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Nie wiem czy to się nadaje do newsa,…ale..

 

Pojawił się pierwszy serwice pack. Do V-ray 1.5

 

Może nie każdy go używa jeszcze, ale w związku z tym, że były problemy min. niektóre sceny, bardziej złożone renderowane na rc 2,3 itp. nie chciały się rederować na finalnej.

Zero komunikatu nic…tylko same cyferki 9999, ponoć poprawione.:)

 

Pozdrawiam.

 

 

 

lista poprawek.

 

Modified features:

(*) Compatibility with 3ds Max 2008;

(*) If registered as a service, the V-Ray license server will be restarted automatically if it closes unexpectedly;

(*) VRayMtl has texture maps for anisotropy and anisotropy orientation;

(*) The "Clamp output" option now always affects the image, regardless of the "Don't affect colors" option for the color mapping;

(*) VRayProxy has a Scale parameter that allows it to work with the "Rescale World Units" utility;

(*) Schlick sampling is now the only path sampler supported by V-Ray;

(*) More reliable communication between V-Ray and the V-Ray license server;

(*) Added "Taper" parameter to VRayFur;

(*) VRayCompTex can now be used as a bump map;

(*) Color mapping will not affect background seen on matte objects if "Affect background" option is off;

 

Bug fixes:

(*) Restarting spawner on a machine causes clients to crash (when not rendering);

(*) Crash when rendering renderable splines;

(*) Crash at end of rendering when using VRayDomeCamera;

(*) Crash when rendering VRayLight's with the scanline renderer;

(*) Multi/sub materials with both a refractive and opacity-mapped materials rendered the refractive materials wrong;

(*) The V-Ray license server did not list the number of engaged/free licesnes properly in the status web page;

(*) The Panorama Exporter utility did not work properly;

(*) VRayDirt could fall in an infinite cycle when applied on transparent objects itself;

(*) When used with the -channel option, VRImg2EXR created additional empty channels in the resulting .exr file;

(*) Inconsistent noise patterns between identical frames in animation;

(*) Crashes under VIZ 2008 when loading scenes with VRayMtl materials with the "Show map in viewport" button and DirectX viewport display;

(*) The number of light cache samples taken on the image could be lower than specified by the light cache Subdivs value;

(*) VRayToon did not work with camera clipping;

(*) VRayLight in skylight portal mode with the "Simple" option checked used the 3ds Max background, rather than the GI environment override specified in the V-Ray Environment rollout.

(*) VRayLight with multiplier 0.0 now renders as though the light is turned off (resulting in faster renders in this case);

(*) Reduced memory consumption per connection for the V-Ray license server;

(*) VRaySun did not produce shadow render elements (VRayShadow, VRayMatteShadow etc) render elements;

(*) The 3ds Max Composite material could produce incorrect alpha when used with transparent VRayMtl materials;

(*) Slow rendering of objects with alpha contribution less than or equal to 0.0;

(*) Distributed rendering though BackBurner was not working properly;

(*) VRaySky could produce negative colors when the sun is below the horizon;

(*) The raw lighting render elements did not respect opacity mapping;

(*) The V-Ray scene converter script_ does not disable maps in the resulting VRayMtl materials when there are no map assigned in the original ones;

(*) Objects not visible to GI blocked caustics;

(*) Dark edges on glossy materials with VRayEdgesTex as bump map;

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