Napisano 31 Maj 20168 l Długo wyczekiwany vray dla max 2017 juz dostepny .Wraz z nim uaktualniono takze pluginy itoosoft.
Napisano 31 Maj 20168 l Chyba miales na mysli 3.30. Nic o 3.4 nie slyszalem. Jakas alpha dla wybrancow ? Edit: A przepraszam. Rzeczywiscie 3.4 wyszlo. Masz moze jakies info co dodali ?
Napisano 31 Maj 20168 l Autor New features: (*) V-Ray: Add support for 3ds Max 2017 including: - Initial support for the new Physical Material; - Support for MultiTile in V-Ray RT; - Support for ColorMap in V-Ray RT; - VFB: Initial HiDPI scaling support; (*) VRayDenoiser: Implement a new render element that contains a denoised version of the image: - The denoiser can take advantage of hardware acceleration; - The denoised result can be adjusted after a render is complete; - The denoised result is updated periodically during progressive rendering; - The render elements required by the denoiser are automatically added; (*) vdenoise.exe: A new command-line tool for denoising still images and animations with frame blending; (*) V-Ray: Enable GI by default; (*) V-Ray: Add another deep output fragment merge mode, "None", where fragments are not merged at all; (*) V-Ray: Add "layers" type to override material exclude list; (*) V-Ray: Add refraction filter bake element; (*) V-Ray: Lower tessellation rate for out-of-view hair and displaced/subdivided geometry to save RAM in heavy scenes; (*) V-Ray: Move the VRayHDRI's Tiled textures options from the material editor's interface to the V-Ray's Settings tab; (*) V-Ray: Print a warning if "Show GI only" is enabled; (*) V-Ray RT GPU: Add support for Orthographic camera; (*) V-Ray RT GPU: Add support for bump with procedural Noise texmap; (*) V-Ray RT GPU: Print the memory usage in the VFB statistics; (*) VFB: Add option to enable auto-saving to history if the render completed normally (i.e. is not aborted); (*) VFB: Add option to keep the VFB history folder relative to the current project path; (*) VRayAerialPerspective: Add "filter color" parameter; (*) VRayIES: Add an option to select luminous intensity in candelas (cd); (*) VRayInstancer: Add option to override the node properties of the source objects; (*) VRayStochasticFlakesMtl: Add textured flakes support; (*) VRayStereoscopic: Add support for vertical placement of the left/right views in addition to side-by-side; (*) VRayTriplanarTex: Add random modes: "By particle ID"/"By instance ID" support; (*) VRayVolumeGrid: Implemented ability to pop out and enlarge the render diagrams; (*) VRayVolumeGrid: Implemented different interpolation types per point in the render diagrams; (*) VRayVolumeGrid: Implement motion blur clipping by the Cutter geometry for non-Mesh modes; (*) .vrscene exporter: Show progress bar instead of "not responding" during export to .vrscene; (*) V-Ray scene converter: Convert rectangle/sphere/disc photometric lights without web profile to the corresponding V-Ray lights; (*) V-Ray Installer: Attempt to uninstall previous installation without registry record; (*) V-Ray Installer: Installation options can be set from the command-line; (*) ply2vrmesh.exe: Store the textures names used by OBJ files into user attributes; (*) vrayspawner.exe: Make it possible to run V-Ray from a remote location; Modified features: (*) V-Ray: Faster rendering with the light cache; (*) V-Ray: Blend the "Fixed" and "Adaptive" sampler UI into a "Bucket" image sampler; (*) V-Ray: Enable support for processor groups and more than 64 CPU cores by default; (*) V-Ray: Rename "Color threshold" to "Noise threshold" in the Adaptive image sampler; (*) V-Ray: Add texmap shortcut buttons next to colors for plugins with automatically generated UI (*) V-Ray: Add UI mode views switching for the Image Sampler rollout; (*) V-Ray: Make the DR settings window with persistent size; (*) V-Ray: Remove the "Adaptive subdivision" sampler from the UI (*) V-Ray: Slow rendering of objects visible behind multiple panes of glass; (*) V-Ray: The log messages window text and background match the 3ds Max color scheme; (*) VRayLight: Streamline the UI rollouts; (*) VRayLight: When assigning a new VRayHDRI or a Bitmap texture through the UI, automatically browse for a file and set the mapping to spherical environment; (*) V-Ray RT: Add information about the current noise threshold to the render statistics; (*) V-Ray RT: Enable region changes without restarting the render in RT; (*) V-Ray RT: Enabled by default the rendering of Proxies, X-ref, Particle systems, Displacement and Motion Blur; (*) V-Ray RT: Make override material independent for production and ActiveShade renderers; (*) V-Ray RT: Optimize export of scenes with many instanced geometries with many faces; (*) V-Ray RT GPU: Add "bias" spinners support for VRayDirt; (*) V-Ray RT GPU: Improvement automatic texture resizing, leading to reduced memory usage and better quality; (*) V-Ray RT GPU: Optimized rendering of VRayBlendMaterial; (*) V-Ray RT GPU: Speed up loading of resized textures to the GPU; (*) V-Ray RT GPU: Warn the user if all the GPUs they have are used for rendering; (*) VFB: Added a button to open the V-Ray messages window; (*) VFB: Show warning when images cannot be saved in the history; (*) VFB: The MaxScript command "vfbcontrol #clearimage" should not trigger confirmation dialog; (*) VRayDisplacementMod: Automatically calculate the "precision" parameter for 2d displacement mode; (*) VRayDisplacementMod: Enable the "static geometry" option by default; (*) VRayExposureControl: Bring back for 3ds Max 2016 and newer; (*) VRayFur: Faster hair strands generation; (*) VRayHDRI: Implement drag and drop of texture files from Windows Explorer to the file edit field; (*) VRayMtl: Improved GGX/GTR sampling to reduce fireflies; (*) VRayMtl: The "Anisotropy" spinner has a lower step; (*) VRayProxy: Optimize rendering; (*) VRayStochasticFlakesMtl: Improved importance sampling algorithm, removed the "texture subdivs" parameter; (*) VRayStochasticFlakesMtl: Treat "num flakes" as square root of the number of flakes; (*) VRaySun/VRaySky: Add "blend angle" and "horizon offset" options to the user interface; (*) VRayVolumeGrid: Add option for changing the mesh preview color; (*) V-Ray scene converter: Convert the 3ds Max Normal Bump map to VRayNormalMap; Bug fixes: (*) V-Ray: 3ds Max freezes when exporting a .vrmesh file with the lock selection toggle enabled; (*) V-Ray: Artifacts in objects outline upon saving to *.hdr file when image filter is set to VRaySincFilter; (*) V-Ray: Crash upon rendering VRayIES lights; (*) V-Ray: Crash when rendering an object with changing topology and VRaySamplerInfo render element with Forward/Backward occlusion type; (*) V-Ray: Noisier results with "Clamp output" and "Sub-pixel mapping" enabled; (*) V-Ray: Double stamp is printed when saving through 3ds Max output; (*) V-Ray: Fixed artifacts with NormalMap; (*) V-Ray: Freeze after rendering with displacement (*) V-Ray: Misspelled additional parameters in some materials and textures; (*) V-Ray: NaN pixels when rendering matte geometry with Hair and Fur; (*) V-Ray: RAW image output file extension is not memorized between sessions; (*) V-Ray: Scenes with more than 64 render elements crash; (*) V-Ray: The %numpasses and %numsubdivs keywords are written as 0 in multichannel OpenEXR files; (*) V-Ray: The items from the viewport quad menus are not restored from the "V-Ray menu registration" button; (*) V-Ray RT: Crash when adjusting a NoiseMap attached to V-Ray OSL shader; (*) V-Ray RT: Crash when switching between CUDA or OpenCL and VRAY_OPENCL_PLATFORMS_x64 is not set; (*) V-Ray RT: Crash with VRayDistanceTex and FFD modifier; (*) V-Ray RT: Displacement map is not working when the host material is used as base in VRayBumpMtl; (*) V-Ray RT: Machine with disabled "Use local host" option DR takes render node license; (*) V-Ray RT: Matte rendering is not working with Forest Pro objects; (*) V-Ray RT: Moving a light during ActiveShade causes two light re-exports; (*) V-Ray RT: Override material is not working on Forest Pro and Rail Clone geometry; (*) V-Ray RT: Render to texture saves black image when set as production renderer; (*) V-Ray RT: VRayFur's "Placement" options are not working; (*) V-Ray RT: When rendering Active Shade with Render Mask selected - changes to selection are not updated; (*) V-Ray RT CPU: Crash when trying to select objects in the 3ds Max ActiveShade frame buffer; (*) V-Ray RT CPU: Crash when rendering with motion blur, Particle Flow and Multi/Sub-Object material; (*) V-Ray RT CPU: Crash with rendering out-of-process and render region; (*) V-Ray RT CPU: Textures in VRayMtl's Self-Illumination slot are clamped (0-1); (*) V-Ray RT CPU: VRayNormalMap plugged into the texmap slot of VRayDisplacementMod is not considered; (*) V-Ray RT GPU: Crash with multiple UV sets on dynamic geometry; (*) V-Ray RT GPU: Different VRaySky horizon compared to V-Ray RT CPU; (*) V-Ray RT GPU: Fixed memory leak and crashes with displacement, subdivision and VRayProxy; (*) V-Ray RT GPU: Fixed loading Light Cache from file depending on the current frame; (*) V-Ray RT GPU: Fixed wrong bump mapping with VRayColor2Bump; (*) V-Ray RT GPU: Fixed high memory usage with proxies, hair, particles, displacement and subdivision in animation; (*) V-Ray RT GPU: Size and offset of "Use real-world scale" are not working when the mapping is "Planar from World XYZ"; (*) V-Ray RT GPU: Motion-blurred hair with light cache is rendered very slow; (*) V-Ray RT GPU: MultiTexture and VRayMultiSubTex can work as input to other textures; (*) V-Ray RT GPU: VRayMultiSubTex is not modified when processed through another texmap; (*) V-Ray RT GPU: Wrong shading for the Light Cache with displacement, subdivision and VRayProxy; (*) V-Ray Standalone: Projector textures in direct lights do not render properly; (*) VFB: Crash with auto-save to the history after Render To Texture; (*) VFB: Saving an image to the history from V-Ray RT does not save the scene file name; (*) VFB: Saving image results in broken filename when not ASCII; (*) VFB: Window position is saved when cloning the renderer; (*) VRayBlendMtl: SSS/Skin sub-materials cause difference in final result between active/inactive Render Elements; (*) VRayBumpMtl: Limited actions (drag/cut/copy/paste) on base material slot; (*) VRayClipper: Black surface of the section of the clipped geometry with "Affect lights" disabled; (*) VRayEdgesTex: The "show subtriangles" option is not working; (*) VRayFastSSS2: Garbage data produced for normals with the VRaySamplerInfo render element; (*) VRayFastSSS2: Old scenes should be left in "Prepass-based illumination map" mode; (*) VRayFastSSS2: The "Save/Load flythrough map" prepass modes are missing from the user interface; (*) VRayFur: 3ds Max crashes when the value for per area or per face is set too high on very large geometry; (*) VRayFur: Tiling occurs with Curl options; (*) VRayHDRI: Artifacts (splotches) when hdri image is set in the 3ds max environment slot; (*) VRayHDRI: Viewport preview is very slow with large bitmaps; (*) VRayInstancer: Incorrect velocity information is generated; (*) VRayLight: Open EXR file renders black when used for IBL; (*) VRayLight: "Store With Irradiance Map" does not work well with Use Local Subdivs off; (*) VRayLightMtl: Crash when rendering with Scanline or Raytrace texmap; (*) VRayLightMeter: Indirect illumination is wrongly evaluated; (*) VRayMtl: Animated diffuse color is not updated in the viewport; (*) VRayMtl: Crash when changing to Scanline renderer if opacity map is set and material editor is open; (*) VRayMtl: Difference in bump map rendering with older versions; (*) VRayMtl: Diffuse texture is not working with Particle Flow operator "Position Object/ Density by Material /grayscale"; (*) MultiMatteElement: Settings rollout name is wrong; (*) VRayOSLMtl/VRayOSLTex: Tweak dropdown controls forget their position when switching between different textures; (*) VRayProxy: MaxScript objects return "Object" class name insted of "VRayProxy"; (*) VRayProxy: Wrong Alembic particle/hair width; (*) VRayScatterVolumeMtl/VRayHairMtl: Texmap slots are not updated on map change with Slate Material Editor; (*) VRayStereoscopic: Crash with high resolution renderings when autosave is enabled; (*) VRayStochasticFlakesMtl: Not appearing in the VRayMtlSelect render element; (*) VRayVolumeGrid: Fixed black dot artifacts when rendering using "Volumetric Heat Haze" mode; (*) VRayVolumeGrid: Frame blending does not work properly with adaptive grid; (*) VRayVolumeGrid: Imported VDB files have wrong orientation in V-Ray RT; (*) VRayVolumeGrid: The viewport GPU preview disappears when changing frames with a single cache; (*) VRayVolumeGrid: Mesh preview crashes on 3ds max 2016 and newer with Nitrous DX9; (*) VRayVolumeGrid: Multi Matte Element is not filled in "Volumetric Geometry" mode; (*) VRayVolumeGrid: VDB levelset caches render with inverted normals and winding; (*) .vrscene exporter: VRayProxy with displacement modifier is exported as static mesh; (*) V-Ray Light Lister: Handling invalid nodes; (*) V-Ray Quick settings: Rollouts disappear when loading custom preset; (*) ply2vrmesh: Is swapping the MtlIDs;
Napisano 31 Maj 20168 l Wow, solidny zestaw. Dzieki za informacje. Teraz pozostaje czekanie na Standalone.
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