content creation pipeline, as well as be able to think outside the box to come up with techniques that work better or faster. Your goal will be to attack the more complex issues that arise when we push the technology envelope, both in production on current hardware, and prototyping for next-generation hardware. Project we work on - www.fortnitegame.com . Qualifications • Extensive experience working the Unreal Engine • Strong scripting and plug-in writing skills with 3DSMax/Maya plus Python or C++ • Advanced 3DSMax or Maya experience • Experience with various software packages including Photoshop, Zbrush/Mudbox • Max Scripting and HLSL or shader programming experience is a plus Responsibilites: • Material Creation. Making materials for characters, environment assets, effects etc, anything that is overly complex or technical • Environment Polish. Reviewing levels where fog, lighting, colorgrading and fx are tweaked and new features are added • Optimization. Use diagnostic tools to examine current content and identify areas for improvement • Tool Development. Work with programmers on developing new features. Mock up features in external programs or tweak shader code, give feedback to programmers, and experiment with features as they add them. Not only will you be working to improve the current art pipeline of the Unreal Engine, but you will also be involved in the development of that pipeline, for future versions of the Unreal Engine • Content creation. Sometimes the best way to get the job done is to create new assets -- modeling and texturing experience are preferred, but all content creation skills will come in handy Position type: Regular Full-Time in Warsaw Office Contact: The offer consisting of a CV in English language and motivation letter shell be sent to https://jobs-epicgames.icims.com/job...Redirect=false . Please add also your portfolio. We will contact only some of candidates. Please provide a signed clause in CV: I agree to the processing of the personal data included in my application by Epic Games Poland Sp. z o. o., with its registered office in Warsaw (01-031), Al. Jana Pawła II 61 room 241 and its affiliates for the purposes of the recruitment process according to the Data Protection Act 1997 (Dz. U., Y2002, no. 101, item 926 and later changes)
  2. Would you like to work at a game company where tools are a primary focus, the tools team is world class, and is always looking to improve the engine? Work with a team that consistently ships multi-million unit selling games? And be a part of creating something Epic? If you answered yes to any of those questions we would like to talk to you about joining our team, where everything we do is Epic. Epic Games is searching for an experienced Technical Artist to work on multiple new and existing IP's across multiple platforms. You should have a combination of strong creative/visual aesthetics and technical knowledge (the job is roughly a 50/50 split in these areas). You should also be experienced in every aspect of the content creation pipeline, as well as be able to think outside the box to come up with techniques that work better or faster. Your goal will be to attack the more complex issues that arise when we push the technology envelope, both in production on current hardware, and prototyping for next-generation hardware. Qualifications • Extensive experience working the Unreal Engine • Strong scripting and plug-in writing skills with 3DSMax/Maya plus Python or C++ • Advanced 3DSMax or Maya experience • Experience with various software packages including Photoshop, Zbrush/Mudbox • Max Scripting and HLSL or shader programming experience is a plus Responsibilites: • Material Creation. Making materials for characters, environment assets, effects etc, anything that is overly complex or technical • Environment Polish. Reviewing levels where fog, lighting, colorgrading and fx are tweaked and new features are added • Optimization. Use diagnostic tools to examine current content and identify areas for improvement • Tool Development. Work with programmers on developing new features. Mock up features in external programs or tweak shader code, give feedback to programmers, and experiment with features as they add them. Not only will you be working to improve the current art pipeline of the Unreal Engine, but you will also be involved in the development of that pipeline, for future versions of the Unreal Engine • Content creation. Sometimes the best way to get the job done is to create new assets -- modeling and texturing experience are preferred, but all content creation skills will come in handy Position type: Regular Full-Time in Warsaw Office Our present project: fortnitegame.com Contact: The offer consisting of a CV in English language and motivation letter shell be sent to https://jobs-epicgames.icims.com/jobs/1100/technical-artist/login?mobile=false&width=575&height=500&bga=true&needsRedirect=false . Please add also your portfolio. We will contact only some of candidates. Please provide a signed clause in CV: I agree to the processing of the personal data included in my application by Epic Games Poland Sp. z o. o., with its registered office in Warsaw (01-031), Al. Jana Pawła II 61 room 241 and its affiliates for the purposes of the recruitment process according to the Data Protection Act 1997 (Dz. U., Y2002, no. 101, item 926 and later changes)
  3. Cześć, Jesteś zainteresowany tworzeniem jako Texture Artist w międzynarodowej firmie i szlifowaniem swoich umiejętności przy projekcie, o którym będzie głośno? – zapoznaj się proszę z poniższym opisem. Ogłoszenie jest w języku angielskim, bo oczekujemy jego znajomości. To język urzędowy w naszej firmie. Pracujemy teraz nad Fortnite’em. To duży, wieloletni projekt, do którego potrzebujemy wsparcia doświadczonych specjalistów. Jeśli jeszcze o nim nie słyszałeś zapraszam do zapoznania się z klimatem gry na www.fortnitegame.com Overview Would you like to work with a team that consistently ships innovative and multi-million unit selling games. Would you like to help define the visual style of our latest project? If you answered yes to either of those questions we would like to talk to you about joining our team here at Epic Games Poland, a studio in the Epic Games family. Epic Games Poland is currently working as part of the team developing Epic’s next big game, Fortnite (www.fortnitegame.com). We are looking for an experienced Texture Artist who will create textures for environments, props, characters and weapons, maintaining the cohesive style of the game. You will use various modeling and texturing tools (Max, May, Modo, Zbrush etc.) and will also get to work with Unreal Engine 4, creating shaders, and working with the art team to create a texture pipeline for the game. Qualifications The ideal candidate for this role will have the following: Excellent artistic, painting and texture skills within Photoshop or other similar programs Ability to create high quality texture maps with the understanding of all supporting maps (bump, specular, normal, and transparency, etc.) Ability to generate or match the existing stylized, art style of the project In-depth understanding of color theory and application Develop and manage textures for production pipeline Understanding of UV layout and principles Good 3d modeling skills Excellent communication skills Ability to work with a team as well as be resourceful and self-driven Solid portfolio that will demonstrate the experience and skill level UV Unwrapping skills, shader creation, post processing and experience with Unreal Engine are a plus Contact: The offer consisting of a CV in both Polish (if it is your native language) and English language versions and motivation letter shell be sent to http://jobs-epicgames.icims.com/jobs/1256/job?mode=apply&apply=yes. PLease add also you portfolio. We will contact only some of candidates. Please provide a signed clause: I agree to the processing of the personal data included in my application by Epic Games Poland Sp. z o. o., with its registered office in Warsaw (01-031), Al. Jana Pawła II 61 room 241 and its affiliates for the purposes of the recruitment process according to the Data Protection Act 1997 (Dz. U., Y2002, no. 101, item 926 and later changes)
  4. Cześć, Jesteś zainteresowany tworzeniem jako Concept Artist w międzynarodowej firmie i szlifowaniem swoich umiejętności przy projekcie, o którym będzie głośno? – zapoznaj się proszę z poniższym opisem. Ogłoszenie jest w języku angielskim, bo oczekujemy jego znajomości. To język urzędowy w naszej firmie. Pracujemy teraz nad Fortnite’em. To duży, wieloletni projekt, do którego potrzebujemy wsparcia doświadczonych specjalistów. Jeśli jeszcze o nim nie słyszałeś zapraszam do zapoznania się z klimatem gry na www.fortnitegame.com Overview Would you like to work with a team that consistently ships innovative and multi-million unit selling games. Would you like to help define the visual style of our latest project? If you answered yes to either of those questions we would like to talk to you about joining our team here at Epic Games Poland, a studio in the Epic Games family. Epic Games Poland is currently working as part of the team developing Epic’s next big blockbuster… Fortnite www.fortnitegame.com) and we are searching for an experienced Concept Artist to help turn the team’s visions into reality. In this roll you will work within a specific art style to help Level Designers and Environment Artists to create additional visual concepts for new environments, characters, and weapons. You should have a combination of strong creative/visual aesthetics, excellent design skills, and a clear rendering style. Will be able to think outside the box and translate an awesome gameplay experience into an awesome visual experience as well as have experience creating stylized concept content. Qualifications The ideal candidate will have the following: Experience designing stylized environments, characters, weapons and vehicles A creative mind, the ability to create scenes with a memorable “wow” factor, but with grounding details to make it believable and personal Ability to work within gameplay design restraints (environment scale, character abilities, etc.) and translate those restrictions into visuals that enhance the experience Ability to show visual storytelling within an environment design Strong Traditional drawing skills and visual knowledge of human anatomy Experience creating mechanical designs Strong understanding of color theory and how color affects mood & focal points Strong portfolio showcasing your concept art skills 3D software knowledge (Maya/Max/SketchUp) is a plus Ability to create matte paintings or skydomes is a plus Graphic design and previous UI experience is a plus Excellent communication skills (written, verbal and visual) Contact: The offer consisting of a CV in both Polish (if it is your native language) and English language versions and motivation letter shell be sent to http://jobs-epicgames.icims.com/jobs/1257/job?mode=apply&apply=yes . Please add also you portfolio. We will contact only some of candidates. Please provide a signed clause in CV: I agree to the processing of the personal data included in my application by Epic games Poland Sp. z o. o., with its registered office in Warsaw (01-031), Al. Jana Pawła II 61 room 241 and its affiliates for the purposes of the recruitment process according to the Data Protection Act 1997 (Dz. U., Y2002, no. 101, item 926 and later changes)
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