Napisano 13 Listopad 200717 l Nie wiem czy to się nadaje do newsa,…ale.. Pojawił się pierwszy serwice pack. Do V-ray 1.5 Może nie każdy go używa jeszcze, ale w związku z tym, że były problemy min. niektóre sceny, bardziej złożone renderowane na rc 2,3 itp. nie chciały się rederować na finalnej. Zero komunikatu nic…tylko same cyferki 9999, ponoć poprawione.:) Pozdrawiam. lista poprawek. Modified features: (*) Compatibility with 3ds Max 2008; (*) If registered as a service, the V-Ray license server will be restarted automatically if it closes unexpectedly; (*) VRayMtl has texture maps for anisotropy and anisotropy orientation; (*) The "Clamp output" option now always affects the image, regardless of the "Don't affect colors" option for the color mapping; (*) VRayProxy has a Scale parameter that allows it to work with the "Rescale World Units" utility; (*) Schlick sampling is now the only path sampler supported by V-Ray; (*) More reliable communication between V-Ray and the V-Ray license server; (*) Added "Taper" parameter to VRayFur; (*) VRayCompTex can now be used as a bump map; (*) Color mapping will not affect background seen on matte objects if "Affect background" option is off; Bug fixes: (*) Restarting spawner on a machine causes clients to crash (when not rendering); (*) Crash when rendering renderable splines; (*) Crash at end of rendering when using VRayDomeCamera; (*) Crash when rendering VRayLight's with the scanline renderer; (*) Multi/sub materials with both a refractive and opacity-mapped materials rendered the refractive materials wrong; (*) The V-Ray license server did not list the number of engaged/free licesnes properly in the status web page; (*) The Panorama Exporter utility did not work properly; (*) VRayDirt could fall in an infinite cycle when applied on transparent objects itself; (*) When used with the -channel option, VRImg2EXR created additional empty channels in the resulting .exr file; (*) Inconsistent noise patterns between identical frames in animation; (*) Crashes under VIZ 2008 when loading scenes with VRayMtl materials with the "Show map in viewport" button and DirectX viewport display; (*) The number of light cache samples taken on the image could be lower than specified by the light cache Subdivs value; (*) VRayToon did not work with camera clipping; (*) VRayLight in skylight portal mode with the "Simple" option checked used the 3ds Max background, rather than the GI environment override specified in the V-Ray Environment rollout. (*) VRayLight with multiplier 0.0 now renders as though the light is turned off (resulting in faster renders in this case); (*) Reduced memory consumption per connection for the V-Ray license server; (*) VRaySun did not produce shadow render elements (VRayShadow, VRayMatteShadow etc) render elements; (*) The 3ds Max Composite material could produce incorrect alpha when used with transparent VRayMtl materials; (*) Slow rendering of objects with alpha contribution less than or equal to 0.0; (*) Distributed rendering though BackBurner was not working properly; (*) VRaySky could produce negative colors when the sun is below the horizon; (*) The raw lighting render elements did not respect opacity mapping; (*) The V-Ray scene converter script_ does not disable maps in the resulting VRayMtl materials when there are no map assigned in the original ones; (*) Objects not visible to GI blocked caustics; (*) Dark edges on glossy materials with VRayEdgesTex as bump map;
Napisano 15 Listopad 200717 l Wiele osób mi nie wierzyło, że jest SP1 gdy o tym mówiłem kiedys na forum :P
Jeśli chcesz dodać odpowiedź, zaloguj się lub zarejestruj nowe konto