makak Napisano 13 Sierpień 2015 Napisano 13 Sierpień 2015 Została zapowiedziana nowa wersja VRAYforC4D v3.25, a w niej między innymi: New great V-Ray 3 render speed. faster ray tracing and render performance; all parts of V-Ray had been greatly optimized using state of the art ray tracing technology. you see the same render speed as in newest V-Ray Max3.25 New progressive sampler rendering: see your render within seconds instead of waiting for buckets Dynamic Bucket splitting New default universal render setup for path tracing (BFLC) and IRLC based work, which eliminates the need to set or tune any light or material subdivision, or DMC settings (all done by the V-Ray core). biased and unbiased ray tracing methods for choice. Fast IPR window (interactive preview render): based on V-Ray RT v3 (cpu or gpu for choice) V-Ray RT production rendering in picture viewer and editor RT Lightcache support multifacetted GTR BRDF (ggx pro with tail control) Min shading rate (can replace subdivision control within one single slider) v3 max ray intensity setting (can speed up rendering) Lot faster hair, grass & fur rendering Lot faster instance and proxy rendering Embree 2.3 (also dynamic geometry like displacement ,hair, mb, proxies) Probabilistic light sampling:a lot faster rendering with huge number of area lights Render masks V-Ray Clipper (make easy render time sections of objects or groups of objects) Reflection/refraction sets (include /exclude lists) New Object based and unbiased/raytraced (still fast) subsurface scattering option in SSS2 mat and channel, RT compatible V-Ray Skin material V-Ray Volume material New static displacement options (faster) Udim textures** Tiles exr and tiff loading (load /unload buckets of bitmaps on demand to save ram) Open exr2 Separate light select layers for render elements (V-Ray light select) Deep image saving Sampler-Info-Tex shader as in V-Ray Maya, to read out scene data and use for shading OSL shader and OSL material New disk area light V-Ray frame buffer,with ICC, .OCIO, LUT, .cube, interactive burn,exposure,highlight, color balance controls (for sure in windows, for OSX depends yet on the V-Ray sdk, for OSx it might come in SP) Lens effects New vrmesh export, with all features, animated vrmeshes, hair and particles in vrmeshes Vrscene node (loading external vrscene files on render time)** Vray metaball surface, Open subdiv support Additional vray shaders (vray curvature, vray ray switch, vray user data color, vray user skalar, bercon noise) Clip opacity feature for faster cutout alphas Optimised volume rendering New LC feature for animation Support for OpenVDB, Field 3d and Vray Volume grid** Improved translucency in 2 sided mat New Dr features (add & release nodes while render, exclude local machine from render) Cache geometry and textures** Quick setup Simplified user interface (optional like vray 3 max) Faster material & shader preview & GUI Support for V-Ray stereo cameras Support for 6x1 cubic stereo VR cameras (for Oculus Rift use p.e https://www.oculus.com/en-us/rift/) New Spherical Panorama stereo camera Support for sub folders in c4d search paths Bitmap aperture & optical vignetting in V-Ray physical camera Shademap support for stereo images(speeds render up) OGl resolution options for bitmaps in editor V-Ray presets, V-Ray tool bar V-Ray Node based Material editor (in SP) MAXON Team Render still image splitting support Beta testy powinny ruszyć w tym miesiącu, a nowa wersja dostępna jeszcze w tym roku. Powstał też nowy kanał na YT, na którym będą pokazywane sukcesywnie nowości dot. tej wersji: https://www.youtube.com/channel/UCuzQFgPDSAeUnYSKf4HFqfA
Rekomendowane odpowiedzi
Jeśli chcesz dodać odpowiedź, zaloguj się lub zarejestruj nowe konto
Jedynie zarejestrowani użytkownicy mogą komentować zawartość tej strony.
Zarejestruj nowe konto
Załóż nowe konto. To bardzo proste!
Zarejestruj sięZaloguj się
Posiadasz już konto? Zaloguj się poniżej.
Zaloguj się