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Problem z Clipping Planes

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Witam,

 

3ds max 2011.

Jeśli w opcjach kamery użyję "clipping planes" to przy renderowaniu działa to dopóki wszystkie modele na scenie powstały na bazie standard primitives.

Jeśli natomiast modelowanie zacznę np. od extrudowania shapa to opcja "clipping planes" przestaje być uwzględniana przy renderowaniu.

Jest na to jakiś sposób?

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