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jak przeniesc w realia xsi?

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Nie używaj benda, tylko zrób krzywą okrąg:

 

Get -> primitive -> curve -> circle

 

Wybierz zwój bieżnik i zdeformuj go wzdłuż krzywej

 

Deform -> by Curve

 

potem pobaw się opcjami, powinno wyjść.

 

nielot007 ma trochę racji.

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