Jump to content

Maxwell Render 3.2 wydany!


Recommended Posts

To prawda ze rosnie, to logiczne. Ale gdy sie skalkuluje czasy osobnych renderow dla kazdych grup swiatel a uzycie multilight, to oszczednosc jest ogromna. Mysle ze w granicach 80% czasu zaosczedzone, a procent ten rosnie wraz z iloscia grup swiatel.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Create New...

Important Information

We are using cookies. Read about our Privacy Policy