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3D Max export to Blender i odwrotnie na tym samym modelu z zachowaniem SG


RunBoy

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Jak wyexportować z 3D Maxa model do Blendera tak żeby miał Smoothing Group i potem ten sam model wyexportować z Blendera do 3D Maxa, tak zeby dalej miał prawidłowe Smooth Grupy? Jak prawidłowo ustawić export i import w 3D Maxie i Blenderze ?

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