Juzwa Posted July 29, 2013 Share Posted July 29, 2013 Witam, Mam taki problem.... Mam obiekt skladajacy sie z wielu elementow. Z racji ze silnik na ktorym bedzie to renderowane nie wspiera jeszcze PF, jedynie geometrie, to jest to wlasnie Mesher particli (kilka tys obiektow). Jak zrobic by nie byl to jeden mesh? Po chłopsku: po jednym partiklu na mesha :) Link to comment Share on other sites More sharing options...
AdiJager Posted July 30, 2013 Share Posted July 30, 2013 Skrypt: https://www.scriptspot.com/3ds-max/scripts/detach-elements Link to comment Share on other sites More sharing options...
Juzwa Posted July 30, 2013 Author Share Posted July 30, 2013 Dzieki, przetestuje potem :) Bo tym razem poradzilem sobie recznie, godzinka jak z bicza strzeliła..... :P Link to comment Share on other sites More sharing options...
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