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witam

nie wiem jak sie odczytuje kody zawarte w nazwach plikow zwiazanych z tekstura

np:

 

xxxxx _b005.xxx

xxxxx _d100.xxx

xxxxx _s050-g025.xxx

 

prosba o pomoc

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Napisano

zwykle nikt nie koduje textur ;)

 

jakbym mial strzelac to masz tutaj info zeby:

wrzucic do slotu Bump i dac sile bumpa na 5%

wrzucic do Diffuse na 100%

do specular na 50% i glossiness na 25%

 

chyba ze to jakis mega tajny kod tylko dla Lightwavea

Napisano

Info z FAQ producenta textur

 

http://www.arroway-textures.com/en/faq/14

 

 

What do notations like _b030 or _s050-(g025) in map filenames mean?

 

We understand, that our naming convention for map files can seem confusing at first glance. Here is how to read them:

Every notation consists of a char specifying the channel, as well as three digits containing a numerical setting. - x###

The first notation gives the primary purpose of a map. - name_x###

For some map several purposes might be specified. - _x###_y###_z###

Parenthesis remark a fixed value. - (x###)

 

Channels:

 

D - Diffuse color, B - Bump, P - Displacement, S - Specularity, G - Glossiness, R - Reflectivity, O - Opacity, A - Anisotropy.

 

Some examples:

d100: "This is the diffuse color map of the texture; to be used at full channel effect strength"

b030: "This is the bump map; the recommended strength is 30%."

s050: "The specularity map; the recommended strength is 50%."

(g025) "Instead of a map, you may specify a fixed glossiness value of 25%."

p010: "The displacement map; real-world relief depth is 10mm."

 

With this notation you can see directly what a map is, how it relates to other maps and what recommended setting are - all without the need to consult the catalog.

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