Napisano 18 Wrzesień 201212 l Usage ===== VRayEmbree is a helper object and can be created from the Create tab of the command panel, Helpers tab, V-Ray category. Notes ===== = The Embree raycaster only handles static non-instanced geometry. Motion blur, proxies, displacement, hair and fur are still handled by the original V-Ray raycaster. = For fastest results, set the "Default geometry" option in the V-Ray System settings to "Static". In this way, instanced objects will be replicated and handled by Embree, rather than by the default raycaster. = The Embree raycaster uses single-precision floating-point numbers (which is one of the reasons for its speed), whereas the regular V-Ray raycaster uses double-precision floating point numbers in a few important places. This means that the Embree raycaster might sometimes produce errors in cases where the regular V-Ray raycaster works fine. = Some of the BVH modes in the Embree libraries may produce crashes in certain scenes. = The VRayEmbree plugin is currently compiled with SSE2 instructions; in general it is possible to compile with AVX extensions for even faster results, but we have not done this for the moment. We will do this in an update. = The VRayEmbree raycaster currently works only for the production V-Ray renderer. Copypasta from: http://forum.cgpersia.com/f56/embree-v-ray-55218/#ixzz26nzVA6n4 Ktos probowal ? Niektorzy donosza iz wydajnosc wzrasta nawet do 30% na prockach intela.
Napisano 18 Wrzesień 201212 l Byla juz mowa o tym kawal czasu temu. Byl tu news u nas na forum. Kilka sie osob wypowiedzialo, poszuka. Jak na razie bardzo niestabilne i na wiekszysz scenach sie wykrzacza
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