Skocz do zawartości
View in the app

A better way to browse. Learn more.

Max3D.pl

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Featured Replies

Napisano

W tym kodzie zapisane są ustawienia jakie za każdym razem zmieniam po instalacji Softimage. Jeśli chcecie z nich skorzystać wystarczy po otwarciu Softimage wcisnąć Alt+4 i wkleić cały tekst lub interesujące was fragmenty. Zachęcam do zrobienia własnej wersji pliku zrobionego pod własne ustawienia. Jeśli macie jakieś swoje ustawienia to chętnie je zobaczę. Wystarczy "ponownie" je ustawić w preference i w script editorze skopiować ich kod.

 

//SetValue("preferences.scripting.language", "JScript", null);
//Setup JScript as your default scripting language
//GENERAL 
   //Save auto-key only exisiting keyframe 
       SetValue("preferences.animation.autokey", true, null);
       SetValue("preferences.animation.autokeytype", 1, null);
   //16/9 SquarePixel :640x360 1/3 HD My default settings are always in preview mode (3 times smaller that HD1080i) 
       SetValue("preferences.output_format.ir_xres", 640, null);
       SetValue("preferences.output_format.ir_yres", 360, null);
       SetValue("preferences.output_format.ir_pixel_ratio", 1, null);
   //Setup 25 frames per secound
       SetValue("preferences.output_format.frame_format", 8, null);

   //Raycast in Shader Mode (disable selection of unvisible vertex at back side of object)
       SetValue("preferences.Select.rectraycast", true, null);
   //Undo levels up to 50
       SetValue("preferences.General.undo", 50, null);
   //Color Managment On (Gamma) for Render Regions, Render Pass and preview, Shader Ball and Ui Widgets
       SetValue("preferences.Display.color_management_render_region", true, null);
       SetValue("preferences.Display.color_management_render_preview", true, null);
       SetValue("preferences.Display.color_management_shader_balls", true, null);
       SetValue("preferences.Display.color_management_ui_colors", true, null);
   //Enable View Head Light for New Scenes
       SetValue("preferences.Display.headlight", true, null);
   //enable autosave for 30 min
       SetValue("preferences.data_management.autosave", true, null);
       SetValue("preferences.data_management.autosave_interval", 30, null);
   //disable auto-refresh render region.
       SetValue("preferences.rendering.region_auto_refresh", false, null);

//RENDER TREE
   //View shaderball at material node
       SetValue("preferences.render_tree.shaderballs", true, null);
   //Image Color Profile : automatic. Textures are import in automaticly set color profile eg. jpg=sRGB, exr=linear
       SetValue("preferences.rendering.default_image_color_profile", "Automatic", null);

//RENDERING
   //FrameBuffer Template: Each channel render to own folder with pass+channel name
       SetValue("preferences.rendering.output_filename", "[Pass]_[Framebuffer]\\[Pass]_[Framebuffer]", null);
   //Default Output Image Formats - For Linear workflow and After Effects compatibility and my own preferences i setup all channel to SGI format with 16bit depth.
       SetValue("preferences.rendering.color_format", "sgi", null);
       SetValue("preferences.rendering.grayscale_format", "sgi", null);
       SetValue("preferences.rendering.depth_format", "sgi", null);
       SetValue("preferences.rendering.normal_format", "ct", null);
       SetValue("preferences.rendering.normal_format", "sgi", null);
       SetValue("preferences.rendering.vector_format", "sgi", null);
       SetValue("preferences.rendering.label_format", "sgi", null);
       SetValue("preferences.rendering.color_bitdepth", 4, null);
       SetValue("preferences.rendering.grayscale_bitdepth", 4, null);
       SetValue("preferences.rendering.depth_bitdepth", 4, null);
       SetValue("preferences.rendering.normal_bitdepth", 4, null);
       SetValue("preferences.rendering.vector_bitdepth", 4, null);
       SetValue("preferences.rendering.label_bitdepth", 4, null);

//ANIMATION EDITOR
   //Show keys on unselected Curves
       SetValue("preferences.fcurve_editor.show_keys_always", true, null);
   //Show Slopes on unselected Curves
       SetValue("preferences.fcurve_editor.show_handles_always", true, null);
   //Setup Grid snaping to 1 frame 
       SetValue("preferences.fcurve_editor.snap_grid_time_spacing", 1, null);
       SetValue("preferences.fcurve_editor.time_snap_active", true, null);
   //Translate on MMB Prevent movement on LMB
       SetValue("preferences.animation_editor.prevent_movement_on_lmb", true, null);
       SetValue("preferences.animation_editor.translate_on_mmb", true, null);
//Data Managment
   //Use UNC Paths when saving files - for render farm\network compatibility 
       SetValue("preferences.data_management.use_unc_paths", true, null);
//UNITS
   //Color Space HLS instead of RGB
       SetValue("preferences.units.colorspace", 4, null);

Edytowane przez Artur Paprocki
zmiana tytułu

  • Odpowiedzi 2
  • Wyświetleń 2,9k
  • Created
  • Ostatniej odpowiedzi

Top Posters In This Topic

Napisano
  • Autor

Faktycznie nową wersje się da zaktualizować.Jeśli wymieniasz na tym samym kompie.Poza tym w ten sposób widzę co ustawiam . Niektóre rzeczy rzadko używam.

Jeśli chcesz dodać odpowiedź, zaloguj się lub zarejestruj nowe konto

Powiadomienie o plikach cookie

Wykorzystujemy cookies. Przeczytaj więcej Polityka prywatności

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.