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Problem z shaderem


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Jak na początek to jakiś lekki SSS + AO/dirt biały o małym zasięgu. W mentalu i Vrayu bez problemu, w scanline będzie troszkę zabawy.Tylko model musi bc dobry do SSSa - jak masz te "kulki" na osobnych, niepołączonych obiektach to będzie troszkę więcej pracy wymagało.

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