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Ukazał się nowy darmowy GI renderer o nazwie VirtuaLight

 

dane ze strony producenta:

 

Distributed ray-tracing

Global Illumination

o Indirect diffuse illumination model (Monte Carlo irradiance)

o Indirect specular illumination model (Photon tracing for true reflective and refractive caustics)

o Diffuse solar radiation (skylight) with or without Sunlight (from 06:00 to 18:00 GMT)

High Dynamic Range Image

o Input: .HDR (Radiance) + .PFM

o Output: .HDR (Radiance)

Full Quasi Monte Carlo low-discrepancy sampling method to avoid *random noise* and ensure faster convergence to the final result.

Volumetric rendering (participating media also able to interact with photon mapping)

Chromatic light dispersion (including interaction with photon mapping)

6 different light source types including Area lights (spherical, flat and soft spotlight)

6 camera lens models (perspective, orthographic, wide angle, fisheye, panoramic, omnimax)

Black hole

Multiple light attenuation models (constant, linear, quadratic, cubic, range)

Basic atmospheric effects (fog, ground fog)

Depth of field

Adaptive spatial antialiasing

12 built-in pixel filters in order to perform pixel sampling

Gamma correction

Film exposure

6 output formats: Targa, Tiff, Jpeg, Png, Bmp or HDR

Alpha channel

Z-channel

Fast (black or colored) hidden line removal rendering for scene preview

Experimental scanline rendering method (with ray-traced shadows, reflection and refraction)

OpenGL rendering mode for very fast display preview (with surface shader simulation)

 

 

 

SHADERS

 

 

Programmable surface shaders

Complete set of surface properties (including brilliance, absorption and iridescence)

Multiple specular BRDF for primitive surfaces (Blinn, Phong, Cook, Reitz, Gaussian)

Texture mapping (Image and Bump mapping from TGA, PNG, JPG and TIF file formats)

Stochastic reflection and refraction models (blurred reflection/transmission)

UV mapping

True Displacement Mapping

Spectrum of colors

Multi-layer shaders

Composite shaders

Indexed shaders (Spectrum of shaders)

 

 

GEOMETRIC PRIMITIVES

 

Bicubic patches (4 basis)

Triangular patch

Polygon

Binary mesh file

Box

Disk and Ring

NURBS patch (uniform and non-uniform knot vector)

Quadrics and Superquadric

Torus

Blobby implicit surfaces (3 types)

Polynomial surfaces

Implicit surfaces

Parametric surfaces

Extruded surfaces

Surface of revolution

Height fields (4 types, image file-based and implicit)

Volumetric Hypershape

Object Array 2D (map-based placement of object instances)

Constructive Solid Geometry (6 operation types)

 

 

INTERFACE SUPPORT

 

More than 60 built-in functions for numeric, vector and functional expressions

Conditional processing

Tables & Arrays

Declarations & variable definitions

Binary VIB Development Kit for Visual C++ (6.0 and 7.0) and Borland C++ 5.6

Basic particle system

Basic animation system

 

 

więcej na http://www.3dvirtualight.com/

 

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