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Found 19 results

  1. Jak w tytule, PI wygrał w kategorii dla najlepszego cinematika do gry (Metro Exodus: Artyom's Nightmare) https://pl.ign.com/platige-image/26808/news/platige-image-z-animago-award-2019-dla-najlepszego-cinematika-do-gry
  2. Rekordowe 32. filmy animowane stają w walce o Oskara, który przyznany zostanie w roku 2020. Do tej pory rekord wynosił 27 i było to 2017 roku. Mamy polski akcent, na liście znajduje się film "Another Day of Life" ("Jeszcze dzień życia") Jeszcze dzień życia – pełnometrażowy, polsko-hiszpański, łączący techniki animacji i dokumentu film z 2018 roku, stworzony przez Damiana Nenowa i Raúla de la Fuente, oparty na książce Ryszarda Kapuścińskiego pod tym samym tytułem, przedstawiający historię trzymiesięcznej podróży Kapuścińskiego do ogarniętej wojną i chaosem Angoli. Film nakręcony jest w technice motion capture, polegającej na „przechwytywaniu” trójwymiarowych ruchów aktorów i zapisywaniu w komputerze. Podczas 31. ceremonii wręczenia Europejskich Nagród Filmowych Jeszcze dzień życia zdobył nagrodę w kategorii: Najlepszy film animowany. Nominacje zostaną ogłoszone w 13 stycznia 2020 roku, a sama gala finałowa odbędzie się 9 lutego 2020r. Pełna lista filmów: Abominable The Addams Family The Angry Birds Movie 2 Another Day of Life Away Buñuel in the Labyrinth of the Turtles Children of the Sea Dilili in Paris Frozen II Funan Genndy Tartakovsky’s ‘Primal’ – Tales of Savagery How to Train Your Dragon: The Hidden World I Lost My Body Klaus The Last Fiction The Lego Movie 2: The Second Part Marona’s Fantastic Tale Missing Link Ne Zha Okko’s Inn Pachamama Promare Rezo The Secret Life of Pets 2 Spies in Disguise The Swallows of Kabul This Magnificent Cake! The Tower Toy Story 4 Upin & Ipin: The Lone Gibbon Kris Weathering with You White Snake Źródło: www.cartoonbrew.com
  3. Rekordowe 32. filmy animowane stają w walce o Oskara, który przyznany zostanie w roku 2020. Do tej pory rekord wynosił 27 i było to 2017 roku. Mamy polski akcent, na liście znajduje się film "Another Day of Life" ("Jeszcze dzień życia") Jeszcze dzień życia – pełnometrażowy, polsko-hiszpański, łączący techniki animacji i dokumentu film z 2018 roku, stworzony przez Damiana Nenowa i Raúla de la Fuente, oparty na książce Ryszarda Kapuścińskiego pod tym samym tytułem, przedstawiający historię trzymiesięcznej podróży Kapuścińskiego do ogarniętej wojną i chaosem Angoli. Film nakręcony jest w technice motion capture, polegającej na „przechwytywaniu” trójwymiarowych ruchów aktorów i zapisywaniu w komputerze. Podczas 31. ceremonii wręczenia Europejskich Nagród Filmowych Jeszcze dzień życia zdobył nagrodę w kategorii: Najlepszy film animowany. Nominacje zostaną ogłoszone w 13 stycznia 2020 roku, a sama gala finałowa odbędzie się 9 lutego 2020r. Pełna lista filmów: Abominable The Addams Family The Angry Birds Movie 2 Another Day of Life Away Buñuel in the Labyrinth of the Turtles Children of the Sea Dilili in Paris Frozen II Funan Genndy Tartakovsky’s ‘Primal’ – Tales of Savagery How to Train Your Dragon: The Hidden World I Lost My Body Klaus The Last Fiction The Lego Movie 2: The Second Part Marona’s Fantastic Tale Missing Link Ne Zha Okko’s Inn Pachamama Promare Rezo The Secret Life of Pets 2 Spies in Disguise The Swallows of Kabul This Magnificent Cake! The Tower Toy Story 4 Upin & Ipin: The Lone Gibbon Kris Weathering with You White Snake Źródło: www.cartoonbrew.com Zobacz cały article
  4. Platige Image is an award winning animation studio for creative endeavors specializing in designing CG imagery, 3D animation, and digital special effects. At Platige, we combine film and advertising work with a strong passion for art, education, and entertainment. Right now for full-time job we are looking: Character Artist WORK PLACE: Warsaw/Poland The ideal candidate has an experience in modeling and texturing characters and should be able to produce photorealistic models. You’ll collaborate closely with the Art Directors and Supervisors to define the vision for both the characters and organic modeling WE OFFER: Fascinating place to work (old fortress, Warsaw, Poland) Working with team of CG artists with passion to create Unique, challenging projects with top notch technologies To become a part of a story Freak acceptation REQUIRED: A minimum of 2+ years previous experience as a Character Artist An extensive knowledge of Zbrush A solid knowledge of Mari Demonstrable experience in modelling and integrating textures into 3D environments using Maya Possess a strong understanding of light, color, and perspective Very strong polygonal subdivision modeling skills and uv mapping Excellent sense of proportions and proven knowledge of anatomy Ability to work with provided concept art Ability to create photorealistic models Creativity Good eye for a detail, good visual analytical skills Work as part of a team. NICE IF YOU HAVE: Expertise with Adobe Photoshop. More than 3 years of CG experience. Experience in fine arts, technical and theoretical knowledge needed (drawing, painting, shape, light/shadow, color theory, composition). Are you interested in? Send us Your CV over here: [email protected] and put the “Character Artist” in the subject. Please include the following statement with your application: „I hereby consent to the processing of my vital and personal data in so far as this is required under the ongoing and future recruiting processes, in accordance with the Act of August 29, 1997, on the Protection of Personal Information (JoL no. 133, item 883).
  5. jakoś jeszcze nikt nie wrzucił więc ja wstawię to tutaj Trailer do nowej gry 11 Bit Studio zrobiony przez ekipę Platige Image.
  6. Platige Image is looking to hire a Facial Animator for feature-length film "Another Day of Life". Full-time job in Warsaw, (Poland) in film studio. “Another Day of Life” tells the story of Ryszard Kapuściński in Angola 1975. It is a hybrid format film (advanced 3D animation mixed with documentary style, live action footage.) It is one of the largest and most advanced animation projects currently being produced in Europe. “Another Day of Life” is a coproduction between Poland, Germany, Belgium and Spain. More about the project: http://anotherdayoflifefilm.com/ Role: Focus on realistic facial animation. Required: A minimum of 3 years' experience in character animation using Maya Solid knowledge of realistic (non-stylized) animation techniques. Ability to take direction from multiple sources. Strong skills in face animation. Working knowledge of Maya is a must. Plus: Ideal candidate has experience in a feature film or game cinematics production environment. We offer fascinating place to work (old fortess, Warsaw, Poland) working with team of 3d animation artists with passion to create unique, challenging project to become a part of a story Please send Your CV with link to reel here: [email protected] Please also include the following statement with your application: „I hereby consent to the processing of my vital and personal data in so far as this is required under the ongoing and future recruiting processes, in accordance with the Act of August 29, 1997, on the Protection of Personal Information (JoL no. 133, item 883).”
  7. Platige Image is an award winning animation studio for creative endeavors specializing in designing CG imagery, 3D animacion, and digital special effects. At Platige, we combine film and advertising work with a strong passion for art, education, and entertainment. Lighting Artist Role: Platige Image Cinematics Team is seeking Lighting Artists who are experienced working with Arnold and talented with shot lighting, look development and rendering. Successful applicants will have a well developed artistic eye, a good working knowledge of color, design and film lighting as well as a solid technical knowledge. Some experience in hair grooming and shader setup would be an advantage. You will be involved in creation of AAA game cinematics and other hi-end 3D projects at our Warsaw, Poland studio. Responsibilities: - guided by color script, light and render shots for AAA pre-rendered game cinematics using Maya and Arnold - execute the corrections requested by the Supervisor and Art Director by showing artistic eye - pre-compose shots using Nuke Required: - A minimum of 3 years’ production proven experience focused on lighting, shading or compositing - Working knowledge the following software: Maya, Arnold, Nuke - Must be well-rounded at the whole 3D pipeline from animation to compositing - Ability to adapt to a high pressure, fast-paced, dynamic environment - Self-motivation and a great team-player Plus: - Training in traditional arts (painting, drawing, photography, etc.) - Some working experience and knowledge of shader writing - Production knowledge of other render engines including one of: Vray, Mantra and/or PRMan - Experience in Houdini Please include CV and reel in your application at: http://platige.com/en/careers/
  8. Platige Image is an award winning animation studio for creative endeavors specializing in designing CG imagery, 3D animacion, and digital special effects. At Platige, we combine film and advertising work with a strong passion for art, education, and entertainment. Render Wrangler Role: Platige Image Cinematics Team is seeking Render Wranglers who are experienced in they role. Render wranglers work closely with system engineers, artist, supervisors and production staff in order to effectively support our rendering infrastructure. You will be involved in creation of AAA game cinematics, VFX features and other hi-end CGI projects at our Warsaw, Poland studio. Position is available immediately. Responsibilities: - monitor, troubleshoot and optimize render queue and network rendering resources - work closely with pipeline developers and IT to effectively support our rendering infrastructure - identify and diagnose failing renders and malfunctioning render nodes - support artists in every-day rendering related problems in Lighting, General, FX and other departments. Required: - A minimum of 1 years’ production proven experience working in similar role - Must be well-rounded at the whole 3D pipeline from animation to compositing - Linux power user - enthusiasm to learn and develop professionally - Self-motivation and a great team-player Plus: - Experience troubleshooting in a Linux environment - Strong programming and workflow architecture skills - Experience with C++ and/or Python in tools and plug-in development - Strong knowledge of render engines including one of: Arnold, Vray, Mantra and/or PRMan - Previous experience as Maya, Houdini and/or Nuke technical director - Technical Degree Please include CV and reel in your application at: http://platige.com/en/careers/
  9. Platige Image is an award winning animation studio for creative endeavors specializing in designing CG imagery, 3D animacion, and digital special effects. At Platige, we combine film and advertising work with a strong passion for art, education, and entertainment. General Maya TD Role: Platige Image Cinematics Team is seeking technical directors who are skilled in improving the overall efficiency of 3d animation process. General TD’s work with general 3D and layout teams in coordination with Pipeline and Rigging departments to create tools, techniques and procedures to optimize process of environment creation. We are currently seeking technical directors for upcoming game cinematics projects at our Warsaw, Poland studio. Responsibilities: - Responsible for improving the efficiency of whole process in Maya/Houdini environment - Design and manage tools that assist artist to work efficiently with Maya and/or Houdini and in-house software - Support artist in finding and solve technical problems - Collaborate with TD’s from other departments to improve quality and workflow for layout and 3d general work Required: - A minimum of 2 years’ experience as a technical director in any 3d related environment - Strong knowledge of Maya and Python - Production proven ability to write and support tools in Maya - A thorough understanding of all aspects of 3D animation pipeline including layout, environment creation, look-dev and lighting - Strong understanding of technical problems during modeling, texturing and look development of 3d complex scenes, including natural landscapes, buildings, large sized architectural structures and any multi-asset scene management - Good problem-solving abilities - Good oral and written English language communication skills - Self-motivation and a great team-player Plus: - Previous experience working in game cinematics pipeline, VFX or CG feature environment - Strong knowledge of Houdini - A general technical/math background including programming, scripting and software development - Technical Degree Please include CV and reel in your application at: http://platige.com/en/careers/
  10. Platige Image is an award winning animation studio for creative endeavors specializing in designing CG imagery, 3D animacion, and digital special effects. At Platige, we combine film and advertising work with a strong passion for art, education, and entertainment. Animation TD Role: Platige Image Cinematics Team is seeking technical directors who are skilled in improving the overall efficiency of the Animation pipeline. Animation TD’s work with the Animation team in coordination with Pipeline and Rigging departments to create tools, techniques, and procedures to optimise character animation process. We are currently seeking technical directors for upcoming game cinematics projects at our Warsaw, Poland studio. Responsibilities: - Responsible for improving the efficiency of the Animation pipeline - Design and manage tools that assist the Animators to work efficiently with Maya and in-house software - Support the Animators in finding technical problems with models, rigs, tools and data flow - Collaborate with TD’s from other departments to improve quality and workflow for character animation in AAA productions. Required: - A minimum of 2 years’ experience as a technical director with a focus on Animation, Pre-viz, Motion Capture, Character FX and/or Rigging - Strong knowledge of Maya and Python - Production proven ability to write and support animation or rigging tools - Deep understanding of character design and animation pipeline, as it relates to data flow between animation and other departments work - Good problem-solving abilities - Self-motivation and a great team-player Plus: - Previous experience working in game cinematics pipeline or CG feature environment - Strong knowledge of Motion Builder - Experience with Faceware Software - Experience with any of crowd simulation tool, preferable Golaem - A general technical/math background including programming, scripting and software development - Technical Degree Please include CV and reel in your application at: http://platige.com/en/careers/
  11. Platige Image is an award winning animation studio for creative endeavors specializing in designing CG imagery, 3D animacion, and digital special effects. At Platige, we combine film and advertising work with a strong passion for art, education, and entertainment. Senior Character TD Role: Platige Image Cinematics Team is seeking senior technical directors who are experienced with creating character rigs and animation tools for high-end rendered shots. Candidates need varied skill level across the areas of rigging, scripting and software development. We are currently seeking senior technical artist for upcoming game cinematics projects at our Warsaw, Poland studio. Required: - A minimum of 5 years’ experience in rigging in game development environment, commercials, VFX or equal - Extensive, long term experience in Maya - Production proven experience in design and create of face animation rigs, auto rigging systems and hi-end data flow tools in Python and/or C++ - Experience in mentoring and support other TD’s and Character Animators - Good problem-solving abilities - Self-motivation and a great team-player Plus: - Previous experience working in game cinematics pipeline or CG feature environment - A general technical/math background including programming, scripting and software development - Knowledge of Motion Builder - Experience with Faceware and/or Vicon software - Experience in cloth simulation in Maya (nCloth, Syflex, Qualoth) or other Character FX tasks - Technical Degree Please include CV and reel in your application at: http://platige.com/en/careers/
  12. Platige Image is an award winning animation studio for creative endeavors specializing in designing CG imagery, 3D animacion, and digital special effects. At Platige, we combine film and advertising work with a strong passion for art, education, and entertainment. ClothSimulation Artist Role: Platige Image Cinematics Team is seeking cloth simulation artists who are talented with cloth simulation setups creation for hi-end 3d assets. Candidates need a varied skill level and understanding across the areas of cloth simulation, character rigging and animation using Maya and internal software. Experience in 3D hair creation, grooming and simulation as secondary role is also welcome. We are currently seeking simulation artist for upcoming game cinematics projects at our Warsaw, Poland studio. Required: - Knowledge of Maya nCloth - Experience working with some type of dynamic simulations (cloth, hairs, fur) - Good problem-solving abilities both visual and technical - Proven production experience in similar role - Able to collaborate professionally with colleagues - Good oral and written Polish, English or French language communication skills Plus: - Ideal candidate has experience in a feature film or game cinematics production environment as Character FX Artist working in Maya - Basic knowledge of Marvelous Designer - Experience in hair tools (Yeti, Maya Hair, Shave and Haircut) - Experience in other cloth simulation software (Syflex, Qualoth, Houdini) and ability to learn fast is also welcome - Experience as FX TD and ability to learn fast is also welcome - Previous working experience in character rigging or animation department - Basic proficiency in scripting, preferably Python in Maya Please include CV and reel in your application at: http://platige.com/en/careers/
  13. Platige Image is an award winning animation studio for creative endeavors specializing in designing CG imagery, 3D animacion, and digital special effects. At Platige, we combine film and advertising work with a strong passion for art, education, and entertainment. Cloth Simulation Artist Role: Platige Image Cinematics Team is seeking cloth simulation artists who are talented with cloth simulation setups creation for hi-end 3d assets. Candidates need a varied skill level and understanding across the areas of cloth simulation, character rigging and animation using Maya and internal software. Experience in 3D hair creation, grooming and simulation as secondary role is also welcome. We are currently seeking simulation artist for upcoming game cinematics projects at our Warsaw, Poland studio. Required: - Knowledge of Maya nCloth - Experience working with some type of dynamic simulations (cloth, hairs, fur) - Good problem-solving abilities both visual and technical - Proven production experience in similar role - Able to collaborate professionally with colleagues - Good oral and written Polish, English or French language communication skills Plus: - Ideal candidate has experience in a feature film or game cinematics production environment as Character FX Artist working in Maya - Basic knowledge of Marvelous Designer - Experience in hair tools (Yeti, Maya Hair, Shave and Haircut) - Experience in other cloth simulation software (Syflex, Qualoth, Houdini) and ability to learn fast is also welcome - Experience as FX TD and ability to learn fast is also welcome - Previous working experience in character rigging or animation department - Basic proficiency in scripting, preferably Python in Maya Please include CV and reel in your application at: http://platige.com/en/careers/
  14. Platige Image is an award winning animation studio for creative endeavors specializing in designing CG imagery, 3D animacion, and digital special effects. At Platige, we combine film and advertising work with a strong passion for art, education, and entertainment. Junior Pipeline TD Role: Platige Image Cinematics Team is seeking Junior Pipeline TD’s who are talented with Python scripted tool development, customization and support for 3d artists. You will be involved in creation and integration of tools with existing in-house software, Shotgun and code base. We are currently seeking pipeline technical directors for support upcoming game cinematics projects at our Warsaw, Poland studio. Required: - A minimum of 1 years’ experience in software development - Experienced in Python preferred, those with C++ or java experience may have relevant skills - Must be well-rounded at the whole 3D pipeline from animation to compositing (game development experience will be also considered) - Linux power user - Strong programming and workflow architecture skills - Good oral and written English language communication skills - Self-motivation and a great team-player Plus: - Previous experience as TD in any 3D environment - Scripting knowledge in Maya - Experience in working with databases (MySQL, PostreSQL, Sqlite) - Experience in the use of version control systems (Git) - Experience in standard web interfaces (REST) - Experience in building Qt interfaces - Previous experience as Maya/Nuke/Motion Builder/Houdini technical director in any role - Experience with C++ and/or Python in plug-in development Please include CV and reel in your application at: http://platige.com/en/careers/
  15. Platige Image is an award winning animation studio for creative endeavors specializing in designing CG imagery, 3D animacion, and digital special effects. At Platige, we combine film and advertising work with a strong passion for art, education, and entertainment. Pipeline TD Role: Platige Image Cinematics Team is seeking Pipeline TD’s who are talented with Maya and/or Nuke scripted tool development, customization and support for 3d artists. You will be involved in creation and integration of tools with existing in-house software, Shotgun and code base. Customization of existing software to suit the needs of the studio in Maya/Nuke/Houdini environment. Collaborate with Supervisors, Leads, Pipeline Developers and other TD’s to map out and optimize workflows. We are currently seeking pipeline technical directors for support upcoming game cinematics projects at our Warsaw, Poland studio. Required: - A minimum of 3 years’ experience in software development, 3d pipeline support, rigging, RnD or any other 3D technical role in game development, commercials, VFX or equal - Experienced in PyMel, Python - Extended scripting knowledge in Maya - Must be well-rounded at the whole 3D pipeline from animation to compositing (game development experience will be also considered) - Linux power user - Experience in working with databases (MySQL, PostreSQL, Sqlite) - Strong programming and workflow architecture skills - Good oral and written English language communication skills - Self-motivation and a great team-player Plus: - Previous experience as Pipeline TD in any hi-end 3D environment - Previous experience as Maya/Nuke/Motion Builder/Houdini technical director in any role - Experience with C++ and/or Python in plug-in development - Experience in the use of version control systems (Git) - Experience in standard web interfaces (REST) - Experience in building Qt interfaces - Proven production experience working with Shotgun API or similar software Please include CV and reel in your application at: http://platige.com/en/careers/
  16. Platige Image to artystyczny konglomerat, który specjalizuje się w tworzeniu grafiki komputerowej, animacji 3d i cyfrowych efektów specjalnych dla świata reklamy, filmu, sztuki, edukacji i rozrywki. Pilnie poszukujemy osoby na stanowisko: Junior Render Wrangler Praca stała na miejscu w studio w Warszawie i dyżury on-line. Praca w trybie całodobowym 24/7, w formie dwunastogodzinnych dyżurów, zarówno na miejscu jak i online. Oferujemy darmowe przyszkolenie. Wymagania: - nie wymagamy doświadczenia zawodowego - mile widziane, ale nie niezbędne, podstawowe portfolio z zakresu renderingu lub 3d general - ogólna znajomości zagadnień grafiki 3d - podstawowa znajomość jednego z pakietów 3d: Maya, 3d Max, Houdini - wymagana dyspozycyjność, także w godzinach nocnych i w weekendy zgodnie z ustalonym wcześniej grafikiem dyżurów Zakres obowiązków: - monitorowanie i kontrola render farmy, pod nadzorem Leada Renderingu - zarządzanie i monitorowanie priorytetów renderingu - zarządzanie instalacją plug-in'ów i oprogramowania 3d na komputerach render farmy - diagnozowanie podstawowych błędów w scenach wysłanych na render farme - stała współpraca z działem IT w zakresie obsługi i utrzymania hardware i software - stała współpraca z grafikami i produkcją w zakresie monitorowania i raportowania priorytetów renderingu Mile widzane, ale nie niezbędne: - doświadczenie w renderingu (Arnold, Vray, Mantra) - wyższe wykształcenie informatyczne - python, mel, maxscript i/lub C++ - doświadczenie w grafice 3d lub IT Aplikacje prosimy zgłaszać przez formularz na stronie: http://platige.com/pl/careers/
  17. Filmoteka Narodowa oraz Wyższa Szkoła Informatyki Stosowanej i Zarządzania zaprasza na kolejne "Spotkanie z Twórcami". Tym razem Jakub Knapik, Supervisor VFX w firmie Platige Image opowie o swojej pracy. Spotkanie rozpocznie się o godz. 18.00 w dniu 11 czerwca 2014 od projekcji filmu "Melancholia" przy którym Kuba pracował (bilety na film można nabyć w kinie Iluzjon Filmoteki Narodowej). Około godz. 20.30 rozpocznie się druga część - rozmowa z twórcą. Wstęp na rozmowę jest bezpłatny. Całość będzie również dostępna na żywo online. [h=2]Gdzie i kiedy[/h]Kino Iluzjon, ul. Narbutta 50a w Warszawie 11 czerwca - godz. 18.00 (projekcja filmu "Melancholia"), godz. 20.30 - rozmowa z Jakubem Knapikiem Informujemy, że ilość miejsc jest ograniczona. Rezerwacja biletu na projekcję zapewnia uczestnictwo w dyskusji. Wydarzenie będzię można oglądać na żywo na łamach Max3D.pl [h=2]Organizatorzy[/h]Sponsor : Wyższa Szkoła Informatyki Stosowanej i Zarządzania WIT Partnerzy : Filmoteka Narodowa, Platige Image Patron medialny: Max3D.pl [h=2]Jakub Knapik[/h] Absolwent wydziału Architektury Politechniki Krakowskiej. W latach 2003 - 2004 współpracował z wrocławskim studiem RMG oraz prowadził własne studio w Krakowie. Współtworzył efekty do projektów reklamowych i fabularnych. W Platige Image pracuje od 2004 r. w charakterze VFX Supervisor, Lead Compositor i Lead 3D. Specjalizuje się w zaawansowanych technikach 3D (compositing, rendering, symulacja, animacja). Współtworzył efekty specjalne do filmów fabularnych takich reżyserów jak Andrzej Wajda, Jerzy Skolimowski czy Lars von Trier. Wśród projektów przy których pracował są: „Katyń” (reż. Andrzej Wajda) „Antichrist" i "Melancholia" (reż. Lars von Trier), "Essential Killing" (reż. Jerzy Skolimowski), "Popiełuszko. Wolność jest w nas" (reż. Rafał Wieczyński).. W trakcie pracy dla Platige Image nadzorował produkcję ponad 100 reklam. Współtworzył reklamy dla takich marek jak Vodafone, Ikea, Żubr czy Disney tv. W 2008 roku otrzymał nagrodę KTR za efekty do reklamy Lecha "Tornado". W 2011 nadzorował produkcję pierwszego mappingu zrealizowanego przez Platige Image dla marki Żywiec - "Wieczór premier".
  18. Witam serdecznie, Studio Platige Image wypusciło making-of'a produkcji z początku tego roku - Nitro Nation. Jestem dumny, że mogłem dodać do projektu swoje 5 groszy. ps. Osoby, które były na mojej prezentacji na festiwalu VAFA prawdopodobnie rozpoznają część screenów o włosach :) Pozdrawiam, M.
  19. Firma Platige Image zamieściła w całości w internecie wszystkie filmy z kampanii "MOVE YOUR IMAGINATION" przygotowane na targi ITB 2011 w Berlinie. Więcej: http://max3d.pl/news.php?id=1803
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