Artur Paprocki Posted April 9, 2011 Share Posted April 9, 2011 (edited) W tym kodzie zapisane są ustawienia jakie za każdym razem zmieniam po instalacji Softimage. Jeśli chcecie z nich skorzystać wystarczy po otwarciu Softimage wcisnąć Alt+4 i wkleić cały tekst lub interesujące was fragmenty. Zachęcam do zrobienia własnej wersji pliku zrobionego pod własne ustawienia. Jeśli macie jakieś swoje ustawienia to chętnie je zobaczę. Wystarczy "ponownie" je ustawić w preference i w script editorze skopiować ich kod. //SetValue("preferences.scripting.language", "JScript", null); //Setup JScript as your default scripting language //GENERAL //Save auto-key only exisiting keyframe SetValue("preferences.animation.autokey", true, null); SetValue("preferences.animation.autokeytype", 1, null); //16/9 SquarePixel :640x360 1/3 HD My default settings are always in preview mode (3 times smaller that HD1080i) SetValue("preferences.output_format.ir_xres", 640, null); SetValue("preferences.output_format.ir_yres", 360, null); SetValue("preferences.output_format.ir_pixel_ratio", 1, null); //Setup 25 frames per secound SetValue("preferences.output_format.frame_format", 8, null); //Raycast in Shader Mode (disable selection of unvisible vertex at back side of object) SetValue("preferences.Select.rectraycast", true, null); //Undo levels up to 50 SetValue("preferences.General.undo", 50, null); //Color Managment On (Gamma) for Render Regions, Render Pass and preview, Shader Ball and Ui Widgets SetValue("preferences.Display.color_management_render_region", true, null); SetValue("preferences.Display.color_management_render_preview", true, null); SetValue("preferences.Display.color_management_shader_balls", true, null); SetValue("preferences.Display.color_management_ui_colors", true, null); //Enable View Head Light for New Scenes SetValue("preferences.Display.headlight", true, null); //enable autosave for 30 min SetValue("preferences.data_management.autosave", true, null); SetValue("preferences.data_management.autosave_interval", 30, null); //disable auto-refresh render region. SetValue("preferences.rendering.region_auto_refresh", false, null); //RENDER TREE //View shaderball at material node SetValue("preferences.render_tree.shaderballs", true, null); //Image Color Profile : automatic. Textures are import in automaticly set color profile eg. jpg=sRGB, exr=linear SetValue("preferences.rendering.default_image_color_profile", "Automatic", null); //RENDERING //FrameBuffer Template: Each channel render to own folder with pass+channel name SetValue("preferences.rendering.output_filename", "[Pass]_[Framebuffer]\\[Pass]_[Framebuffer]", null); //Default Output Image Formats - For Linear workflow and After Effects compatibility and my own preferences i setup all channel to SGI format with 16bit depth. SetValue("preferences.rendering.color_format", "sgi", null); SetValue("preferences.rendering.grayscale_format", "sgi", null); SetValue("preferences.rendering.depth_format", "sgi", null); SetValue("preferences.rendering.normal_format", "ct", null); SetValue("preferences.rendering.normal_format", "sgi", null); SetValue("preferences.rendering.vector_format", "sgi", null); SetValue("preferences.rendering.label_format", "sgi", null); SetValue("preferences.rendering.color_bitdepth", 4, null); SetValue("preferences.rendering.grayscale_bitdepth", 4, null); SetValue("preferences.rendering.depth_bitdepth", 4, null); SetValue("preferences.rendering.normal_bitdepth", 4, null); SetValue("preferences.rendering.vector_bitdepth", 4, null); SetValue("preferences.rendering.label_bitdepth", 4, null); //ANIMATION EDITOR //Show keys on unselected Curves SetValue("preferences.fcurve_editor.show_keys_always", true, null); //Show Slopes on unselected Curves SetValue("preferences.fcurve_editor.show_handles_always", true, null); //Setup Grid snaping to 1 frame SetValue("preferences.fcurve_editor.snap_grid_time_spacing", 1, null); SetValue("preferences.fcurve_editor.time_snap_active", true, null); //Translate on MMB Prevent movement on LMB SetValue("preferences.animation_editor.prevent_movement_on_lmb", true, null); SetValue("preferences.animation_editor.translate_on_mmb", true, null); //Data Managment //Use UNC Paths when saving files - for render farm\network compatibility SetValue("preferences.data_management.use_unc_paths", true, null); //UNITS //Color Space HLS instead of RGB SetValue("preferences.units.colorspace", 4, null); Edited April 9, 2011 by Artur Paprocki zmiana tytułu Link to comment Share on other sites More sharing options...
origin Posted April 11, 2011 Share Posted April 11, 2011 nie wystarczy file-migrate preferences? Link to comment Share on other sites More sharing options...
Artur Paprocki Posted April 11, 2011 Author Share Posted April 11, 2011 Faktycznie nową wersje się da zaktualizować.Jeśli wymieniasz na tym samym kompie.Poza tym w ten sposób widzę co ustawiam . Niektóre rzeczy rzadko używam. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now