chveti Napisano 29 Wrzesień 2004 Napisano 29 Wrzesień 2004 Ukazał się nowy darmowy GI renderer o nazwie VirtuaLight dane ze strony producenta: Distributed ray-tracing Global Illumination o Indirect diffuse illumination model (Monte Carlo irradiance) o Indirect specular illumination model (Photon tracing for true reflective and refractive caustics) o Diffuse solar radiation (skylight) with or without Sunlight (from 06:00 to 18:00 GMT) High Dynamic Range Image o Input: .HDR (Radiance) + .PFM o Output: .HDR (Radiance) Full Quasi Monte Carlo low-discrepancy sampling method to avoid *random noise* and ensure faster convergence to the final result. Volumetric rendering (participating media also able to interact with photon mapping) Chromatic light dispersion (including interaction with photon mapping) 6 different light source types including Area lights (spherical, flat and soft spotlight) 6 camera lens models (perspective, orthographic, wide angle, fisheye, panoramic, omnimax) Black hole Multiple light attenuation models (constant, linear, quadratic, cubic, range) Basic atmospheric effects (fog, ground fog) Depth of field Adaptive spatial antialiasing 12 built-in pixel filters in order to perform pixel sampling Gamma correction Film exposure 6 output formats: Targa, Tiff, Jpeg, Png, Bmp or HDR Alpha channel Z-channel Fast (black or colored) hidden line removal rendering for scene preview Experimental scanline rendering method (with ray-traced shadows, reflection and refraction) OpenGL rendering mode for very fast display preview (with surface shader simulation) SHADERS Programmable surface shaders Complete set of surface properties (including brilliance, absorption and iridescence) Multiple specular BRDF for primitive surfaces (Blinn, Phong, Cook, Reitz, Gaussian) Texture mapping (Image and Bump mapping from TGA, PNG, JPG and TIF file formats) Stochastic reflection and refraction models (blurred reflection/transmission) UV mapping True Displacement Mapping Spectrum of colors Multi-layer shaders Composite shaders Indexed shaders (Spectrum of shaders) GEOMETRIC PRIMITIVES Bicubic patches (4 basis) Triangular patch Polygon Binary mesh file Box Disk and Ring NURBS patch (uniform and non-uniform knot vector) Quadrics and Superquadric Torus Blobby implicit surfaces (3 types) Polynomial surfaces Implicit surfaces Parametric surfaces Extruded surfaces Surface of revolution Height fields (4 types, image file-based and implicit) Volumetric Hypershape Object Array 2D (map-based placement of object instances) Constructive Solid Geometry (6 operation types) INTERFACE SUPPORT More than 60 built-in functions for numeric, vector and functional expressions Conditional processing Tables & Arrays Declarations & variable definitions Binary VIB Development Kit for Visual C++ (6.0 and 7.0) and Borland C++ 5.6 Basic particle system Basic animation system więcej na http://www.3dvirtualight.com/
adek Napisano 29 Wrzesień 2004 Napisano 29 Wrzesień 2004 ;) http://www.max3d.pl/search.php?q=VirtuaLight 2002-10-11 00:00:00
cassanunda Napisano 30 Wrzesień 2004 Napisano 30 Wrzesień 2004 nowy to on nie jest... tak gdzies 2 lata ma.. tylko nowa wersja wyszla...
Rekomendowane odpowiedzi
Jeśli chcesz dodać odpowiedź, zaloguj się lub zarejestruj nowe konto
Jedynie zarejestrowani użytkownicy mogą komentować zawartość tej strony.
Zarejestruj nowe konto
Załóż nowe konto. To bardzo proste!
Zarejestruj sięZaloguj się
Posiadasz już konto? Zaloguj się poniżej.
Zaloguj się