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Maxwell Render 3.2 wydany!


adek

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To prawda ze rosnie, to logiczne. Ale gdy sie skalkuluje czasy osobnych renderow dla kazdych grup swiatel a uzycie multilight, to oszczednosc jest ogromna. Mysle ze w granicach 80% czasu zaosczedzone, a procent ten rosnie wraz z iloscia grup swiatel.

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