STAVREV Napisano 4 Marzec 2006 Napisano 4 Marzec 2006 I want to make this project as really big(you know what i mean)... So this is just a start on the BEAST HEAD(a lot to work still) ... Would like you guys to reply to my thread when it comes to texturing...
chveti Napisano 4 Marzec 2006 Napisano 4 Marzec 2006 Hi , at first change name of your topic for Scena3D:Beas and beauty ;) For me the beast is okay , but its more like cartoon beast. We will see how would be rest :) Greetz.
STAVREV Napisano 5 Marzec 2006 Autor Napisano 5 Marzec 2006 Update I tried to make it look more serious,and i think i have.But needs a bit more of the SCARY look...
Hindus Napisano 5 Marzec 2006 Napisano 5 Marzec 2006 Hi Stavrev - so far so good but like Chveti said before - model is good but it's still looking a bit like some cartoon character - try to search some other works on web and look at some datail - look at face of your character - it's look nice and cute :) not scary :] try to change something - maybe you should try zbrush with it ?
STAVREV Napisano 5 Marzec 2006 Autor Napisano 5 Marzec 2006 Hey bro will need help on z-brush ok? I started with it yesterday and it is dificult.Maya and z-brush are two diferent worlds... Any advices??? Anyway here is update
STAVREV Napisano 5 Marzec 2006 Autor Napisano 5 Marzec 2006 This is the head...Will start with the body now... I think this time i made him look more serious and kinda cool...lol Ideas and crutiqes for head welcome
chveti Napisano 5 Marzec 2006 Napisano 5 Marzec 2006 I don't know that to correct too make him scary :/ I think , this lion head is just too sweet for beast :]
STAVREV Napisano 6 Marzec 2006 Autor Napisano 6 Marzec 2006 be patient... I started learning z-brush today...
STAVREV Napisano 7 Marzec 2006 Autor Napisano 7 Marzec 2006 Update This is second day as i learn Z-brush.Hope in few weeks will be able to work on my character's head...
piksar Napisano 9 Marzec 2006 Napisano 9 Marzec 2006 till now you can`t scare me with your beast ! As it was written before it is not serious enough. regards
STAVREV Napisano 9 Marzec 2006 Autor Napisano 9 Marzec 2006 Hold on for next post ok? I promise you will start calling your mama when you see it...hehe Ok?
STAVREV Napisano 11 Marzec 2006 Autor Napisano 11 Marzec 2006 This is my start in Zbrush.It is my 4-th day with Zbrush and here is my first excercise... Tomorow will make fully details and textures.These 4 days i hav been learning zbrush and export/import in maya...Learned a lot about Z these days and i love it...
STAVREV Napisano 12 Marzec 2006 Autor Napisano 12 Marzec 2006 Update I did some remodeling and put the first layer of the skin...
STAVREV Napisano 12 Marzec 2006 Autor Napisano 12 Marzec 2006 Update .. Those cubes are representing the beauty The beast is angry to her
Ania Napisano 12 Marzec 2006 Napisano 12 Marzec 2006 I think the beast has details spread a bit too rarely (some parts detailed, others not), the walking mechanism looks rather simple.
STAVREV Napisano 25 Marzec 2006 Autor Napisano 25 Marzec 2006 Update Lot of things changed...topic now is Robot's revenge Hope u like it
piksar Napisano 26 Marzec 2006 Napisano 26 Marzec 2006 yeah now much better It`s a DOOM climate, I like it. Work, work, I`m looking forward for the new updates regards
merv_ Napisano 26 Marzec 2006 Napisano 26 Marzec 2006 yea.... i like this style... but... there are too many beautys :)
Hindus Napisano 26 Marzec 2006 Napisano 26 Marzec 2006 Hi STAVREV I think you should spend more time on concept and then - if you have some good one, start modeling. If I can give you small suggestion - don't work at details on start of your work - start with concept, then make simple models and after that work with details and so on. Honestly i can't now see anything to directly point my finger on and say it looking nice :( why ? bacause I don't know what you want to do. Please show us some concepts or write something more about this work. I hope that can help.
STAVREV Napisano 26 Marzec 2006 Autor Napisano 26 Marzec 2006 Hey guys.Thanks for coments Hindus,yes i first make concept with simple shapes then i add details.Check out how it all started.Thanks for coment and hope u guys are here for next update... http://www.slibe.com/image/ba7a964e-concept_jpg/
STAVREV Napisano 26 Marzec 2006 Autor Napisano 26 Marzec 2006 Thanks man Here i started with the EVIL ROBOT that teared apart the man's leg... Just a quick plan done with mouse(damn i wish i had a tablet)... hope u guys like the scene... http://www.slibe.com/image/9799b6b2-wip3_jpg/
chveti Napisano 26 Marzec 2006 Napisano 26 Marzec 2006 looks better : ) I wonder how finish will looks... Shaders for machine - shiny chrome? Or rust textures? Greetz.
STAVREV Napisano 26 Marzec 2006 Autor Napisano 26 Marzec 2006 I have 2 more months left to finish my first (I HOPE) masterpiece.... i will make very detailed textures... Litle rust litle dust and litle trust i will make it...lol
STAVREV Napisano 29 Marzec 2006 Autor Napisano 29 Marzec 2006 Update http://www.slibe.com/image/cd5d7866-wip_11_jpg/
Remedy Napisano 29 Marzec 2006 Napisano 29 Marzec 2006 Damn this looks promising. That beasty killing machine improved a lot and what's most important in good direction. Waiting for more updates. Wish You luck.
STAVREV Napisano 30 Marzec 2006 Autor Napisano 30 Marzec 2006 Here i worked a bit more on the uper part of the robot's arm http://www.slibe.com/image/3b012dcc-uper_arm_jpg/
piksar Napisano 30 Marzec 2006 Napisano 30 Marzec 2006 I like your work day by day more, but I`m not sure that this robot`s arm is realistic. It`s too complicated. Maybe you should make arm with for example two or tree hydraulic actuators. In max there is quite good instrument called "dumper", it`s very simple way to make actuators and realistic boot with folds, and its very easy to animate it.
STAVREV Napisano 31 Marzec 2006 Autor Napisano 31 Marzec 2006 Here is more modeling in the arm and litle start with textures... Tell me what u think..
STAVREV Napisano 31 Marzec 2006 Autor Napisano 31 Marzec 2006 Yea, i should have set better light position...
Hindus Napisano 31 Marzec 2006 Napisano 31 Marzec 2006 no stavrev - you should change light intensity - not position, add more light emiters if you want to get better result. btw - where are you from ?
STAVREV Napisano 31 Marzec 2006 Autor Napisano 31 Marzec 2006 http://www.slibe.com/image/1c8f6ad2-ARM2_jpg/ Tell me what u think
STAVREV Napisano 31 Marzec 2006 Autor Napisano 31 Marzec 2006 oops...sorry i just sent the reply and saw yours.... Well i am from Macedonia-Southern Europe
Remedy Napisano 31 Marzec 2006 Napisano 31 Marzec 2006 As I already told You this is going in the right direction. Just don't forget about the lightning of the whole scene. Waiting for more.
STAVREV Napisano 31 Marzec 2006 Autor Napisano 31 Marzec 2006 Test animation http://rapidshare.de/files/16881141/Comp_1.mov.html
piksar Napisano 31 Marzec 2006 Napisano 31 Marzec 2006 I see that you keep working. About animation I can`t speak because I know nothing about it. I wish you success. regards
Remedy Napisano 31 Marzec 2006 Napisano 31 Marzec 2006 One remark. Pieces of the ball fall too soon during slice proces. First it should be sliced and next those pieces should fall down. Now this animation is very basic, needs some teaks. Good to see You work hard on it. Waiting for further updates.
STAVREV Napisano 31 Marzec 2006 Autor Napisano 31 Marzec 2006 Remedy test animation is good Bro...to see how the arm functions... The ball was just "still example"...i mean why boder with that? And thanks again for coments guys.Maximum respect
STAVREV Napisano 2 Kwiecień 2006 Autor Napisano 2 Kwiecień 2006 Update... I am havin troubles with finding a solution for constructing a JOINT PART AT THE SHOULDER so my robot can move his arm like a human's... So help about that apreciated.In meant time i will make the rest of the body...
chveti Napisano 2 Kwiecień 2006 Napisano 2 Kwiecień 2006 Thats better. Maybe start rendering images in something better than scanline? Like Vray or...Maxwell...at last mentalray ;> Greetz.
STAVREV Napisano 2 Kwiecień 2006 Autor Napisano 2 Kwiecień 2006 There is no reason to lose time with Mental Ray... I keep Mental Ray for the end :)...
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