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Usage

=====

 

VRayEmbree is a helper object and can be created from the Create tab of the

command panel, Helpers tab, V-Ray category.

 

Notes

=====

 

= The Embree raycaster only handles static non-instanced geometry. Motion blur,

proxies, displacement, hair and fur are still handled by the original V-Ray

raycaster.

 

= For fastest results, set the "Default geometry" option in the V-Ray System

settings to "Static". In this way, instanced objects will be replicated and

handled by Embree, rather than by the default raycaster.

 

= The Embree raycaster uses single-precision floating-point numbers (which is

one of the reasons for its speed), whereas the regular V-Ray raycaster uses

double-precision floating point numbers in a few important places. This means

that the Embree raycaster might sometimes produce errors in cases where the

regular V-Ray raycaster works fine.

 

= Some of the BVH modes in the Embree libraries may produce crashes in certain

scenes.

 

= The VRayEmbree plugin is currently compiled with SSE2 instructions; in general

it is possible to compile with AVX extensions for even faster results, but we

have not done this for the moment. We will do this in an update.

 

= The VRayEmbree raycaster currently works only for the production V-Ray

renderer.

 

 

 

Copypasta from: http://forum.cgpersia.com/f56/embree-v-ray-55218/#ixzz26nzVA6n4

 

 

 

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