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Sketchup pusty render


o_r_z_e_c_h
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Witam

 

Chciałem wyrenderować stary stadion ale V-ray nie widzi żadnego modelu nawet jako zaimportowany do nowego pliku. Mam wersję 1.60.23 beta ale na starszej też miałem ten problem, z tym że to olałem bo miałem 4 GB ram i krzyczało że za mało. Teraz mam 16 GB i choć rendering dobiega końca to nic on nie przedstawia a w progress window znalazłem że nie może przydzielić wystarczającej pamięci do czegośtam "first build thread" i że scena jest pusta. Pamięć w użytku nie przekracza połowy, więc nie mam pojęcia o co chodzi. Wie ktoś co mogę na to poradzić?

 

Progress window:

----------------------------------------[settingsImageFilter] - Unknown image filter, setting ignored

Preparing renderer...

Preparing scene for rendering...

[RenderView] startCameraTime=0.000000, endCameraTime=0.033333

[RenderView] numCameraTMs=2, numFrames=1, frameSamples=2

Creating bitmap manager

Initializing built-in VFB.

[RenderView] startCameraTime=0.000000, endCameraTime=0.033333

[RenderView] numCameraTMs=2, numFrames=1, frameSamples=2

Preparing camera sampler.

Preparing scene for frame...

Compiling geometry...

Preparing ray server.

Creating and initializing 8 thread(s).

Allocating memory for build data of 28019425 faces (112077700 bytes, 106.9 MB).

Initializing face build data.

Cannot allocate enough memory for first build thread!

Scene is empty.

Preparing direct light manager.

Preparing global light manager.

Irradiance sample size is 84 bytes

Photon size is 56 bytes.

Light cache sample size is 120 bytes.

Building light cache.

Tracing 640000 image samples for light cache in 8 passes.

Setting up 8 thread(s)

Light cache time interval is (0.000000, 0.000000)

Light cache time interval is (0.000000, 0.000000)

Light cache time interval is (0.000000, 0.000000)

Light cache time interval is (0.000000, 0.000000)

Light cache time interval is (0.000000, 0.000000)

Light cache time interval is (0.000000, 0.000000)

Light cache time interval is (0.000000, 0.000000)

Light cache time interval is (0.000000, 0.000000)

Threads completed

Merging light cache passes.

Light cache contains 0 samples.

Light cache samples collected; compiling lookup tree.

Prefiltering light cache.

1 interpolation maps registered

Rendering interpolation maps with minRate=-3 and maxRate=-2

Setting up 8 thread(s)

Threads completed

Setting up 8 thread(s)

Threads completed

Calling endPass() on irradiance maps

Calling prePassDone() on irradiance maps

Image prepass completed.

Rendering image.

Setting up 8 thread(s)

Threads completed

Number of raycasts: 2875660

Camera rays: 2875660

Shadow rays: 0

GI rays: 0

Reflection rays: 0

Refraction rays: 0

Unshaded rays: 0

Clearing global light manager.

Clearing direct light manager.

Clearing ray server.

Clearing geometry.

Number of intersectable primitives: 28019425

SD triangles: 28019425

MB triangles: 0

Static primitives: 0

Moving primitives: 0

Infinite primitives: 0

Clearing camera image sampler.

Clearing camera sampler.

Clearing DMC sampler.

Clearing path sampler.

Clearing color mapper.

Cleaning up bitmap manager

 

Ustawienia:

set1.jpg

 

Render:

info1.jpg

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