Napisano 3 Lipiec 200519 l HI, from my recent project. modeled in 3ds max6 and rendered in vray. waiting to see comments, a test render would like to receive comment on lighting and texturing thanks a lot for your time
Napisano 3 Lipiec 200519 l Hello! Wow, gr8 work, almost perfect lighting. Only connection of tarrace with wall is.... isn't good 5+/6 PS: Jeśli bardzo okaleczyłem język obcy to niech jakiś miły Mod to naprawi, prosze :)
Napisano 3 Lipiec 200519 l Hi, I see it's not scanline now like always ;) good lighting , for this small lamps (white points) try too add IES maps. don't like the floor reflection and wall shader (i think it isn't standart?). Scene is too empty but it's WiP...add any little trees , flowers...add some life for this scene , maybe some vector or rpc people. greets.
Napisano 4 Lipiec 200519 l It's a bit too clean. A bit to lifeless. A bit too cold. Try do bring some life to your scene. Make it a bit warmer and softener. It's clean that I it seems not real. Do some fog, dust or something. As for modeling you got the highest notes :) Looks good
Napisano 4 Lipiec 200519 l Hi, didn't like the ground texture(parquet or smthg ?) and chairs on the left part of the image (imo they are to small) perhaps like lighting and design but theres a little bug on the top of image(left corner) - for this moment can give u 4stars ;)
Napisano 4 Lipiec 200519 l Autor thanks for all the feedback, agmakonts: thanks, i understand that. i will try to improve on that on my next render chveti: yes, for interior i started using vray now. ok, i tried IEs but never got satisfied result so i changed back to normal light. yes, i will ad some more objects to fill the space illly: thanks. i will work on those thnigs. hindus: yes, thanks for noticing the bug for me. i overlooked that. i will change the chair amd well, wall texture is bothering me alot. thanks for your time,
Napisano 4 Lipiec 200519 l hey pradipta, really nice rendering of very interesting architecture. few tips: 1. do not use shitty rpc`s for such a nice shoot :) 2. if you use rpc check their scale vs chairs vs architecture 3. use camera correct modifier 4. never use pure white material because it always looks dirty (ceiling) 5. add color for skylight
Napisano 4 Lipiec 200519 l Autor thanks sansserif, i understand that. nice to see your detailed remarks. i dont have good RPC with me and i know i have to serously think about them now.
Napisano 4 Lipiec 200519 l For me first picture was better :D as in first as in second render, lighting is good, very good. I'm keen on your style and this large staircase. Good work. Keep it up ;) Sorry for my mistakes :/
Napisano 4 Lipiec 200519 l look for the Zed's topic ...big hall...he's got vector humans in scene , people from photo sucks :P because you don't have on them good lighting etc.You can also try something like sansserif in his old scene , make LP people with standart shader without textures and details. greets.
Napisano 4 Lipiec 200519 l yeah rpc was good solution 10 years ago ;) try this one http://www.lowpolygon3d.com/
Napisano 4 Lipiec 200519 l Autor chveti: yes, that'd be nice. but that takes time also. i will try not to use RPC, it really sucks. whcih topic of Zed's? can you give me a link?
Napisano 10 Lipiec 200519 l Hi Pradipta..hmmm...about work ? - remove those chairs and label(caption) on the bottom (to big font I think) - make smallest, finally make bigger render and should be better. ps. sorry for my bad english ;)
Napisano 15 Lipiec 200519 l Autor hindus: thanks. sure, i have just made anther test rendering and will post soon. aGmakonts: that's a good idea. i will work on that. thanks for being there,
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