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Cześć. Posiadam shadery MetaSL Material Library. W dokumentacji pisze jak je skopiować do maxa więc pokopiowałem pliki do odpowiednich folderów jednak mam problem z 3 ostatnimi punktami, nie mam pojęcia jak to zrobić, nie znam na tyle jeszcze 3ds maxa oto one:

 

5. Add the textures directory to the 3ds Max texture search path.

6. In 3ds Max, create a DirectX Shader material.

7. Select the material’s .xmsl file as the DirectX Shader to use. The MetaSL material will be used in the Max viewport and for any mental ray rendering.

 

Prosiłbym o wytłumaczenie gdzie są te funkcje i co z nimi zrobić.

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