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Napisano

I want to make this project as really big(you know what i mean)...

 

So this is just a start on the BEAST HEAD(a lot to work still) ...

 

Would like you guys to reply to my thread when it comes to texturing...

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Napisano

Hi , at first change name of your topic for Scena3D:Beas and beauty ;)

For me the beast is okay , but its more like cartoon beast.

We will see how would be rest :)

 

Greetz.

Napisano

Hi Stavrev - so far so good but like Chveti said before - model is good but it's still looking a bit like some cartoon character - try to search some other works on web and look at some datail - look at face of your character - it's look nice and cute :) not scary :] try to change something - maybe you should try zbrush with it ?

Napisano

Hey bro will need help on z-brush ok?

 

I started with it yesterday and it is dificult.Maya and z-brush are two diferent worlds...

 

Any advices???

 

Anyway here is update

Napisano

This is the head...Will start with the body now...

 

I think this time i made him look more serious and kinda cool...lol

 

Ideas and crutiqes for head welcome

Napisano

This is my start in Zbrush.It is my 4-th day with Zbrush and here is my first excercise...

 

Tomorow will make fully details and textures.These 4 days i hav been learning zbrush and export/import in maya...Learned a lot about Z these days and i love it...

Napisano

I think the beast has details spread a bit too rarely (some parts detailed, others not), the walking mechanism looks rather simple.

Napisano

Hi STAVREV I think you should spend more time on concept and then - if you have some good one, start modeling. If I can give you small suggestion - don't work at details on start of your work - start with concept, then make simple models and after that work with details and so on.

 

Honestly i can't now see anything to directly point my finger on and say it looking nice :( why ? bacause I don't know what you want to do. Please show us some concepts or write something more about this work.

 

I hope that can help.

Napisano

I have 2 more months left to finish my first (I HOPE) masterpiece....

 

i will make very detailed textures...

 

Litle rust litle dust and litle trust i will make it...lol

Napisano

Damn this looks promising. That beasty killing machine improved a lot and what's most important in good direction. Waiting for more updates. Wish You luck.

Napisano

I like your work day by day more, but I`m not sure that this robot`s arm is realistic. It`s too complicated. Maybe you should make arm with for example two or tree hydraulic actuators. In max there is quite good instrument called "dumper", it`s very simple way to make actuators and realistic boot with folds, and its very easy to animate it.

Napisano

no stavrev - you should change light intensity - not position, add more light emiters if you want to get better result.

 

btw - where are you from ?

Napisano

One remark. Pieces of the ball fall too soon during slice proces. First it should be sliced and next those pieces should fall down. Now this animation is very basic, needs some teaks. Good to see You work hard on it. Waiting for further updates.

Napisano

Remedy test animation is good Bro...to see how the arm functions...

 

The ball was just "still example"...i mean why boder with that?

 

And thanks again for coments guys.Maximum respect

Napisano

Update...

 

I am havin troubles with finding a solution for constructing a JOINT PART AT THE SHOULDER so my robot can move his arm like a human's...

 

So help about that apreciated.In meant time i will make the rest of the body...

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