Rascal Posted June 23, 2004 Share Posted June 23, 2004 W wolnych chwilach od shorta, powstaja male spidziki. A oto jeden z nich. Link to comment Share on other sites More sharing options...
illy Posted June 23, 2004 Share Posted June 23, 2004 a mozesz to wyrenderowac? Link to comment Share on other sites More sharing options...
Rascal Posted June 23, 2004 Author Share Posted June 23, 2004 Aktualnie pracuje nad texturami i shaderami, jak narazie wyglada to tak. Link to comment Share on other sites More sharing options...
Yamakasi Posted June 23, 2004 Share Posted June 23, 2004 NO ladne , pracowales na podstawie jakiegos zdjecia czy raczej z pameci cos probowales wyszkrobac :) Zrob cale kino domowe :) Link to comment Share on other sites More sharing options...
Marcin_ps Posted June 23, 2004 Share Posted June 23, 2004 albo masz taki w domu ja mam creativa ostatnio mam przerwe od maxa ale jak chcecie zobaczyc jak zestaw wyglada to zapraszam tu http://www.evermotion.org/forum/viewtopic.php?t=1772 Link to comment Share on other sites More sharing options...
Rascal Posted June 23, 2004 Author Share Posted June 23, 2004 Nie uzywalem zadnego zdjecia, projekt jest wymyslony calkowicie przezemnie, nie mialem co umiescic na sciance dalem logo Logitech`a ;) Co do calego zestawu to hm... nie wiem czy powstanie, to jest poprostu spidzik. Link to comment Share on other sites More sharing options...
SiD Posted June 23, 2004 Share Posted June 23, 2004 Fajny , prosty i wporzadku ciekawe jak brmi hehe, do rb do tego satelitki hehe :D Link to comment Share on other sites More sharing options...
illy Posted June 23, 2004 Share Posted June 23, 2004 niezle niezle Link to comment Share on other sites More sharing options...
Guest User190 Posted June 23, 2004 Share Posted June 23, 2004 Jak modelowałeś?? Jaką metodą?? (jakby niejasne było pierwsze pytanie :P ) Link to comment Share on other sites More sharing options...
Rascal Posted June 23, 2004 Author Share Posted June 23, 2004 Modelowalem poly oraz nubs. Poly: obudowa ( dodany bevel, boolean i extrude ) obwodka przy glosniku i bass reflex ( boolean, extrude ) srubki, podkladki i mocowania przedniego panelu ( extrude ) Nurbs: glosnik i rura bass reflex ( revolve ) Hardware: AMD Athlon XP 2400+ 768 MB DDR PC400 Software: Maya Rendering: Mental Ray Time: 46 sec Link to comment Share on other sites More sharing options...
Rascal Posted June 24, 2004 Author Share Posted June 24, 2004 Po namysle zdecydowalem jednak ze satelitki warto dorobic, tak wiec po wpadnieciu na pomysl a`la kokosy ;) przystapilem do jego realizacji. Render time: 1 min 03 sec Link to comment Share on other sites More sharing options...
Marcin_ps Posted June 24, 2004 Share Posted June 24, 2004 popracuj nad materialami plastiku itd ( poza drewnem jest spox ) - rozjasnij tez troche scene [Wyedytowany dnia 24-6-2004 > Marcin_ps] Link to comment Share on other sites More sharing options...
Pionier Posted June 24, 2004 Share Posted June 24, 2004 Dobrze Marcin mowi. Masz zamiar skonczyc to na glosnikach czy jakas scenka sie z tego narodzi? Link to comment Share on other sites More sharing options...
Rascal Posted June 25, 2004 Author Share Posted June 25, 2004 W zamysle to mial byc spidzik, tak wiec nie wiem czy poswiece cos jeszcze czasu temu. Zadna scena nie jest raczej przewidywana. Link to comment Share on other sites More sharing options...
[email protected] Posted June 25, 2004 Share Posted June 25, 2004 Fajnie jak na spidzika... jestem noga w Mayi, jak zrobileś logo Logitecha?? mialeś bitmape? pozdro Link to comment Share on other sites More sharing options...
Rascal Posted June 26, 2004 Author Share Posted June 26, 2004 Maya posiada import z formatu EPS. Logo mialem wlasnie w tym formacie wystarczylo jeszcze dodac Bevel+ Link to comment Share on other sites More sharing options...
ciuciu Posted June 26, 2004 Share Posted June 26, 2004 O jak ładnie.....pracka mi sie bardzo podoba i wzornictwo na przyjemnym dla oka poziomie.Całkiem udany speedzik.Pozdrawiam. Link to comment Share on other sites More sharing options...
ZZar Posted July 4, 2004 Share Posted July 4, 2004 Rascal --> Hmm, to chyba jakaś nowa funkcja w Maya 6 ,boolean na polygonach?! W Maya 5 tego nie ma. Głośnik wygląda ładnie, import eps, dwg , jest super używałem tego nieraz, wystarczy sobie w corelu, albo autocadzie coś z krzywych zrobić, wyeksoprtować do .dwg , albo .eps i importować w Maya, świetne to. Link to comment Share on other sites More sharing options...
Rascal Posted July 4, 2004 Author Share Posted July 4, 2004 ZZar - bolek jest od zawsze, modeling >>> polygon >>> booleans Link to comment Share on other sites More sharing options...
ZZar Posted July 4, 2004 Share Posted July 4, 2004 Minutę po swoim poście ,znalazłem fajne to . Link to comment Share on other sites More sharing options...
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